Does the new face tech apply to everything in the game?


DarkGob

 

Posted

When I zoomed in on a screen shot of the new female face texture used in the steam punk super booster still, I was really taken aback at the realism of the face.

I'm asking if the new face technology that is being released soon applies to enemy groups as well. In other words, is the new tech. being applied game wide or is it only for P.C.'s running about?

Does anyone have any idea?


 

Posted

Given that civilian NPCs haven't been updated since the game was released and the only enemy group to ever receive a (metaphorical) facelift has been the Rikti, I doubt it. Future enemies will probably utilize it, I imagine.

New tech doesn't typically get applied game-wide unless it's something like Ultra Mode.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by End Sinister View Post
When I zoomed in on a screen shot of the new female face texture used in the steam punk super booster still, I was really taken aback at the realism of the face.

I'm asking if the new face technology that is being released soon applies to enemy groups as well. In other words, is the new tech. being applied game wide or is it only for P.C.'s running about?

Does anyone have any idea?
Nope. All we know is that it will be Normal Mapped Tech.

I suspect this was already done, or something similar when I pointed out to Noble Savage the use of hi-rez faces for some enemy groups with the advent of City of Villains and can we players have access to it. He said he'd look into it, and since then, he taunted me by having those hi-rez faces appear in Going Rogue factions.

From here:

Quote:
Originally Posted by Noble Savage View Post
Quote:
Originally Posted by Zombie Man View Post
I guess it's the place to restate my Grand Unified Costume Postulate:

For every costume piece, there should be the same resolution (high) overlays such as: cloth, tights (cloth with shine highlights), matte leather, shiny leather, dull metal, high shine (and UM reflective) metal.

This would create the perfect mix-and-match, resolve a lot of color mismatching (because the textures are different), and take the costume generator to the next level (and definitely surpass what CO has).

Oh, and hi-resolution faces, please, for player characters, like the ones that were added to CoV PCs as seen here (with some legacy faces to show the difference):

If we quadruple the options for every costume piece, it opens a giant can of worms as to how we'd organize all that stuff in the drop down menus, not to mention the enormous amount of time involved in creating 3 additional textures for each piece. This would be tough.

Would like to know more about the faces you've provided. The legacy ones are obvious; the other ones are what exactly?
My response:

Quote:
Originally Posted by Zombie Man View Post
You Luddite!

Oh, no, wait... the faces are the Luddites in Cap au Diable. For Issue 6/CoV, we saw these male NPCs with very high resolution, highly realistic facial textures. Those same faces were used for the Scrapyarders in Sharkshead -- but they had optional facial things tacked on to them. In fact, Scrapyard himself, the Giant Monster, uses one of these faces.

Also, the Goldbrickers, redside Family, and Arachnos soldiers got the hi-res faces too. And compare that to the Cage Consortium or Legacy Chain that came out at the same time but didn't get the hi-res treatment.

Since then, no other types of hi-res faces have appeared that I know of. And all pleas to make these available as PC options have met with silence... no yeses, no nos.

So, you'll have to check with someone in the art department at the time of City of Villains about 'em.





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Posted

Quote:
Originally Posted by DarkGob View Post
the only enemy group to ever receive a (metaphorical) facelift has been the Rikti
Not true! At the release of Issue 4 the Fambly were updated to use the new pants and jackets options.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Not true! At the release of Issue 4 the Fambly were updated to use the new pants and jackets options.
Presumably I never noticed this because I started playing a few weeks before the release of Issue 5! I had a feeling when I was writing my post that there had probably been an earlier enemy group facelift, but I hadn't started playing yet when it happened.

At any rate, those revamps were specifically targeted, it's hard to imagine them picking a single enemy group to give new faces to.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...