My First Attempt at a Crab


Crab Nebula

 

Posted

Been playing around with Mids and and this is my first attempt at a Crab. I wanted to make my concept of a Tankmage with some pet support. I do realize I have tiny holes but Crabs (from what I read and just experienced ) really are tight builds. Any feedback is well appreciated.
Thanks

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Webmaster Cabal: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Slice -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 1: Crab Spider Armor Upgrade -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam(34)
Level 2: Longfang -- Achilles-ResDeb%(A)
Level 4: Combat Training: Defensive -- S'dpty-EndRdx(A), LkGmblr-Rchg+(5), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx(11), S'dpty-Def/EndRdx/Rchg(40), S'dpty-EndRdx/Rchg(40)
Level 6: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
Level 8: Suppression -- Achilles-DefDeb(A), Achilles-ResDeb%(9), Achilles-DefDeb/Rchg(9)
Level 10: Tactical Training: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(11)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 14: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(15), Posi-Dam%(15), Posi-Acc/Dmg(17)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Maneuvers -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(23), RedFtn-Def(34), LkGmblr-Rchg+(34)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-Build%(40)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam(25), RctvArm-EndRdx(39)
Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Serum -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(31), RechRdx-I(46)
Level 32: Omega Maneuver -- AirB'st-Dmg/Rchg(A), AirB'st-Dmg/Rng(33), AirB'st-Dmg/EndRdx(33), AirB'st-Acc/Dmg(33)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Dmg(46), BldM'dt-Acc(46)
Level 38: Call Reinforcements -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(45), SvgnRt-Acc/EndRdx(45), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-PetResDam(48), SvgnRt-Acc(48)
Level 41: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Rchg(43)
Level 44: Super Jump -- ULeap-Stlth(A)
Level 47: Shatter Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Knock%(50)
Level 49: Summon Blaster -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(37), P'Shift-End%(37)
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 23.63% Defense(Smashing)
  • 23.63% Defense(Lethal)
  • 9.563% Defense(Fire)
  • 9.563% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 13.31% Defense(AoE)
  • 2% Enhancement(Knockup)
  • 2% Enhancement(Knockback)
  • 3% Enhancement(Immobilize)
  • 30% Enhancement(Accuracy)
  • 48.75% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 68.27 HP (6.374%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 8.8%
  • 9% (0.158 End/sec) Recovery
  • 16% (0.859 HP/sec) Regeneration
  • 10.63% Resistance(Smashing)
  • 10.63% Resistance(Lethal)
  • 12.84% Resistance(Fire)
  • 12.84% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.88% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed



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Posted

Since you seem to have a clue on the IO stuff I will suggest the following

I would try to get the extra 2 percent and soft cap Smash and Lethal. I would also try to get ranged cap. If you can get both melee and ranged capped hey even better.

Go for the extra Hit point bonus from performance shifter.

Personal choice I know, but I would go with super speed with stealth IO proc and by a jet pack. I had super jump with stealth IO and it really did nothing, I spec-ed out to super speed. The speed with Stealth IO was just much better. If you have issues with super speed in a cave you can have it on and fly around with the jet pack. It still offers the stealth bonus that super jump stealth IO does not.

Replace your health with Numi +regen +recovery unique and a Numi Health. If you have it in serum you only have a chance of the unique working when you use serum. Where as in health it has a chance to proc every 6 or 10 seconds ( the cycle time slips my mind atm ).

In Serum put a Numi heal and Numi heal / recharge in Serum for the regen bonus.

I honestly don't know if it is possible to obtain pull positional and have the all the pets. I just haven't played around with the build to attempt that.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thanks for the recommendations, I changed it up a bit and pulled the following build. I lost a bit of recharge but I can make that up with my Alpha slot. On a positive note I also gained a higher tohit with the extra changes so it may be a decent trade off. I may consider changing SJump for SS but I am also trying to stick to Char concept for travel but thanks for advice as it is something to look into.

