General Purpose DB/Elec
Looks fine for general stuff. Defense looks good and is probably the best way to build.
One thing, on electric armor, conserve power/physical perfection/ three-slotted stamina is a bit of a waste. You can keep yourself above water with energize, powersink, and single slotted stamina pretty easily. If you intend to incarnate, I recommend Musculature Radial Alpha, because it makes your Power Sink more powerful, able to sap about 90% in one shot against anything but an EB/AV.
One other thing, power surge can be really helpful at times (like when facing toxic damage); I wouldn't get rid of it.
Oh, and you are over the cap for 5% recharge bonuses from sets.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Quote:
I think Conserve Power is actually pretty good for DB/ELA. You won't have to use Energize and Power Sink constantly which means less redraw/combo interruption, and also means you get to keep those two powers for mitigation purposes when needed.
Looks fine for general stuff. Defense looks good and is probably the best way to build.
One thing, on electric armor, conserve power/physical perfection/ three-slotted stamina is a bit of a waste. You can keep yourself above water with energize, powersink, and single slotted stamina pretty easily. If you intend to incarnate, I recommend Musculature Radial Alpha, because it makes your Power Sink more powerful, able to sap about 90% in one shot against anything but an EB/AV. One other thing, power surge can be really helpful at times (like when facing toxic damage); I wouldn't get rid of it. Oh, and you are over the cap for 5% recharge bonuses from sets. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Quote:
I can certainly see the logic behind that. It's just, to me, there are better powers you could be picking up instead: power surge, caltrops, waterspout, shadow meld...
I think Conserve Power is actually pretty good for DB/ELA. You won't have to use Energize and Power Sink constantly which means less redraw/combo interruption, and also means you get to keep those two powers for mitigation purposes when needed.
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When you have high enough recharge on Energize and Power Sink, you can use them as both offensive and reactive tools. As long as Energize is up decreasing your endurance costs, it is also giving you some good +regen; you just lose out on the upfront heal sometimes. You also don't have to interrupt your combos to use either power. Redraw once every ~36 seconds(?) for our OP is really, really minor, and one of the reasons I think db pairs better with /Electric than with /Fire. I think most people feel more comfortable using Energize the way you do, though.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Ive always liked DB, but never played it as much because no one talks about it,so I assume its bad..Until I saw the pylon dps rankings and saw ShadowSylph's db/elec outlier-ing like a BOSS.
So, Id like help on my general purpose db/elec toon, I dont want top dps or survive or recharge. I want a little bit of all 3 so that I can manage to get through stuff, im fine with being average as long as i can do what i want.
Hero Plan by Mids' Hero Designer 1.91
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Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:50(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam/Rchg:40(9)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), C'ngImp-Acc/Dmg/EndRdx:50(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27)
Level 12: Typhoon's Edge -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Dmg/Rchg:50(46), Oblit-Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48), Oblit-Acc/Rchg:50(48)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 16: Lightning Field -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Dmg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(45)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(33)
Level 20: Energize -- Dct'dW-Heal:50(A), Mrcl-Rcvry+:40(23), Dct'dW-EndRdx/Rchg:50(34), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Rchg:50(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37)
Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-%Dam:50(33), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39)
Level 28: Weave -- LkGmblr-Rchg+:50(A)
Level 30: Lightning Reflexes -- Run-I:50(A)
Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc/Rchg:50(43), Efficacy-Acc/Rchg:50(43), Efficacy-EndMod/Acc:50(45), Efficacy-EndMod/EndRdx:50(45)
Level 38: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 41: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Conserve Power -- Empty(A)
Level 47: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit/EndRdx:50(50)
Level 49: Physical Perfection -- Efficacy-EndMod:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(50), Efficacy-EndMod/Acc:50(50)