Please critique my Psy/EM


Arasnos

 

Posted

kay.... so ive never made a build before... please critique this one.. I dont have the money to fully slot attacks with GJs and Apocs so please don't tell me to.... As for fly, i just fly around and snipe people.. i find it much easier than being on the ground...



Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

I'm Possible: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart

  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Damage/Endurance: Level 50
  • (3) Devastation - Damage/Recharge: Level 50
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (5) Apocalypse - Chance of Damage(Negative): Level 50
  • (7) Gladiator's Javelin - Accuracy/Damage: Level 50
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback: Level 50
  • (7) Kinetic Crash - Accuracy/Knockback: Level 50
  • (9) Kinetic Crash - Recharge/Knockback: Level 50
  • (9) Kinetic Crash - Recharge/Endurance: Level 50
  • (11) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
  • (11) Kinetic Crash - Damage/Endurance/Knockback: Level 50
Level 2: Mental Blast
  • (A) Devastation - Accuracy/Damage: Level 50
  • (13) Devastation - Damage/Endurance: Level 50
  • (13) Devastation - Damage/Recharge: Level 50
  • (15) Devastation - Accuracy/Damage/Recharge: Level 50
  • (15) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
  • (17) Gladiator's Javelin - Damage/Recharge: Level 50
Level 4: Telekinetic Blast
  • (A) Devastation - Accuracy/Damage: Level 50
  • (17) Devastation - Damage/Endurance: Level 50
  • (19) Devastation - Damage/Recharge: Level 50
  • (19) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (21) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
  • (21) Explosive Strike - Chance for Smashing Damage: Level 20
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (25) Adjusted Targeting - Endurance/Recharge: Level 50
  • (25) Adjusted Targeting - Recharge: Level 50
Level 8: Psychic Focus
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (29) Adjusted Targeting - Endurance/Recharge: Level 50
  • (29) Adjusted Targeting - Recharge: Level 50
Level 10: Will Domination
  • (A) Devastation - Accuracy/Damage: Level 50
  • (31) Devastation - Damage/Endurance: Level 50
  • (31) Devastation - Damage/Recharge: Level 50
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Fortunata Hypnosis - Chance for Placate: Level 50
  • (33) Gladiator's Javelin - Damage/Recharge: Level 50
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Karma - Knockback Protection: Level 30
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Karma - Knockback Protection: Level 30
  • (36) Kismet - Accuracy +6%: Level 30
Level 18: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 20: Invisibility
  • (A) Karma - Knockback Protection: Level 30
Level 22: Phase Shift
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 24: Psionic Lance
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (37) Sting of the Manticore - Damage/Endurance: Level 50
  • (39) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (39) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
  • (39) Sting of the Manticore - Chance of Damage(Toxic): Level 50
Level 26: Maneuvers
  • (A) Karma - Knockback Protection: Level 30
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Tactics
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (40) Endurance Reduction IO: Level 50
Level 30: Vengeance
  • (A) Karma - Knockback Protection: Level 30
Level 32: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 35: Boost Range
  • (A) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 38: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense/Recharge: Level 50
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (46) Titanium Coating - Resistance/Endurance: Level 30
  • (46) Titanium Coating - Resistance: Level 50
  • (46) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 47: Force of Nature
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (48) Reactive Armor - Resistance: Level 40
  • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (48) Reactive Armor - Resistance/Recharge: Level 40
Level 49: Power Boost
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
  • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Recharge: Level 50
  • (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (50) Performance Shifter - Accuracy/Recharge: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50


 

Posted

Your hp is low, your kb prot is low, boost range doesn't stack so you only need 1 recharge red. IO in it, same with phase shift with the no phase timer 1 recharge red IO is all you need, and really a flying blaster is worthless, pretty much no threat whatsoever. You are easily webbed and taken out of the air, you really can't pursue or really evade effectively but w/e rows your boat.
Also you need to get your +hp accolades, and I would go with cardiac for the +range and end reduction, and if you want you could go with rebirth for a big heal and the +hp to put you at the hp cap. Sooo here ya go I tweaked your build a bit.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

I'm Possible: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Apoc-Dam%(5), GJ-Acc/Dmg(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Acc/Dmg/KB(11), KinCrsh-Dmg/EndRdx/KB(11)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), GJ-Dam/End/Rech(15), GJ-Dam/Rech(17)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19), GJ-Dam/End/Rech(21), ExStrk-Dam%(21)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(25)
Level 8: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(29)
Level 10: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31), FtnHyp-Plct%(33), GJ-Dam/Rech(33)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(34)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
Level 16: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(36), Ksmt-ToHit+(36)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 20: Invisibility -- Krma-ResKB(A)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dam%(39)
Level 26: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(40)
Level 28: Tactics -- Rec'dRet-Pcptn(A), GSFC-Build%(37), GSFC-ToHit/EndRdx(40), GSFC-ToHit/Rchg/EndRdx(42)
Level 30: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(43)
Level 32: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(45)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Force of Nature -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48), S'fstPrt-ResDam/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(50)
------------
Set Bonus Totals:

  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 5.19% Defense(Energy)
  • 5.19% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 7.5% Enhancement(Range)
  • 18% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 221.4 HP (18.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -43)
  • Knockup (Mag -43)
  • MezResist(Sleep) 4.4%
  • 20% Perception
  • 8% (0.13 End/sec) Recovery
  • 76% (3.82 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 13% RunSpeed



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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by Psyrene View Post
Your hp is low, your kb prot is low, boost range doesn't stack so you only need 1 recharge red. IO in it, same with phase shift with the no phase timer 1 recharge red IO is all you need, and really a flying blaster is worthless, pretty much no threat whatsoever. You are easily webbed and taken out of the air, you really can't pursue or really evade effectively but w/e rows your boat.
Also you need to get your +hp accolades, and I would go with cardiac for the +range and end reduction, and if you want you could go with rebirth for a big heal and the +hp to put you at the hp cap. Sooo here ya go I tweaked your build a bit.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

I'm Possible: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Apoc-Dam%(5), GJ-Acc/Dmg(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Acc/Dmg/KB(11), KinCrsh-Dmg/EndRdx/KB(11)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), GJ-Dam/End/Rech(15), GJ-Dam/Rech(17)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19), GJ-Dam/End/Rech(21), ExStrk-Dam%(21)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(25)
Level 8: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(29)
Level 10: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31), FtnHyp-Plct%(33), GJ-Dam/Rech(33)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(34)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
Level 16: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(36), Ksmt-ToHit+(36)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 20: Invisibility -- Krma-ResKB(A)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dam%(39)
Level 26: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(40)
Level 28: Tactics -- Rec'dRet-Pcptn(A), GSFC-Build%(37), GSFC-ToHit/EndRdx(40), GSFC-ToHit/Rchg/EndRdx(42)
Level 30: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(43)
Level 32: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(45)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Force of Nature -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48), S'fstPrt-ResDam/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(50)
------------
Set Bonus Totals:
  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 5.19% Defense(Energy)
  • 5.19% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 7.5% Enhancement(Range)
  • 18% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 221.4 HP (18.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -43)
  • Knockup (Mag -43)
  • MezResist(Sleep) 4.4%
  • 20% Perception
  • 8% (0.13 End/sec) Recovery
  • 76% (3.82 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 13% RunSpeed



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|-------------------------------------------------------------------|
thanks


 

Posted

Knockback (Mag -43)
Knockup (Mag -43)

Is that very usefull ?


 

Posted

Yeah or you will be getting knocked down all the time and dying while you are down. At least 41 pts is required to protect you from all but fully slotted force bolt and power push.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Ok thanks