I-20 Incarnate: soft-cap Fire/MM
I'm assuming that the Spiritual Total Radial that was turned off was yours and not a carryover from a toon of mine. Being short of perma-hasten by 4 seconds doesn't matter at all, as I never stop attacking exactly when it shows up.
World of Confusion...I'd take Contagious unique if I kept it. I team so I'd take Vengeance. That also allows you to get your fifth LotG 7.5 in.
I don't think the procs in Spiderlings will do anything. I think it's your cast, and that doesn't have an enemy target, and the proc doesn't carry over to them. I might be wrong.
Blaze needs range, for my play style. Taking acrobatics...you aren't meleeing anymore it seems. Just keep a few break-free on board. I really can't justify acrobatics. It can't even mule anything.
This is all my thoughts. You've got some good purples, etc, but I always gotta get my full five 6.25s.
But, it's a great build. I'm just nitpicking, and my changes might not even be better.
I'm assuming that the Spiritual Total Radial that was turned off was yours and not a carryover from a toon of mine. Being short of perma-hasten by 4 seconds doesn't matter at all, as I never stop attacking exactly when it shows up.
World of Confusion...I'd take Contagious unique if I kept it. I team so I'd take Vengeance. That also allows you to get your fifth LotG 7.5 in. I don't think the procs in Spiderlings will do anything. I think it's your cast, and that doesn't have an enemy target, and the proc doesn't carry over to them. I might be wrong. Blaze needs range, for my play style. Taking acrobatics...you aren't meleeing anymore it seems. Just keep a few break-free on board. I really can't justify acrobatics. It can't even mule anything. This is all my thoughts. You've got some good purples, etc, but I always gotta get my full five 6.25s. But, it's a great build. I'm just nitpicking, and my changes might not even be better. |
World of Confusion -- yeh, maybe I shoudl slot contagious. I had it slotted originally and kept feeling a bit short of endo when Drain Psyche wasn't up, so I switched to the Conf/End IO. Might put it back.
Veng - You are saying replace WOC with Veng yes? Wasn't clear how much of a difference the +6.5% recharge would make from another LoTG -- I don't think it will perma-hasten. Typically my solo playstyle has been to jump into large groups (with WOC running), hit Drain Psyche, and then Webgrenade (AOE), RoF, Fireball, Shockwave, Fireball repeat with single-target for gaps. That's why range on Blaze wasn't a priority. I always find myself close to melee range (softcapped S/L helps).
Spiderlings -- I assumed they worked like Imps, in that I have seen Trollers/Doms say the BuildUp proc works great in Imps because it has a chance to trigger when each imp attacks. And there are 3 like Spiderlings. Anyone know for sure? I have the -RES proc in my Plant Dom pet, and used to have the NEG dmg proc in it as well -- they seem to go off a decent amount. Have you heard differently for sure?
Acrobatics -- kept it because I keep leaping into melee, and for big maps with COT or even Council, there are *a lot* of mezzes flying around including ones that S/L def won't protect against. I hate being mezzed. It gives me 1 less mez to worry about.
Re Build not loading -- i created it yesterday using the newest MIDS download (also yesterday I believe). Is it a version thing? Can anyone else see it OK?
Any more advice?
Here's the respec build again. I'm on MIDS 1.94
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Fyremental I-20: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg(9)
Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg(A)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(9), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dam%(13), Posi-Acc/Dmg/EndRdx(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(17)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(19)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), Efficacy-EndMod/Acc(29)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(46)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 47: Summon Spiderlings -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg/EndRdx(48), S'bndAl-Build%(48), LdyGrey-%Dam(50), Achilles-ResDeb%(50)
Level 49: World of Confusion -- CoPers-Conf/EndRdx(A)
Level 50: Spiritual Total Radial Revamp
Level 50: Barrier Total Core Invocation
Level 50: Reactive Partial Radial Conversion
Level 50: Pyronic Core Judgement
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(29), Numna-Heal(31), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
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No experienced viewpoints on Spiderlings?
Uh, and that's my experience with them.
They do seem slow, and not as stupid at Electric Gremlins, obviously not as hyper as Fire Imps. Not sure how lazy they are. I am really disappointing is the laziness of my Lore pets.
I've enjoyed the Spiderlings on my Fire/MM/Mace Blaster so far. They're not the fastest killers out there, but they tend to find targets and open fire. They're impressively durable, so I've often used them like a miniature Phantom Army by throwing them in the middle of a group of enemies from max distance and letting them take the alpha while my Blaster hits Build Up and fireballs the mob into oblivion from range.
My build is very different from this one, though. I'd post it on Mids, but, well, I'm on a Mac. Rather than Jumping and Fighting, I went for Stealth and Flight (flight for concept reasons).
Too many alts to list.
Hello intrepid forum dwellers!
Having been BAF-fing and LAM-ming lately, I'm finally of a mind to rebuild my pre I-19 soft-cap Fire/MM blaster to take advantage of inherent fitness and some other goodies. My current build and my possible respec builds are below.
I'd be open for some advice on Spiderlings -- anyone have good or bad things to say about them? I tried to figure out how to get enough slots to get them close to Perma, with the build-up proc (figure they are like Imps in that regard), -RES proc, and neg-energy proc. I garner a lot of aggro myself so I'm hopefully I could keep them a live a bit. Maybe it is a waste of slots and powers?
Other attempts in the new build were to reduce the reliance on Kinetic Combats and slot up some other powers. I had to go Leadership for this -- maybe it would have been better to keep the Kinetics in brawl, and take utility powers like teleport friend?
Grateful for your advice and input.
Here is my current build:
Here is the proposed respec: