Robo / Dark build help
I like how it looks. I like that it is relatively easily achievable without going crazy on purples. The only thing I twitched on was one slot of recharge in howling twilight. My Bots/Dark went nuts the disorient direction. The personal I attack for my mastermind I selected was photon grenades. Among the other critical tactics (fearsome stare, darkest night) my mastermind grabs aggro with the photon grenade; the protector bots respond with seeker drones and photon grenades of their own. Then, I add a howling twilight chaser just to make sure even more mag and more AoE stun is applied.
Of course, this leads to the alpha slotting of spiritual for heals, stuns, and the ever-popular recharge. I had a brief lapse in playing so I don't have an opinion on the other incarnate slots.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Tnx Psylenz, really appreciate the feedback and some good stuff to think about there.
I was going to comment that Cloud Senses in Darkest Night looked like a Mids bug, but I checked my Necro/Dark and sure enough, acc to-hit debuff can be slotted. Weird, since Corrs and Defs can't slot those. I'm sure that's well known to /Dark MMs, but I didn't know. Mine's a retired 50 so I don't usually pay much attention to /Dark MM issues.
Anyway, only 2 comments.
Of higher importance, you have no accuracy at all in Dark Servant. Your global accuracy and Tactics may suffice for lvl 50 content, but even with your bonuses and Tactics, my back the napkin math shows that against +3s, he has an 85% chance to-hit. I'd use 2 of the Cloud Sense with Accuracy enh in lieu of any 2 you have already.
Of lesser importance, I'd use a Winter's Gift IO instead of Endurance in Recall Friend. You're not going to burn a lot of endurance tping people, but the -slow and -rch resists can be quite nice.
Global = Hedgefund (or some derivation thereof)
I was going to comment that Cloud Senses in Darkest Night looked like a Mids bug, but I checked my Necro/Dark and sure enough, acc to-hit debuff can be slotted. Weird, since Corrs and Defs can't slot those. I'm sure that's well known to /Dark MMs, but I didn't know. Mine's a retired 50 so I don't usually pay much attention to /Dark MM issues.
Anyway, only 2 comments. Of higher importance, you have no accuracy at all in Dark Servant. Your global accuracy and Tactics may suffice for lvl 50 content, but even with your bonuses and Tactics, my back the napkin math shows that against +3s, he has an 85% chance to-hit. I'd use 2 of the Cloud Sense with Accuracy enh in lieu of any 2 you have already. Of lesser importance, I'd use a Winter's Gift IO instead of Endurance in Recall Friend. You're not going to burn a lot of endurance tping people, but the -slow and -rch resists can be quite nice. |
You dark users out there should be sure to 6 slot shadow fall due to the many beneficial single enhancement bonuses that you can slot there.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I have pretty much the same question. So, rather than start an entirely new thread I figured it'd be better to just post it here... since this will be my first IO'd out MM, and I wanted to see if there was anywhere I went horribly wrong, or whether there are areas that could be improved upon.
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Omegalith, I would work to get one more recharge slot in Howling Twilight and more -tohit in Dark Servant.
edit: by the way, which alpha slot? You are way overslotted for damage in Assault Bot w/o musculature.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thanks for the advice! Just a couple follow-up questions if you feel like answering them:
Would removing the Soulbound Damage slot from Assault Bot and using it to add more recharge to HT make sense, or is that taking TOO much damage away? (No alpha currently- just returned to the game after RL kinda kept me away for the last year so been messing with builds, Praetoria, tips and leveling assorted characters my first week + back)
With Dark Servant I really wasn't sure whether I should focus more towards his healing or towards -tohit. Would swapping out the Neg Dmg proc from Touch of the Nictus for maybe Siphon Insight's -tohit be enough, would I need more... or are there better alternatives set-wise for him?
Going back to my first level 50 - Robot/Dark MM and need some advice on the build I am thinking of putting together for him.
Appreciate any suggestions you may have.
Villain Plan by Mids' Villain Designer 1.94
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Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
Level 1: Twilight Grasp- (A) Touch of the Nictus - Healing
- (9) Touch of the Nictus - Chance for Negative Energy Damage
- (40) Touch of the Nictus - Accuracy/Healing
- (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (42) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 4: Darkest Night- (A) Endurance Reduction IO
- (39) Cloud Senses - ToHit Debuff
- (39) Cloud Senses - