Fire//Invul build, Help?!


bAss_ackwards

 

Posted

Ok so when the severs were down the other day for the sever change and all ii did some playing around with this build for about an hour ii think ii have a pretty good build here but then again theres all ways something ii could be missin out on right?! Well here it is

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
XxCalvinxX: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx/Rchg(9)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 4: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(19)
Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), S'fstPrt-ResDam/Def+(23)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), ToHit-I(25), RechRdx-I(27)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34)
Level 18: Resist Elements -- ImpArm-ResDam(A)
Level 20: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 22: Resist Energies -- Aegis-ResDam(A)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(40)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), P'ngS'Fest-Dmg/EndRdx(45), P'ngS'Fest-Dmg/Rchg(46)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(46), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
Level 38: Unstoppable -- RechRdx-I(A)
Level 41: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(43), Mrcl-Heal/Rchg(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(43)

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Posted

Ok. first off. You really want to scale Invincibility down to one target. Otherwise it will just inflate your defense numbers. The golden number for Reactive Armor is 4 any more is really no needed... other things too are not quite right.

I would make sure that you have 45% to Smashing/Lethal with one target in range and hopefully 45% to the other 2 sets when your surrounded. I preferably would have them all at 45%, but that might be wishful thinking. I know its possible with a DM/Invuln, but not sure with a FM/Invuln.

Here are some tweaks I made...

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

XxCalvinxX: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(9)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(7)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(21)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(13), GSFC-Build%(7)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(25)
Level 12: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(34)
Level 18: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-EndRdx/Rchg(46)
Level 20: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Rchg(34), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Dmg/Rchg(36)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/Rchg(50)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(40), HO:Enzym(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(33), Rec'dRet-ToHit(33), Rec'dRet-Pcptn(40)
Level 30: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(39)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), P'ngS'Fest-Dmg/EndRdx(45), P'ngS'Fest-Dmg/Rchg(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(43), HO:Enzym(48)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(9), RgnTis-Regen+(42), Mrcl-Heal/EndRdx(43), Numna-Heal(48), Mrcl-Heal/Rchg(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(37)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

so after looking at both builds side by side with one dude beside me few of my def is better then urs but same time some of urs are better then mine ur recharge is better then mine but my regen and end consum is better ii am not bashing on ur build im just saying im not seeing that big of a different but would it make a big defference in game play!?


and idk not a big fan of hams mostly b/c im new to them but all ways willing to learn more

And with dmg and end used seems like mine are still little bit more then yours which is kinda nice but same time you used a lot of different sets like 2 sets of three in Fire sword circle....mmmmmmm ok maybe lol but yet you use 13 end on that one which is kinda high ii have mine at 10 so ii think THINK!!!! we are pretty even on builds mine has this and that urs has this and that

but please remeber im NOT saying u suck and ur build is gay im just saying this all because im still new to making builds and all and just exaplining on what ii see and stuff and what ii understand so far...So if you would like explain maybe why yours is better because of this and that... idk your choice but thanks for ur input for now and the future =D


 

Posted

and are colors say we are baddies to eachother haha ur white and im black soooo OOPS
IMA BEAT U UP hahaha


 

Posted

Quote:
Originally Posted by _Pine_ View Post
I would make sure that you have 45% to Smashing/Lethal with one target in range and hopefully 45% to the other 2 sets when your surrounded. I preferably would have them all at 45%, but that might be wishful thinking. I know its possible with a DM/Invuln, but not sure with a FM/Invuln.
It's possible. Modifying Succubus Kali's build into a FM/Inv I was able to get all of the goodies: high Recharge, perma-capped HP, softcapped S/L/F/C/E/N, etc.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

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Anyways Calvin-, I would not skip out on Incinerate. On your original build post I'd at least replace Scorch with Incinerate. That power is incredible for Single Target DPS. Cheers!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Well that is one of the best builds ive seen in a LOOONNNGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Time but heres the biggest problem......no way in hell could ii make enough money to get maybe even one of those pvp procs....... I dont have a farming toon...yet...maybe, Yes Kin combat does cost a little bit and few other ones ii have but at least u can get random rolls from those and maybe if im lucky random purple drop from missions but there no way in poopy land ii could get that type of inf.....Thanks tho amazing build Would totally make that but cant really


 

Posted

Quote:
Originally Posted by Calvin- View Post
Well that is one of the best builds ive seen in a LOOONNNGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Time but heres the biggest problem......no way in hell could ii make enough money to get maybe even one of those pvp procs....... I dont have a farming toon...yet...maybe, Yes Kin combat does cost a little bit and few other ones ii have but at least u can get random rolls from those and maybe if im lucky random purple drop from missions but there no way in poopy land ii could get that type of inf.....Thanks tho amazing build Would totally make that but cant really
It wasn't a suggestion for you. Just wanted to show to _Pine_ that it was possible to get FM/Inv S/L/F/C/E/N Defense softcapped. Doing so for any */Inv build is going to be costly if you want all of the goods.

As for the PvP 3% Resist and 3% Defense IOs, they are realitively easy to obtain without any Inf. You can get them through Tips on one or multiple characters at a time. Depending on the build, those two for me a very worthy long-term goals to add to one's character.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

oh ok Sorry lol


 

Posted

The hamios are well worth it because they enhance 33% instead of 20% like most defense enhancements. You get more bang for your buck with them.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Here's what I ended up with on my Brute, for thoughts for you. Gets around ~193-195 dps.

Here's the thread
http://boards.cityofheroes.com/showt...05#post3483105



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