SS/Wp tank build critique


ClawsandEffect

 

Posted

hey guys I just finished my ss/wp tank build and wanted some feedback from the experts befor i invested in it. Any help you can give would be appreciated. Thank you in advance.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx/Rchg(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), Aegis-ResDam/Rchg(40), Aegis-ResDam(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9), Mrcl-Rcvry+(9)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx/Rchg(37)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(46), Numna-Regen/Rcvry+(48)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Def/Rchg(11)
Level 12: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Rchg(19)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rng(23), Mocking-Taunt/Rchg/Rng(34)
Level 20: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(21), LkGmblr-Def(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam(25)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27)
Level 28: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 32: Assault -- EndRdx-I(A)
Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Haymaker -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Heal/Rchg(A), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 27.38% Defense(Smashing)
  • 27.38% Defense(Lethal)
  • 13.63% Defense(Fire)
  • 13.63% Defense(Cold)
  • 7.375% Defense(Energy)
  • 7.375% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.88% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 1.8% Max End
  • 10% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 351.39 HP (18.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 15.95%
  • MezResist(Stun) 2.2%
  • 4% (0.067 End/sec) Recovery
  • 98% (7.667 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 20% RunSpeed
  • 5% XPDebtProtection



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Posted

I can't open the build, but a couple things I noticed popped out at me.

Your S/L defense looks decent, but your E/N defense is lacking. You resist S/L a LOT more than you resist E/N, and Energy is the third most common damage type in the game.

I'd slot Foot Stomp with 4xEradication a Multistrike Acc/Dam/Rech and a Force Feedback Chance for +Recharge.

I'd use Reactive Armor over Aegis. Gives you 1.25% defense to E/N and S/L defenses. Fire and Cold are some of the more rare damage types in the game, there is very little out there that is pure fire or cold, a lot of them are paired with S/L so you'll still get some defense to them. Conversely, there are a lot of pure energy attacks in the game.

You slotted HPT for resistance. Bad idea. Slot it for healing first, and maybe some resistance if you have the slots to spare. HPT raises your max HP, which makes your regen work better. I'd go with 3xNumina's Convalsecence and a generic Heal IO.

Instead of Conserve Power, which you don't need, take Focused Accuracy, slap 2 Rectified Reticle in it, and take it out of your tray. Better to have a set mule than a power you'll never use that you can't slot anything in.

I'd drop Assault and take Strength of Will instead. Slot your Steadfast Res/Def there instead. Since Strength of Will doesn't need to be slotted, you can just put your Res/Def in the default slot and save a slot for somewhere else.

You WAY overslotted Maneuvers. You can get the same bonus to defense from Reactive Armor, and those slots would be more valuable elsewhere. I'd use 3 LotGs in there, including teh recharge.

In fact, I would pull the 3 piece out of the powers you have 4 LotGs in now, you'll barely notice the difference (seriously, it's like .5% lower without that piece due to ED) \

Pull 2 slots out of RttC and put 3x Numina's and 1 generic heal in there. Move the proc to Health. Put the Miracle proc there as well. Add a 3rd Numina's and a genrc Heal to Fast Healing.

If you're not going to slot Stamina, put a Performance Shifter Chance for +End in it instead, it will actually give you more endurance in the long run than an End Mod IO (it just doesn't show up in Mid's calculations. Put one if QR and Physical Perfection as well, it's not a unique.

Take some of those slots you've gained and add one to all your single target attacks. Put either a Mako's Acc/Dam/Rech in it, or (my preference) a Nucleolus Hami-O.

You slotted for S/L defense and regen, which are both things Willpower wants. BUT, you need E/N defense arguably more than S/L (you barely resist it at all, and it will suck if you end up fighting Mu or Freakshow and get drained all to hell). You also want more +Hp bonuses, because they will help your regen work better (you regenerate a percentage of your max HP with each tick, more HP = more regen)

Also, I'd go with the Spiritual Alpha instead of Cardiac. You shouldn't need the end reduction with a WP and the resistance enhancement doesn't help very much. SPritual will give you more recharge to get Foot Stomp and Rage back faster, and the healing side of it will boost both your regen and max HP (because it adds to anything that will accept a healing enhancement)

Your build isn't a BAD build, it would probably serve you pretty well. But it can be better, and my advice will help make it better.

PS: Drop Stealth. There is no reason for a tank to ever run that power, and you could take something more useful in its place. Take Rage there instead, and move KO Blow up. By doing that, you can take Focused Accuracy sooner, and PP sooner, and you can squeeze in Laser beam eyes so you can slot 3 Thunderstrikes in it for more E/N defense. I'd try to fit Hurl in and do the same thing with it. Those 2 powers will mostly be set mules, but 3Thunderstrikes will give you enough enhancement that you can actually use them if you want.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I can see that you took Stealth for the defense, but really, the last thing a tank wants to be is stealthy. It's hard enough for a WP tank to get aggro without adding Stealth into the mix. Drop Stealth and you will have room for Assault.

And for the sake of the Gods get 3 slots into Stamina.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Your defense is overkill. You can read about defense mechanics here. Basically, anything past 45% defense won't help you most of the time outside of incarnate trials. In the trials, a small inspiration can get you close enough to the new soft cap, but there will likely be team buffs.

Fire and cold damage are extremely rare at 50. Circle of Thorns and Crey are the only enemy groups that use them liberally, but they are not the primary focus of any TFs. Also, the 4th Aegis bonus gives debt protection which is useless at 50. It would be better to slot Reactive Armor in your resistance toggles for the S/L and E/N defenses.

Gaussian's is not an efficient set for typed defense. It gives 2.5% to all three positions for a total of 7.5% positional defense. However, it only gives 1.25% to S/L and E/N for a total of 2.5% useful defense for typed defense builds. That is not very good for the 6 slots spent on it. Two Rectified Reticles would be better.

Stealth isn't that hard to overcome for aggro purposes. Once you attack a group, they are aware of you. Stealth does slow down your running speed, though.


 

Posted

I'm not a frequent poster, but this one caught my eye and I thought i'd post a build I came up with for a friend that seems fairly similar and might help you out some (or at least give you a different perspective).

Your attacks'll also come in far earlier which should make things a little more fun for you.

S/L/E/N defences are all softcapped at just above 45%, with fire & cold at just below
43%.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Magic Tanker: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal:50(3), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 2: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx:50(19)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(23)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21)
Level 8: Rise to the Challenge -- H'zdH-Heal/EndRdx:40(A), H'zdH-EndRdx:40(9), H'zdH-Heal/Rchg:40(9), H'zdH-Heal/EndRdx/Rchg:40(11), H'zdH-Heal:40(11)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def:50(29)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc:50(46)
Level 18: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Acc/Rchg:50(31), Zinger-Taunt/Rng:50(31), Zinger-Dam%:50(34)
Level 20: Heightened Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(34), S'dpty-Def/EndRdx/Rchg:40(39), S'dpty-Def:40(39), S'dpty-EndRdx:40(39)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 24: Kick -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(29)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def:50(46)
Level 30: Rage -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-Rchg:50(34)
Level 32: Maneuvers -- HO:Cyto(A), HO:Cyto(37)
Level 35: Hurl -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/Rchg:35(36), Mael'Fry-Dmg/EndRdx/Rchg:35(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(48)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Physical Perfection -- RgnTis-Regen+:30(A)
Level 47: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50), RctvArm-ResDam:40(50)
Level 49: Resurgence -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Stamina -- EndMod-I:50(A)
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 19.3% Defense(Melee)
  • 26.1% Defense(Smashing)
  • 26.1% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.63% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 21% Enhancement(Accuracy)
  • 3% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 288.1 HP (15.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 11.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 7.5% (0.13 End/sec) Recovery
  • 68% (5.31 HP/sec) Regeneration
  • 8% RunSpeed

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Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;