Claws/Willpower Scrapper - Build


ClawsandEffect

 

Posted

For those interested, here's a data chunk of the OP's build (Mids' 1.942).

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I'll refrain from commenting seeing how well-received constructive criticisms are so far.


If somebody you're arguing with goes off the deep end, don't follow.

 

Posted

Quote:
Originally Posted by Werner View Post
If this was in response to my post, I really have no idea how you could take my post to be telling you that YOU don't know how defense works. I tried rereading it, but can't see it at all. .

Oh I was responding in general...LOL....no one in particular...I guess I was directing towards "number munchkins" I slot most of my wp's with reactive armors which could be frowned upon by others but it works for me....to each their own...

I was simply asking/conversing about a player style vs the build...the build fails on paper...yes I understand that..I know how the game decides hits/misses/positional/type etc etc ad nauseum....
Also, putting your build up and going "what do you think?" is BEGGING for negativity....but I don't agree with is "Ok...I see your build it's awful, here's what I would do" Assuming everyone builds like you do...was the point....instead of going "slot this and this instead of this" say "Hey, what's your budget like? Why not slot this....and try that and see where you are" or the Curiosity of HOW something you deemed "inept" could possibly work...wouldnt that be understanding all facets of the game? I would want to know personally is all


Modir vid Braije lvl 50 DM/SD scrap
Sinny-Redux lvl 50 fire/regen scrap
Sinny Sonancy lvl 50 rad/sonic fender

"Greatness is fleeting! but Obscurity is FOREVER!!" Napolean Bonaparte

 

Posted

Quote:
Originally Posted by DJKyo View Post
-It's way more expensive. Kinetic Combats? Hami-Os? LotGs? If I could afford that, I wouldn't be building cheaply. As it is, I can't afford that, because I have about four other builds I'm juggling as I level toons into IO set ranges.
Everything but the Hami-Os can be obtained with Hero Merits. If I'm patient enough, I can build this for LESS than you spent. You're only looking at the cost of things on the market, without taking into account the fact that you can acquire that stuff by other means.

Quote:
-Yes, you have higher typed defenses than I do, but not by very much-only 3% in most cases, everything but S/L. Yes, S/L is the most prevalent damage type in the game, but I spend most of my time on that toon beating on psychic characters, preferably Arachnos and Rikti.
My typed defenses are significantly higher than yours. Fire and Cold are about the same, but they are also the rarest damage types to find not paired with something else.

And you don't think Rikti and Arachnos use a lot of S/L attacks?

My E/N defense is 7% higher, and my S/L defense is 11% higher. That's a BIG difference when you're talking about defense in the 30-40% range.

Quote:
-Resistances are lower on your build than mine, though not by much, only by about 2%. Does the slightly higher defense make up for the slightly lower resistances? I'd say they about even out, really.
On a 100 damage attack, you take 49 damage while I take 51. I'm getting hit significantly less often than you though, so it doesn't even come close to evening out. On average you will be taking 500 points of damage more than me because attacks that hit you did NOT hit me. Resistance is irrelevant when the attack doesn't hit.

And your resistance is only higher because you have the Cardiac Alpha slotted. If I slotted Cardiac mine would equal or surpass yours.

Quote:
-Yes, you have more regen than me. Way more than you should ever need. What on earth are you fighting that's hitting you often enough to need almost 100 HP back per second? I'd like to know, because I'd like to try it on my build and see how I stack up. Oh wait, that's because you have your RttC saying you have 10 people on you at once, and mine says I only have one. So really, it's not much different.
Ever fight an AV? They hit hard. If you get hit a few times in a row you're going to need that regen to keep your face out of the dirt.

Also, the more enemies you have attacking you, the more damage you are going to take, even with high defense. By also having high regeneration I'm in less danger of being killed because I took more damage than I could handle.

Also, I ramped yours up, and when we're both surrounded my regen is a little under 200% higher. Yours is sitting at 984%, mine is at 1166% or so.

Quote:
-Your build has more end use than mine and more recovery. I actually don't have a problem with my endurance at all on my build. I don't see any reason to put slots into Stamina, since it's really hard to give a WP toon much of an endurance problem without some serious recharge (or doing what I did once-giving it so many toggles it can drain its end bar standing still).
Mine can run Focused Accuracy (not slotted for end reduction) if I want without causing my end to bottom out.

Also, using 2 Efficacy Adapters gives me a Max HP bonus. My build has 300 more HP than you because I did things like that. More HP = Better regen.

Quote:
-I don't understand why you put Physical Perfection on that build. See my last two points as regards regen and recovery.
It doesn't need much in the way of slotting to be an effective power. Everything else I could have taken there required slots I didn't have available to spend.

Quote:
-Okay, you have more recharge. That could account for a need for more recovery, but not that much more. Claws is a pretty fast set anyhow.
I can keep Follow Up double stacked fairly consistently, which equals more damage output.

