Dark/Dark/Soul
I have played a Dark/Dark/Soul stalker since CoV first began. It is my main villain, badger, and most advanced incarnate red side.
It performs fine in solo and large groups.
I find that because I am resistance based, I do not use AS and placate very much at all on teams, because it is not necessary, and can get your teammate killed.
The strength of the build is its resistance to negative energy and psionic attacks, and fear resistance.
It has the best self heal in the game in Dark Regeneration. It needs frankenslotted to maximize endrdx, recharge and get as much accuracy as you can fit in. Slotting for health increase is not needed if it hits 3 foes in range you've filled your health bar.
I wouldn't even begin to try to figure out how to soft cap positional defense on this character. I doubt its even possible , but I guess with Nerve Alpha you might have a shot at it, but waiting till level 51 to achieve it seems kinda silly.
I am looking forward to Void Judgement though.
Its a fun character that plays like a regen scrapper with a great toggle stun aura that mitigates a lot of damage. I doubt it could ever be built with enough defense to matter, that wouldn't gimp the build in some unforseen way.
Just one mans PoV.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
I also have one and I love her. Spectacular damage and survivability. Like Largo, the damage is so high that I rarely use AS. both midnight grasp and siphon life can kill minions with a crit, and with buildup either one plus smite downs most lieut's. AS I reserve for dangerous threats or when I want the fear effect to go off.
Mine's probably the worst built stalker you've ever seen (missing critical power choices, has 5 slots in hide including the Serendipity End Reduction IO with no other pieces from that set, etc) and she still rocks.
Its a fun character that plays like a regen scrapper with a great toggle stun aura that mitigates a lot of damage. I doubt it could ever be built with enough defense to matter, that wouldn't gimp the build in some unforseen way. |
I know from experience on many other characters that 15% S/L defense is a noticable shift, you can definitely tell you're more durable at that point. 25% you can handle mid-sized spawns of most enemy types solo. 30%+ is an enormous shift in survivability for res-based sets. Added ontop of dark/dark's -to hit powers and things are very happy.
Now, actually going for a soft-capped built is probably not a good use of slots. The great thing for /Dark is that S/L defense is easy to get and /Dark handles all other damage types better than S/L damage, so the combination works better than for say /elec.
Again, since the heal in /dark is so good, you don't need as much defense as a /SR or /WP does to survive the same challenge.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Anyone have this combo? I was wondering how it performed. And can it be softcapped?
No one pays attention to me, cause I listen to the voices in my head.