Ill/Rad


CoHplayer

 

Posted

I usually don't play controllers, but I wanted to make one. I will be using my troller on Task Forces and trials and was wondering if an Ill/Rad would be a good combo to use for this. If not, what would be? Thanks for the help!


 

Posted

Ill/Rad was my first controller and I absolutley love it. It's my most pimped out support toon when it comes to Master badges and it's not even my main. Of course there are other Controllers that are just as effective. Have fun!


Global@SteelDominator

 

Posted

Hello Mr. CoHPlayer, playah. I will tell you this. It is a very nice combination of a Controller type for an Archetype. It is the type of Controller you will find yourself later on within a logged-on-session that you have been playing much by yourself and have not bother to think to seek teams/teask-forces/strike-forces (if on the Villain side). It is that much fun to play, it gives you more than just control, it gives you CONTROOLLLLL to play the game the way that you desire to in a Controller's way. (if you PVP with it in a PVP zone, you will seek a team then/if you plan to farm, NOPE). Anyway, I have heard of a few solo'ing many difficult/impossible task's with this Controller type and succeeded. Its that great. Also, building it to your style will take time and effort unless you do know how exactly how you want to roll. Task-Forces? In most cases, you may not have to seek them, LOL you will be getting blinf invites and/or "tells" to join them. I have one and Local Man (A speciallist - IMO) will tell you the same as well that they are great to play, you should seek his name on the post and check out his signature. He has great information that will better help you understand the powers and much more.

However, benefits form bonuses from IO's enhancemnts and the new Incarnate System, you can and will benefit greatly even much more from it even greater than most have imagined. Trust me. This toon may cause all other toons you have to collect DUST for a while on the back-burner.


 

Posted

Quote:
Originally Posted by CoHplayer View Post
I usually don't play controllers, but I wanted to make one. I will be using my troller on Task Forces and trials and was wondering if an Ill/Rad would be a good combo to use for this. If not, what would be? Thanks for the help!
Illusion/Radiation Controllers are my favorite character in the game. Ill/Rad is amazingly flexible, in that it can Blast, Control, Defend (buff/debuff) and Tank. It can be the team spy. An Ill/Rad can solo AVs and GMs probably easier than any other character . . . before Incarnates.

An Ill/Rad is useful on any team. Some types of controllers have conflicting powers . . . The Ice Controller trying to use Ice Slick tends to get a little frustrated with the Fire controller who keeps using Fire Cages (which prevents knockdown). Ill/Rad doesn't have those kind of problems. You have a wonderful team buff that everyone loves. (No complaints about "I don't want SB!") Great Debuffs that help the team defeat foes faster and more safely, an AoE Heal, a rez and some unique powers.

One way to complete TFs faster is to have a Team Spy. Ill/Rad, with Superior Invis, Deceive and Phantom Army, is uniquely effective for this . . . just add Recall Friend from the power pools. You can run around invisible to find objectives and click glowies. Are there foes on or near the glowie? No problem . . . Deceive one or two, or even send out Phantom Army to draw a group's attention while you click on the glowie unnoticed.

If you are considering rolling up an Illusion/Radition Controller, I suggest you read my Ill/Rad guide, linked in my sig below. The guide has lots of information on the powers, how they work together and suggested builds leveling up as well as a final end-game build. You will also find lots of strategy tips.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Illusion/Radiation Controllers are my favorite character in the game. Ill/Rad is amazingly flexible, in that it can Blast, Control, Defend (buff/debuff) and Tank. It can be the team spy. An Ill/Rad can solo AVs and GMs probably easier than any other character . . . before Incarnates.

An Ill/Rad is useful on any team. Some types of controllers have conflicting powers . . . The Ice Controller trying to use Ice Slick tends to get a little frustrated with the Fire controller who keeps using Fire Cages (which prevents knockdown). Ill/Rad doesn't have those kind of problems. You have a wonderful team buff that everyone loves. (No complaints about "I don't want SB!") Great Debuffs that help the team defeat foes faster and more safely, an AoE Heal, a rez and some unique powers.

One way to complete TFs faster is to have a Team Spy. Ill/Rad, with Superior Invis, Deceive and Phantom Army, is uniquely effective for this . . . just add Recall Friend from the power pools. You can run around invisible to find objectives and click glowies. Are there foes on or near the glowie? No problem . . . Deceive one or two, or even send out Phantom Army to draw a group's attention while you click on the glowie unnoticed.

If you are considering rolling up an Illusion/Radition Controller, I suggest you read my Ill/Rad guide, linked in my sig below. The guide has lots of information on the powers, how they work together and suggested builds leveling up as well as a final end-game build. You will also find lots of strategy tips.
I'm mostly a lurker that just dashes through forum posts looking for information and stuff, but I have to say,
You made me want to play an Ill/Rad 'troller, and to top it off, I even logged in to say it.

...I'll be reading your guide soon ...