Plant/Psy/Ice Build Critique
Overall, it looks fine. However, you could strip Psi. Dart of its slots to use elsewhere. I don't think anyone uses it all that often except while leveling. Put one in Mind Probe and the Other where ever you think it'd be best (I think Strangler for some DMG).
That's about it. Nice work.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
So i made this build and am looking for some critique on anything i could do to make it better.
I'm not looking to use the pvp +def proc or the expensive purples like Ragnarok and Apocalypse but this seems great atm no +rech is needed, just wondering if i should change anything.
It will end up running Reactive dot so thats why i'm going for sleet and ice storm and it will be nice with Carrions too.
Not sure about the last slot in carrions the acc/rech seems about right since it doesn't inherit my massive +accuracy global bonuses and 10 seconds or so less on the recharge is always nice.
Any input would be nice.
So here it is:
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Dmg-I(3)
Level 2: Roots -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(5), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(36)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 6: Spore Burst -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(7), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(9)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15)
Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(50)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Knock%(19)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dam%(25), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48)
Level 18: Vines -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(40), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-Dam%(42)
Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(31), Nictus-Acc/Heal(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Rchg(45)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), TotHntr-Acc/Rchg(37)
Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 32: Fly Trap -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(46)
Level 35: Super Speed -- Clrty-Stlth(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Sleet -- RechRdx-I(A)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Ice Storm -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Knock%(21)
Level 1: Domination
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)