Quote:
-You have more ToHit. Fantastic. But you took Focused Accuracy to get it-which is another toggle you don't really need. I've had it on this toon's past builds, and I found it to be largely useless unless fighting someone with Elude. Even then I still had to pop some yellows. Elude is badass like that. Also, you slotted Recitifed Reticle: Increased Perception in it, which only gives you another 100 ft. of perception over my build. You don't need 1142 feet of perception, especially if you don't PvP. I don't PvP often enough, or seriously enough, to care. EDIT: Also affected by the Gaussian's proc, see Damage two points down.
Higher To-Hit means I can fight higher level enemies without suffering a penalty on my final chance to hit them. How accurate are you against +4s? My build stays at 95% against them.

Quote:
-You has less Accuracy than I do. The way I understand this to work, ToHit is the opposite of Defense in that it raises your toon's ability to hit things by a fixed amount, and Accuracy changes how often an attack hits by adding a percentage of itself, so 50% ToHit > 50% Accuracy. Okay, I can see slotting for ToHit over slotting for Accuracy, but I don't really miss that much anyhow the way I have attacks slotted, so how much do the bonuses listed as "ToHit" and "Accuracy" really matter?
See my above response. Higher level enemies reduce your effective To-Hit, so that accuracy is less beneficial. Adding 60% to 95% is a lot better than adding 60% to 60%.

Quote:
-Your Damage mod is way higher than mine-102.5% as opposed to 34%. However, I'm not sure I see where you're getting them from in the build. EDIT: Actually, a friend just pointed out to me that you're getting that from the Gaussian's Synchronized Fire-Control: Chance for ToHit. I don't have that bonus toggled on on my build, because I can't count on it firing every single time.
I didn't mean to leave it toggled on. But my damage is still higher because, as I mentioned above, I can double stack Follow Up on a fairly consistent basis. I don't think you can.

Additionally, I slotted Follow Up as an attack FIRST. My Follow up is dealing 86% more damage than yours is. And my Focus is dealing more than twice as much damage than yours, even taking Follow Up and damage bonuses into account.

In an attack chain of Follow Up - Slash - Focus - Strike -Repeat, I will do a lot more damage than you will. And that's a pretty basic Claws attack chain that doesn't require a great deal of recharge to achieve.

Quote:
-Powers and enhancement-wise, I've already said that I don't see the use in putting extra slots in Stamina, or in taking the Body Mastery pool (I've had it before, and it's blah) and slotting it.
Already addressed this.

Quote:
I don't see the point in slotting the Achilles Heel: Chance for Res Debuff in Slash. It only has a 20% chance to hit, and it really seems like a waste of a perfectly good slot to me.
A 20% chance for 20% -resistance is better than a 100% chance for 0% -resistance.

It also increases the damage of the entire team against that target, not just yours. You have a damage proc in your Slash, that gives YOU a 20% chance of dealing 71 more damage. My Achille's proc gives the entire team a 20% chance to deal 20% more damage. That adds up to being a much bigger benefit than an extra 71 damage from just you.

Quote:
Also, most of the Claws powers have been slotted for way more damage than they can actually deal, thanks to ED. It's just more wasted slots to keep putting in more Damage enhancements those powers can't use.
Wait, you are using MORE slots to get LESS bonuses....and MY slotting is wasteful?

You gimped the damage of your best attack, and didn't even get the defense bonus Thunderstrike gives for 3 slots.

Look at your attack slotting and the defense bonuses you are getting from it. Touch of Death is a good example: You slotted 6 enhancements and got 1.88% S/L defense. I slotted 4 enhancements and got 3.75% S/L. I also got equal or better enhancement values out of fewer slots spent, because you used 6 and I only used 5.

Your 5 Serendipity netted you .64% F/C defense, and barely more than 1% overall defense from Combat Jumping. The 6 Red Fortune got you 1.25% E/N. The 6 Obliterations got you another 1.88% S/L, while I slotted 3 Eradication for 3.13% E/N

Yes, I'm ignoring the positional bonuses from those powers. Why? because the GAME is ignoring them. With your defense numbers, the only benefit you are gaining from 6 slotting all those sets is the small amounts of typed defense.

That is the point I was making the whole time. You 6 slotted powers that didn't NEED 6 slots, for bonuses that weren't nearly as effective as what you could have gotten in fewer slots from different sets.

It makes no sense to 6 slot powers that don't benefit from the extra slots, like Red Fortune versus LotG. 4 LotG gives you the same defense bonus as 6 Red Fortune, and you end up with 2.5% more recharge.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Honestly, at this point, I think we're going to have to agree to disagree. I don't see your build as being that much better than mine, and you don't like the way I built my scrapper. Fine. There's no point in this thread continuing, since you're not going to budge and neither am I.

However, the offer's still open. Come on over to Protector any time.


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

Quote:
Originally Posted by DJKyo View Post
I don't see your build as being that much better than mine, and you don't like the way I built my scrapper.
If you're looking at it from the point of view of asking yourself, "Does this build do what I want/need it to do?" then yes, they're absolutely equal.

