MA/Inv Build Critique


cybermitheral

 

Posted

Hi all,
Ive never done a MA build before and promised a mate Id help him with his Scrapper's build.

Would appreciate however some other eyes to look over the build to ensurfe I havnt missed anything or made a whoopsy

The build is not that cheap but with A/Merits is doable.
And SJ is a requirement.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Antartic Fox: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21), Acc-I(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), Stpfy-Acc/EndRdx(43)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-EndRdx(11), RctvArm-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(34)
Level 6: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9), AdjTgt-Rchg(39), AdjTgt-ToHit/Rchg(45)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(9)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(45)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx(50)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 20: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(36)
Level 22: Boxing -- Stpfy-KB%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(25), RctvArm-ResDam/Rchg(29)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(34), Sciroc-Dam%(40)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), Rec'dRet-ToHit(34), Rec'dRet-ToHit/Rchg(46)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(36)
Level 38: Warriors Challenge -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rng(45), Mocking-Taunt(46), Mocking-Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Acc/Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), RedFtn-Def/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Mrcl-Rcvry+(13), Mrcl-Heal(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(13), P'Shift-EndMod/Rchg(37)



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Cheers


 

Posted

The build is fine as-is: it would play just fine.

But laser beam eyes makes me itch. So, assuming it's not a requirement, I would yank it for hasten.

I tinkered a bit, see what ya think:


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Posted

Thanks Mauk2.

It was weird but my mate also said he doesnt like LBE and almost said the exact same works (sent a shiver up my spine lol).

I did some additional tweaking and included some of your options and it looks a bit better rounded now.
I will add though that I didnt include the Hami-O's due to their cost (at least with the IO Sets A.Mertis can be used - with the HO's you cant so you HAVE to rely on the Market having stock ).

With the changes:
S/L Def - 46.1% with 1 foe in range of Invincible
F/C Def - 33.6% - just needs 1 small purple Insp to reach soft-cap
E/NE Def - 32.3% - just needs 1 small purple Insp to reach soft-cap

Also putting the Steadfast Unique in Temp Invul gives a higher Resistance bonus compared to RPD. In your build it takes the S/L Resistance from 68.3% - 69.5%.

This is what ive got now:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Antartic Fox: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(39), F'dSmite-Acc/EndRdx/Rchg(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(43), F'dSmite-Acc/EndRdx/Rchg(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-EndRdx(11), RctvArm-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(34)
Level 6: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(9)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(45)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(48)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 20: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(36)
Level 22: Boxing -- Stpfy-KB%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(25), RctvArm-ResDam/Rchg(29)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(48)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def(46)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(50)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(36)
Level 38: Warriors Challenge -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rng(45), Mocking-Taunt(46), Mocking-Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), RedFtn-Def/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Mrcl-Rcvry+(13), Mrcl-Heal(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(13), P'Shift-EndMod/Rchg(37)



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Again I really appreciate your having a look Mauk2 - feel free to do so again