Hamidon
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I don't understand how it starts, I mean. If I were to run to the Hive, the place is usually completely empty.
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No, you need to assemble a large group into the zone you want to raid and have them start taking out the Giant Monsters there. Once enough have been defeated, Hami will spawn, and the teams can focus on him.
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I don't understand how it starts, I mean. If I were to run to the Hive, the place is usually completely empty.
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http://boards.cityofheroes.com/showthread.php?t=217502
As Chad said you need a bunch of people in zone killing Monsters to start the raid so the easiest way to start one is to come at the same time as everyone else.
Hami raids on Virtue are traditionally Monday and Wednesday and Saturday blue side, and Wednesday and Sunday I think redside... might not have the weekend raids right. But after I20 came out people stopped doing hami raids. I haven't checked to see if they're doing them again.
Typically you can get a raid going with about 25-30 people. Max in zone is 50 of course. Monster Hunt is first phase, and during that you leave your inspiration tray with open slots because Essense of the Earth inspirations can drop and those are your only defense against hamidon type damage (normal defense and resist powers are useless against hamidon). Then when hami spawns -- which is random, can be right away or can take over half an hour -- teams regroup, buff up, and attack.
Before attacking hamidon you have to kill the mitos. Yellow mitos are attacked by melee characters -- they can't be attacked at range. They do big damage so the tank team needs to taunt them. Blue mitos are vulnerable to range, and can't be attacked by melee. They drain endurance. The green mitos heal. Typically you have teams of melee taking down the yellows while the tank team taunts them, and teams of ranged damage taking down the blues at the same time, then everyone attacks the greens, and all the while the main tank is taunting hamidon itself and has one or more support people keeping him/her alive.
And there are 4 waves... when hamidon reached 75% health, all of the mitos respawn. Same thing at 50% and 25% health.
In the old days teams would evac out after each respawn and reset everything, rebuff, and head back in for the next wave. Nowadays teams buff before the respawn and when the mitos respawn they move directing into mito clearing mode. Also, it's very typical to fight through the last wave instead of clearing the mitos -- eat an EoE and keep attacking hamidon until dead, while the tank team goes back to taunting the yellow mitos.
Sometimes people attempt to push through at 50% or even 75%, but that can be very dangerous if you fail because you can have a double or even triple mito bloom.
Something else that I've never actually participated in is a nuke raid -- everyone has warburg nukes and uses them all at once. I believe they'll clear the first mito spawn before doing this, but the idea is to nuke hamidon into the ground as fast as possible, without messing with the mito spawns. I know Virtue did one of these back in January I think.
Anyway. I've only been on one hami raid since I20 went live, and that was a redside raid on a weekend.

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Hami raids on Virtue are traditionally Monday and Wednesday and Saturday blue side, and Wednesday and Sunday I think redside... might not have the weekend raids right. But after I20 came out people stopped doing hami raids. I haven't checked to see if they're doing them again.
Typically you can get a raid going with about 25-30 people. Max in zone is 50 of course. Monster Hunt is first phase, and during that you leave your inspiration tray with open slots because Essense of the Earth inspirations can drop and those are your only defense against hamidon type damage (normal defense and resist powers are useless against hamidon). Then when hami spawns -- which is random, can be right away or can take over half an hour -- teams regroup, buff up, and attack. Before attacking hamidon you have to kill the mitos. Yellow mitos are attacked by melee characters -- they can't be attacked at range. They do big damage so the tank team needs to taunt them. Blue mitos are vulnerable to range, and can't be attacked by melee. They drain endurance. The green mitos heal. Typically you have teams of melee taking down the yellows while the tank team taunts them, and teams of ranged damage taking down the blues at the same time, then everyone attacks the greens, and all the while the main tank is taunting hamidon itself and has one or more support people keeping him/her alive. And there are 4 waves... when hamidon reached 75% health, all of the mitos respawn. Same thing at 50% and 25% health. In the old days teams would evac out after each respawn and reset everything, rebuff, and head back in for the next wave. Nowadays teams buff before the respawn and when the mitos respawn they move directing into mito clearing mode. Also, it's very typical to fight through the last wave instead of clearing the mitos -- eat an EoE and keep attacking hamidon until dead, while the tank team goes back to taunting the yellow mitos. Sometimes people attempt to push through at 50% or even 75%, but that can be very dangerous if you fail because you can have a double or even triple mito bloom. Something else that I've never actually participated in is a nuke raid -- everyone has warburg nukes and uses them all at once. I believe they'll clear the first mito spawn before doing this, but the idea is to nuke hamidon into the ground as fast as possible, without messing with the mito spawns. I know Virtue did one of these back in January I think. Anyway. I've only been on one hami raid since I20 went live, and that was a redside raid on a weekend. |
But yeah incarnate trials pretty much killed hami a long with the zone crashing/reward roll backs right after launch of the last issue.
How do you fight Hamidon nowadays, outside of the LGTF?
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom