Buil help...Will/Duel Blade


CyberSlave

 

Posted

So I wanted to make toon that I have not seen before. I made a willpower/duel blade tank. Right now she is a lvl 18 (powered by sg mates). But I would like to contribute more than just tagging along.

I know it's not the best mix, but I like the under played stuff. So what would be a good direction to take this character? Right now I have only main def. powers slotted with 3 secondaries ( taunt is in the mix ) along with hasten and ss. Since I am only at level 18 I'm not too worried right now where I slotted wrong, plus I do have vet. repecs I can use.

Any information would be great.


 

Posted

What is it your actually looking for? a final Build or advice on how to up your ante with your SG? There is some more info we need to help. What lvl are the friends helping you? Do you door sit with them? Do you wana a guide to WP tanking that you can use so you are suited to team all the way up to 50?


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

This may look a little strange, but it works great.

This is my live build, at level 33.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Rogue Nightwolf: Level 48 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: High Pain Tolerance -- Heal(A), Heal(3), ResDam(3)
Level 1: Nimble Slash -- Acc(A), Acc(5), EndRdx(5), Dmg(7), Dmg(7)
Level 2: Power Slice -- Acc(A), Acc(9), EndRdx(9), Dmg(11), Dmg(11)
Level 4: Ablating Strike -- Acc(A), Acc(13), EndRdx(13), Dmg(15), Dmg(15)
Level 6: Fast Healing -- Heal(A), Heal(17), Heal(17)
Level 8: Indomitable Will -- EndRdx(A)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Quick Recovery -- EndMod(A), EndMod(19), EndMod(19)
Level 14: Super Jump -- Jump(A)
Level 16: Typhoon's Edge -- Acc(A), Acc(21), EndRdx(21), Dmg(23)
Level 18: Rise to the Challenge -- EndRdx(A), Heal(23), Heal(25), Taunt(25), Taunt(27)
Level 20: Blinding Feint -- Acc(A), Acc(27), EndRdx(29), ToHit(29)
Level 22: Mind Over Body -- EndRdx(A), ResDam(31), ResDam(31)
Level 24: Heightened Senses -- EndRdx(A)
Level 26: Taunt -- Range(A)
Level 28: Vengeful Slice -- Acc(A), Acc(33), EndRdx(33)
Level 30: Assault -- EndRdx(A), EndRdx(31)
Level 32: Tactics -- EndRdx(A), EndRdx(33)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod(A)



Code:
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Be Well!
Fireheart


 

Posted

Are you planning to use the DB combos? If so, one thing to note is that on a DB tank, you'll need all the attacks. You'll have less flexibility in getting pool/ancilliary powers, and it'll be a bit of a crunch for slots. But despite those constraints, WP is a good combo, and I enjoy playing mine.

Here's the planned build for my WP/DB; he's only up to 30, but I think this build would work well for either soloing or tanking. It's very close to soft-capped to S/L/E/NE and has a fair amount of recharge. You could make a cheaper version of this build by using Smashing Haymaker instead of Kinetic Combat and GotA instead of LotG, for example, at the cost of some defense and recharge. But even if you go in another direction, I think you'll want to use sets for your attacks so you can five-slot instead of six-slot them--I wasn't planning to take Resurgence, but in the end I needed something that was usable with just one slot!

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Rashemaar Ranger: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(3), Numna-Heal/Rchg:50(5), ResDam-I:50(5), S'fstPrt-ResDam/Def+:30(42), ResDam-I:50(42)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 2: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(7), Numna-Regen/Rcvry+:50(9), Numna-Heal:50(34)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 6: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(11), Ksmt-ToHit+:30(13)
Level 8: Rise to the Challenge -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal:40(9), Mrcl-Heal/Rchg:40(13), Mrcl-Heal/EndRdx/Rchg:40(15), Taunt-I:50(15)
Level 10: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 12: Quick Recovery -- EndMod-I:50(A), P'Shift-EndMod:50(17), P'Shift-End%:50(17)
Level 14: Fly -- Flight-I:50(A)
Level 16: Typhoon's Edge -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 18: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rchg:50(39), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Acc/Rchg:50(46)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
Level 24: Heightened Senses -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(25), LkGmblr-Def:40(27), LkGmblr-Rchg+:40(27)
Level 26: Combat Jumping -- DefBuff-I:50(A)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 32: Strength of Will -- ResDam-I:50(A)
Level 35: Sweeping Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(39), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 38: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48)
Level 47: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(50), LkGmblr-Def:40(50), LkGmblr-Rchg+:40(50)
Level 49: Resurgence -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(45)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 18.63% Defense(Melee)
  • 28.63% Defense(Smashing)
  • 28.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.375% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 27% Enhancement(Accuracy)
  • 11% Enhancement(Heal)
  • 27.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 288.14 HP (15.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.95%
  • MezResist(Stun) 2.2%
  • 2.5% (0.042 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by CyberSlave View Post
So I wanted to make toon that I have not seen before. I made a willpower/duel blade tank. Right now she is a lvl 18 (powered by sg mates). But I would like to contribute more than just tagging along.

I know it's not the best mix, but I like the under played stuff. So what would be a good direction to take this character? Right now I have only main def. powers slotted with 3 secondaries ( taunt is in the mix ) along with hasten and ss. Since I am only at level 18 I'm not too worried right now where I slotted wrong, plus I do have vet. repecs I can use.

Any information would be great.

I love my WP/DB tanker. DB is not as great as other damage sets; but i love all the easy AOE attacks i can spam, which helps with the one main problem with WP. Poor agro aura. I'm sure fire would do better for this, but Fire doesn't look as cool as DB

Anyway, because of all of the AOE attacks in DB, it's very easy to softcap your positional defenses without wasting a power choice on Maneuvers (one of the biggest advantages to the WP/DB combo); that said i still use it because of the new incarnate "softcap" being more then 45... every little bit helps you know =D

You do have 1 problem; you'll probably need to take the whole DB power tree (i only skipped one power in it); Combined with the fact you probably will take the whole WP tree, you don't have a lot of choices or slots left over for ancillary powers (especially after you grab tough and weave).

here is my WP/DB combo... hope you like it. (softcapped+ positional defense, 2 solid 3 hit AOE heavy combos to roll, huge Sta/Health regen, protection from sappers, high accuracy bonuses to help combos hit for added bonus effects, and over 3000 hps; the only way it really fails is it lacks any real toHit bonuses... so as a pvp'er it will be lackluster)

http://www.cohplanner.com/mids/downl...5AFE01A5FCD8C7


 

Posted

Quote:
Originally Posted by Sprite Fire View Post
Anyway, because of all of the AOE attacks in DB, it's very easy to softcap your positional defenses without wasting a power choice on Maneuvers (one of the biggest advantages to the WP/DB combo); that said i still use it because of the new incarnate "softcap" being more then 45... every little bit helps you know =D

http://www.cohplanner.com/mids/downl...5AFE01A5FCD8C7
But you *have* Maneuvers in this build (and a GA +Def, which is going to be way out of reach for most players.) Also, you're soft-capped for *typed* defense, not positional.

EDIT: Not that having typed def is a bad thing, as a matter of fact, it's preferable to positional defense for a WP tank.

IMO, it's also a concern that most of the attacks are underslotted for accuracy and/or damage and need another slot.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
But you *have* Maneuvers in this build (and a GA +Def, which is going to be way out of reach for most players.) Also, you're soft-capped for *typed* defense, not positional.

EDIT: Not that having typed def is a bad thing, as a matter of fact, it's preferable to positional defense for a WP tank.

IMO, it's also a concern that most of the attacks are underslotted for accuracy and/or damage and need another slot.

read what i wrote. i added manuevers to the build because of the incarnate content.

RE: under slotting for damage - if you're slotting your tanker for damage your doing it wrong. 85% damage is barely any different from 99% damage when it comes to the tanker's lame *** base damage. A tanker is for controlling agro, not for destroying mobs. Leave that nonsense for your party. your job is to group the mobs tight with no buff support, so the holds and AOEs can nuke them in seconds. That said, its strongest attack is 6 slotted and has a proc.

RE: under slotting accuracy. In that we agree. This build runs with the [Nerve Radial Paragon] alpha slot. That slot gives a 33% accuracy and taunt effect bonus (important since the inherent taunt effects of WP are not good, this gives all the attacks a boost to their taunt effect), furthermore it grants a +20% defense bonus as well, pushing your defense up over 50%. This does not solve the problem with the "to hit" bonus, but it's a good start


And you're right, it's Typed defense, not Positional.


 

Posted

Quote:
Originally Posted by Sprite Fire View Post
RE: under slotting for damage - if you're slotting your tanker for damage your doing it wrong. 85% damage is barely any different from 99% damage when it comes to the tanker's lame *** base damage. A tanker is for controlling agro, not for destroying mobs. Leave that nonsense for your party. your job is to group the mobs tight with no buff support, so the holds and AOEs can nuke them in seconds. That said, its strongest attack is 6 slotted and has a proc.
Completely disagree. IMO, if you're NOT fully slotting for damage, you're not contributing as much to the team as you could.

And with sets, it is trivially easy to get 95% damage enhancement and sufficient accuracy and end reduction slotting. On your build, you could 5 slot all your attacks except Nimble Slash and lose only 1.3% F/C def, .1% E/NE def and 8% regen.

EDIT: By the way, you could pull a slot from Fast Healing and still boost your regen by 50 percentage points by moving the Numina Regen/Rec to Physical Perfection. (Not that WP needs Physical Perfection--I think having Blinding Feint and Hasten would be a lot more useful than Energy Mastery.)


My Characters

Knight Court--A CoH Story Complete 2/3/2012