If you're looking at it from a numbers or efficiency standpoint, there are huge differences. "Does this build get me increased performance at the lowest cost, and when it doesn't, is any higher cost justified by a significant increase in performance?" This is where your build fails, and it's the point Claws has been trying to get across to you.


 

Posted

I realize that the atmosphere of the thread was poisoned a bit early on. Hence, I was glad to see the OP return to the thread. It shows character to remain engaged in the discussion despite feeling put off. I'll admit I've occasionally ditched conversations that went horribly wrong and never returned.

But the thing is, you're not quite engaged after all. You're swimming in the thread, but you're not getting wet. Harshly as he came across (and I myself tried not to be harsh, you'll have to judge that for yourself), ClawsandEffect is right -- measurably, supportably, provably right. It's not JUST that the build he demonstrated is "better" than yours at the specific thing you posted about (survivability), it's that a significant portion of your slotting and cash expenditure is essentially doing nothing for you. Even if your positional defenses reach approximate parity with typed, you'll have spent most of the money and slots just raising it up to tie the level the typed defenses were at before you bought IOs at all, and were just on SOs.

This isn't some stunt we're pulling on you; it's not differences over a concept-driven decision; nor is it a matter of playstyle per se. It's just the way the (admittedly complex) game mechanics work.

You don't want to admit that? Well, that's your choice. But you could be learning, and making Tam better, faster, stronger (admittedly it'll cost you more than $6 million these days).


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by DJKyo View Post
I don't see your build as being that much better than mine, and you don't like the way I built my scrapper.
Honestly, I don't really care how you built your scrapper.

I was under the impression, since you posted a build of your own volition, that you were seeking advice or feedback on said build. And I gave you both. If you didn't WANT advice or feedback, why post a build for people to look at? And why brag about tanking 2 of the tougher things for a scrapper to do with that build if you weren't expecting criticism?

If *I* posted a build and bragged about what it could do I would fully expect to get some skepticism about it, especially if the build isn't up to the task. Yet you seemed to be posting your build and bragging about what it allegedly did, expecting everyone to just take your word for it in the section of the forums that is KNOWN for having a large amount of game knowledge in it's regulars.

I think your build is horribly inefficient, and could be a hell of a lot better than it is, without spending that much more on it. But you're happy with it, and I'm not going to try and force you to see things my way. I've explained my reasoning as best I can and you still don't see how my build is better, so there's nothing more I care to do in that regard.

I would not be at all happy with that build, because I can tell by looking at it that it would not be capable of doing the things I enjoy in the game.

If I HAD a character high enough on Protector I'd LOVE to see that build tank an ITF and an STF. I'd love to see that build attempt tanking Lord Recluse while the towers are up. I'd love to see that build tank all 5 AVs at the end of the ITF. Because, just from general knowledge of what is required in a build to do those things, I don't think your build is capable of it. Hell, MY build isn't capable of tanking tower-buffed Recluse, I can tell that just looking at it, and I'm not all that confident that it could handle all 5 AVs in the ITF either. That's why I'm skeptical, I know what MY build should be capable of, and those two things are most likely beyond it, so that makes me really question how the hell YOURS did it.

Which brings up the question: When you did those things, what ELSE was on your team? Because I seriously doubt your build is capable of those things without some serious support in the form of buffs and debuffs from teammates.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Just for sake of putting it out there. Below is a data chunk of Claws build with modifications that maintain its levels (for the most part), while reducing the basic cost of the build (removes HO's, a couple LotG's other than 7.5%'ers) and recycles IO's from Kyo's posted build (thanks KidEngineer for playing the home game and putting up a data chunk). Net cost of the build? Straight up minues the LotG's and the Numina, I could wholesale this build for maybe 200-300 million with some buy-it-nao, and patient waiting on other things. Play the market while you rack up A-Merits and this whole thing could probably be gross-bought for 200 mill or less (again, non-unique stuff). A-Merits included in the process, at elast 10 for LotG's, one or two a piece of any Kinetic Combats that can't be bought cheap, within a month the expensive stuff could easily be obtained. The biggest difference I'm pointing towards is actually marking the softcap on S/L E/N with a T3 Nerve.

To highlight that very thing in more detail. 45% S/L/E/N is a considerably huge impact on any character. Reducing something like 60%-75% of the game's damage down to a 5% chance to hit you, and then sweltering it under ~100 HP/s regen is solid to say the least. 45% compared to 30%? Is the equivelant of 1-2 hits versus 10-15 respectively (as an example). If you could say "I die occasionally." That'll quickly change to "I only die to cascading defense failure." Which, if careful, could be never.

Again, to reiterate what's been said a million times before: I don't discount the value of a build that works for a player that enjoys it. Just saying, there's room for improvement in a way that would "change your gaming experience for the better." To feel "unstoppable," is a pretty remarkable thing.

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.