Earth/Thorn/Ice - critique please


Carnifax_NA

 

Posted

I tried to max out S/L def, i managed to but at the loss of hibernate so i am going to see if i can work some more def in to gain hibernate back as i have no other healing or end gaining powers.

And now i think i have just realised you cant increase the -def of sleet. Hmm, or maybe its a mids bug. Does anybody know?


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts Thundr-Acc/Dmg(A)
Level 2: Stone Cages GravAnch-Hold%(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(9)
Level 4: Fling Thorns Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Impale Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36)
Level 12: Stalagmites Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 18: Earthquake Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(19), LdyGrey-DefDeb/Rchg/EndRdx(21)
Level 20: Thorn Burst Oblit-%Dam(A), Oblit-Dmg(21), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough S'fstPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29)
Level 28: Thorntrops Posi-Dam%(A), Posi-Dmg/Rchg(46), ImpSwft-Dam%(46)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Ripper Oblit-%Dam(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Thorn Barrage Apoc-Dam%(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42)
Level 41: Sleet Achilles-ResDeb%(A), LdyGrey-%Dam(43), LdyGrey-DefDeb/Rchg(43), LdyGrey-DefDeb/Rchg/EndRdx(43)
Level 44: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Ice Storm Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Maneuvers LkGmblr-Rchg+(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 2: Stamina EndMod-I(A), EndMod-I(17), P'Shift-End%(17)

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Posted

Not going into the nuts and bolts of the build but from a PROC efficency point of view take the -Res out of Earthquake and stick it into Fling Thorns instead (or if you've a spare slot put it into both).


Because Fling Thorns is your bread and butter AOE attack thanks to the nice quick animation and wide cone you'll overall be hitting more enemies with it and have more proc chances.


Also the Posi Dam/Range might be better than the Dam/End in there too, again thanks to how wide the cone is.