Temp travel powers in pvp zones
ouroboros also is still affected by the temp travel power bug

Temporarily - burn your second (or third if incarnate) build, throw a travel power in, and grab your badges if that's what you're after. (Or get IR'd by a Kin.)
For actual PVPing... well, I'd call it "ahead" if you can actually find someone to PVP *against,* but still.
(Not saying it doesn't need fixing, as it does, but short term workarounds are there.)
Good idea Memphis with the second build.
Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons
Yeah, well, I tend to push using them.
I didn't so much for a "real PVP" build because (a) I hope this is temporary and (b) I know some peoples' PVP builds (not mine, I'm a cheapskate) can get pretty expensive to set up and time consuming - and wouldn't want to suggest they just go through it again for a second one that's slightly different.

I didn't so much for a "real PVP" build because (a) I hope this is temporary and (b) I know some peoples' PVP builds (not mine, I'm a cheapskate) can get pretty expensive to set up and time consuming - and wouldn't want to suggest they just go through it again for a second one that's slightly different.
When will the temporary travel powers be working again in pvp zones? Without jet packs and other temp travel powers in pvp zones we are not able to get some badges such as triumphant, needed for accolade and escape from players etc.. etc.. etc.. Not everyone took fly or super jump, so these temps are needed. People still do pvp and visit those zones. Seems like the bad instance of travel power problems was taken from the trials and dumped in the pvp zones to let simmer and stew.
Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons