My crack at bane/huntsman hybrid
Hey Neo,
Tried to open that in mids but I keep getting an error. Must be have to do with version 1.94. If you can post a data chunk I'll try that.
Also, I modified the build you posted here: http://boards.cityofheroes.com/showt...light=huntsman
Dropped Soul Mastery, picked up Bayonet and E. Fences. Still has soft-cap (including 49.4% def to Psi) and perma-hasten. Bayonet is because I wanted to be able to have some single target burst from hide for things I dislike, like sappers, and because I wanted a ST chain with no redraw. I can run single shot->burst->single shot->bayonet seamlessly for some good ST dps (if anyone would like to calculate that, I would much appreciate it, or else I'll head to the scrapper forum. Burst has achilles proc, SS has apoc proc, Bayonet has heca proc).
Anyway, having a blast running a build that was almost entirely yours, and I'd like to help with this build if I can as thanks.
The build above does open for me.
1.94 breaks all my older huntsmans builds: Link, Data Chunk, and Saved File, all broken. If you're having trouble with any particular build, I suggest saving to file, then manually opening it with 1.93.
Of course, all 1.94 format builds break 1.93, as well.
Hey Neo,
Tried to open that in mids but I keep getting an error. Must be have to do with version 1.94. If you can post a data chunk I'll try that. Also, I modified the build you posted here: http://boards.cityofheroes.com/showt...light=huntsman Dropped Soul Mastery, picked up Bayonet and E. Fences. Still has soft-cap (including 49.4% def to Psi) and perma-hasten. Bayonet is because I wanted to be able to have some single target burst from hide for things I dislike, like sappers, and because I wanted a ST chain with no redraw. I can run single shot->burst->single shot->bayonet seamlessly for some good ST dps (if anyone would like to calculate that, I would much appreciate it, or else I'll head to the scrapper forum. Burst has achilles proc, SS has apoc proc, Bayonet has heca proc). Anyway, having a blast running a build that was almost entirely yours, and I'd like to help with this build if I can as thanks. |
Sucks about the build not working. I'll try to get a version 1.93 of it up sometime later on.
Could you paste the Data Chunk please Neo?
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
As awesome as the Huntsman is, I've gotten a little bored of him. The great thing about VEATs is with a simple respec you can completely change the way you play! So with that in mind I decided to put together a Bane/Huntsman hybrid that focuses more on Bane, but keeps a couple of the staples of the Huntsman.
I don't really mind missing out on Surveillance since I have Venom 'nade, Reactive, and Build Up + crits from Cloaking Device. I like having overkill defense to cover some gaps, and the recharge I'm looking at will give me some really good ST damage. The extra run speed IOs are just for flavor. I don't have a travel power so having the extra will help me get around. Helps out in combat, too. Plus I just like being fast all the time!
I like the Disruptor Bots as well for theme. I'm pretty happy with the build I have actually, just wondering if I missed anything obvious. Oh I plan on going for Ageless for my Destiny slot. That'll cover my endurance issues and allow me to have way better recharge and frees me up to trade in my Cardiac for a Musculature.
The weird thing about VEATs that I've found is that I'm always super tight on powers, but always have an abundance of slots left over.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5)
Level 2: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 4: Combat Training: Defensive -- Ksmt-ToHit+(A), DefBuff-I(43), GftotA-Run+(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(7)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(36), Achilles-ResDeb%(36)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(31), RechRdx-I(43)
Level 16: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
Level 18: Shatter -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(31), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 22: Mental Training -- Run-I(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 26: Cloaking Device -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), C'Arms-+Def(Pets)(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(37)
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