Is it possible to do this....???


Obsidian_Light

 

Posted

Apologies if this has been talked about already, if it has, please direct me to the proper thread.

I know some of the Praetorian missions start out with an empty map (No mobs to speak of), and after collecting an item, a crazy number of mobs spawn. Even the NPC's to Enemy mobs would work in this scenario I am making.

Is there any way to make a map empty of mobs and have them spawn after a collection has been made, OR turn mobs from NPC's to Enemies after a collection has been made?



[Admin] Anti-Matter: I was in ur dimenshun, killin ur d00ds.
[Admin] Emperor Marcus Cole: Good job, Anti-Matter. Troll them.

Freedom, Virtue, Exalted

 

Posted

Make the enemy group of the map "Empty." It's an enemy group that spawns nothing. Then create a bunch of bosses, patrols, etc. and have set them up so they only spawn when a certain objective is triggered. For example, destroying an item or collecting a glowie. Once that objective is triggered, bam, the map's filled with those bosses you placed.


The only way to make NPCs turn into enemies is by creating an ally and having them betray you once you reach a certain objective. You can't have entire mobs go from ally/untouchable to enemy, just however many allies you can fit in.


 

Posted

Thank you very much



[Admin] Anti-Matter: I was in ur dimenshun, killin ur d00ds.
[Admin] Emperor Marcus Cole: Good job, Anti-Matter. Troll them.

Freedom, Virtue, Exalted