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Webmaster Cabal: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Slice -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 1: Crab Spider Armor Upgrade -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(3), RctvArm-EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(33), RctvArm-ResDam(34)
Level 2: Channelgun -- Achilles-ResDeb%(A)
Level 4: Combat Training: Defensive -- S'dpty-EndRdx(A), LkGmblr-Rchg+(5), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx(11), S'dpty-Def/EndRdx/Rchg(40), S'dpty-EndRdx/Rchg(40)
Level 6: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def/EndRdx(34), RedFtn-Def(34)
Level 8: Suppression -- Achilles-DefDeb(A), Achilles-ResDeb%(9), Achilles-DefDeb/Rchg(9)
Level 10: Tactical Training: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(11)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 14: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(15), Posi-Dam%(15), Posi-Acc/Dmg(17)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(33)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-Build%(40)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam(25), RctvArm-EndRdx(39)
Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Serum -- Numna-Heal(A), Numna-Heal/Rchg(31), RechRdx-I(46)
Level 32: Omega Maneuver -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(33)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Dmg(46), BldM'dt-Acc(46)
Level 38: Call Reinforcements -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(45), SvgnRt-Acc/EndRdx(45), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-PetResDam(48), SvgnRt-Acc(48)
Level 41: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Rchg(43)
Level 44: Super Jump -- ULeap-Stlth(A)
Level 47: Shatter Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Knock%(50)
Level 49: Summon Blaster -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-End%(37)
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 25.5% Defense(Smashing)
  • 25.5% Defense(Lethal)
  • 9.563% Defense(Fire)
  • 9.563% Defense(Cold)
  • 9.875% Defense(Energy)
  • 9.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.44% Defense(Melee)
  • 13% Defense(Ranged)
  • 13.31% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 30% Enhancement(Accuracy)
  • 41.25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 80.32 HP (7.499%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 8.8%
  • 20% Perception
  • 9% (0.158 End/sec) Recovery
  • 28% (1.502 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 12.84% Resistance(Fire)
  • 12.84% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.88% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed



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Posted

What about something like this?

This is the build I'm looking at atm. Solid AoE damage, lacking ST >shrug<. The last 2 pets are a tick short of perma, but that's okay. Capped to range and S/L to boot.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(5), Thundr-Acc/Dmg:50(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(9), Ksmt-ToHit+:30(9)
Level 4: Crab Spider Armor Upgrade -- S'fstPrt-ResKB:30(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 8: Suppression -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(17), Ragnrk-Acc/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Dmg/Rchg:50(19)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(23)
Level 12: Venom Grenade -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(25), Posi-Dmg/Rchg:50(25), Posi-Dmg/EndRdx:50(27), Posi-Acc/Dmg:50(27)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Knock%:35(29), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(50)
Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/EndRdx:40(34)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(36)
Level 28: Serum -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx:50(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37)
Level 32: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-Dmg/EndRdx:50(40)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg:50(A), ExRmnt-Acc/Rchg:50(42), ExRmnt-Acc/Dmg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(42), C'Arms-Acc/Dmg/Rchg:30(43)
Level 41: School of Sharks -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(45)
Level 44: Bile Spray -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/EndRdx:50(46), Posi-Acc/Dmg:50(46)
Level 47: Summon Guardian -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Acc/Rchg:50(48), S'bndAl-Dmg:50(48), C'Arms-+Def(Pets):30(50)
Level 49: Tactical Training: Leadership -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Knock%:35(40)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Acc:50(13), P'Shift-EndMod/Rchg:50(13)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Crab Spider Nebula: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 4: Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), DefBuff-I(7)
Level 8: Suppression -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(15)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21), DefBuff-I(13)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 14: Kick -- RechRdx-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/Rchg(34)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(36), DefBuff-I(36)
Level 24: Fortification -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx(34)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(50)
Level 28: Serum -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(46)
Level 32: Mental Training -- Run-I(A)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40), GSFC-Build%(40), GSFC-ToHit/EndRdx(43)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Bile Spray -- Posi-Dam%(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Guardian -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Cardiac Core Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

One other thing, you really do not want to go mace mastery on a crab. Venom Grenade followed by Bile Spray is a huge damage increase vs anything you may get from mace. Leviathan is really your best bet.

As an aside, I really became upset with non-controllable pets in incarnate content and made major changes to my build because of that. I will post my current build, should you change your mind about pets.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Crab Spider Nebula: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21), DefBuff-I(13)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 14: Kick -- RechRdx-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/Rchg(34)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(36), DefBuff-I(36)
Level 24: Fortification -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx(34)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(50)
Level 28: Serum -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Mental Training -- Run-I(A)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40), GSFC-Build%(40), GSFC-ToHit/EndRdx(43)
Level 38: Arm Lash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Arctic Breath -- ShldBrk-%Dam(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(45), Dmg-I(46), Dmg-I(50)
Level 47: Bile Spray -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Cardiac Core Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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