Ninja/Dark Build


Jibikao

 

Posted

ive been looking for a good build for a Ninja/dark ive looked all over there forums and haven't found a single one. if anyone could help that would be awesome just need a good solid build for Tf's, trials and all that jazz.


 

Posted

They are all the same.

1. Do a search for Dark on these forums.

2. Download the build you like and swap out that pet set for ninja. If anything pay attention to undead since they are similar in attach fashion, meaning mixed range and melee pets. But really it does not matter as long as Dark is slotted properly.

3. Re-slot or respec any powers that do not conform on the pets side.

4. End result between darkest night and the stealth you should be very close to defense cap.

Once you have something you like post it up and have people pick it apart to make it better.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Heres a Build i found and Modified to my likeing. When i found it, the build was soft capped to S/L def but i figured 25% would be fine and went with a diff epic for some res.








Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Kinji: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin

  • (A) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (11) HamiO:Nucleolus Exposure
  • (15) Explosive Strike - Chance for Smashing Damage
  • (19) Sovereign Right - Resistance Bonus
  • (19) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Endurance/Recharge
  • (43) Theft of Essence - Chance for +Endurance
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Siphon Insight - ToHit Debuff
  • (5) Siphon Insight - Accuracy/ToHit Debuff
  • (7) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (7) Siphon Insight - Accuracy/Endurance/Recharge
  • (9) Siphon Insight - Accuracy/Recharge
  • (17) Endurance Reduction IO
Level 6: Train Ninjas
  • (A) Endurance Reduction IO
Level 8: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Howling Twilight
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (17) Razzle Dazzle - Chance of Immobilize
  • (46) Razzle Dazzle - Stun/Range
  • (46) Razzle Dazzle - Accuracy/Stun/Recharge
  • (46) Razzle Dazzle - Endurance/Stun
Level 12: Call Jounin
  • (A) HamiO:Nucleolus Exposure
  • (25) Damage Increase IO
  • (29) Damage Increase IO
  • (29) Defense Debuff IO
  • (40) Touch of Lady Grey - Chance for Negative Damage
  • (45) Achilles' Heel - Chance for Res Debuff
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 16: Shadow Fall
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Endurance
Level 18: Smoke Flash
  • (A) Recharge Reduction IO
Level 20: Super Speed
  • (A) Quickfoot - RunSpeed
Level 22: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (25) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (33) Siphon Insight - Accuracy/ToHit Debuff
  • (34) Siphon Insight - Accuracy/Endurance/Recharge
  • (34) Siphon Insight - Accuracy/Recharge
  • (34) Dark Watcher's Despair - Chance for Recharge Slow
Level 24: Combat Jumping
  • (A) Defense Buff IO
Level 26: Oni
  • (A) HamiO:Nucleolus Exposure
  • (27) Damage Increase IO
  • (27) Damage Increase IO
  • (43) Explosive Strike - Chance for Smashing Damage
  • (48) Endurance Reduction IO
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (42) Lockdown - Chance for +2 Mag Hold
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO
Level 35: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - Chance for Recharge Slow
  • (42) Touch of the Nictus - Chance for Negative Energy Damage
  • (43) Healing IO
Level 41: Assault
  • (A) Endurance Reduction IO
Level 44: Dark Embrace
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
Level 47: Soul Tentacles
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (50) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold
Level 49: Soul Storm
  • (A) Unbreakable Constraint - Hold
  • (50) Unbreakable Constraint - Hold/Recharge
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Warworks Core Superior Ally
Level 50: Reactive Core Flawless Interface
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 5% Defense
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 2% Enhancement(Stun)
  • 33% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 42.5% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 78.3 HP (9.75%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 3.85%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 21% (0.35 End/sec) Recovery
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.8% Resistance(Fire)
  • 13.8% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 18% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Sovereign Right
(Call Genin)
  • 10% Resistance(All)
Edict of the Master
(Call Genin)
  • 5% Defense
Doctored Wounds
(Twilight Grasp)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Siphon Insight
(Darkest Night)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Razzle Dazzle
(Howling Twilight)
  • 2% (0.03 End/sec) Recovery
  • 12 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Steadfast Protection
(Shadow Fall)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Reactive Armor
(Shadow Fall)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Siphon Insight
(Fearsome Stare)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Basilisk's Gaze
(Petrifying Gaze)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Dark Servant)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Titanium Coating
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 12 HP (1.5%) HitPoints
Gravitational Anchor
(Soul Tentacles)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Unbreakable Constraint
(Soul Storm)
  • 4% (0.07 End/sec) Recovery
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery



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Posted

ok ok i get it i like softcapping my toons believe me, but i dont like doing it without some res but here is the new build with softcap def.



Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Kinji: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin

  • (A) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (11) HamiO:Nucleolus Exposure
  • (15) Explosive Strike - Chance for Smashing Damage
  • (19) Sovereign Right - Resistance Bonus
  • (19) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Endurance/Recharge
  • (43) Theft of Essence - Chance for +Endurance
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Siphon Insight - ToHit Debuff
  • (5) Siphon Insight - Accuracy/ToHit Debuff
  • (7) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (7) Siphon Insight - Accuracy/Endurance/Recharge
  • (9) Siphon Insight - Accuracy/Recharge
  • (17) Endurance Reduction IO
Level 6: Train Ninjas
  • (A) Endurance Reduction IO
Level 8: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Howling Twilight
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (17) Razzle Dazzle - Chance of Immobilize
  • (46) Razzle Dazzle - Stun/Range
  • (46) Razzle Dazzle - Accuracy/Stun/Recharge
  • (46) Razzle Dazzle - Endurance/Stun
Level 12: Call Jounin
  • (A) HamiO:Nucleolus Exposure
  • (25) Damage Increase IO
  • (29) Damage Increase IO
  • (29) Defense Debuff IO
  • (40) Touch of Lady Grey - Chance for Negative Damage
  • (45) Achilles' Heel - Chance for Res Debuff
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 16: Shadow Fall
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Endurance
Level 18: Smoke Flash
  • (A) Recharge Reduction IO
Level 20: Super Speed
  • (A) Quickfoot - RunSpeed
Level 22: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (25) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (33) Siphon Insight - Accuracy/ToHit Debuff
  • (34) Siphon Insight - Accuracy/Endurance/Recharge
  • (34) Siphon Insight - Accuracy/Recharge
  • (34) Dark Watcher's Despair - Chance for Recharge Slow
Level 24: Combat Jumping
  • (A) Defense Buff IO
Level 26: Oni
  • (A) HamiO:Nucleolus Exposure
  • (27) Damage Increase IO
  • (27) Damage Increase IO
  • (43) Explosive Strike - Chance for Smashing Damage
  • (48) Endurance Reduction IO
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (42) Lockdown - Chance for +2 Mag Hold
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO
Level 35: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - Chance for Recharge Slow
  • (42) Touch of the Nictus - Chance for Negative Energy Damage
  • (43) Healing IO
Level 41: Assault
  • (A) Endurance Reduction IO
Level 44: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Web Envelope
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (50) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold
Level 49: Power Boost
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Warworks Core Superior Ally
Level 50: Reactive Core Flawless Interface
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 5% Defense
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 33% Enhancement(Accuracy)
  • 2% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 75.3 HP (9.38%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 3.85%
  • MezResist(Terrorized) 2.2%
  • 17% (0.28 End/sec) Recovery
  • 10% (0.33 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.8% Resistance(Fire)
  • 13.8% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 18% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Sovereign Right
(Call Genin)
  • 10% Resistance(All)
Edict of the Master
(Call Genin)
  • 5% Defense
Doctored Wounds
(Twilight Grasp)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Siphon Insight
(Darkest Night)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Razzle Dazzle
(Howling Twilight)
  • 2% (0.03 End/sec) Recovery
  • 12 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Steadfast Protection
(Shadow Fall)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Reactive Armor
(Shadow Fall)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Siphon Insight
(Fearsome Stare)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Basilisk's Gaze
(Petrifying Gaze)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Dark Servant)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
  • 10% (0.33 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gravitational Anchor
(Web Envelope)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery


 

Posted

Quote:
Originally Posted by Spec Ops Blade View Post
ive been looking for a good build for a Ninja/dark ive looked all over there forums and haven't found a single one. if anyone could help that would be awesome just need a good solid build for Tf's, trials and all that jazz.
That's because Ninja sucks in general.

But /Dark is quite good especially after the buff on healing radius.

Ninja pets need a lot of babysitting because they don't have resistance (except for Oni's fire resistance). Genin's innate defense is too low to matter against higher level mobs.

Ninjas do "good" damage. On paper, they are supposed to do "great" damage but if they die, they deal ZERO damage. I think Ninja/Dark is a good Ninja combo to start. You just need to use your secondary more to help your very squishy pets.

If anyone wants you to be on TFs, it has more to do with your /Dark secondary than your Ninja but I am sure most leaders are just happy to form a large team regardless of AT and sets.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.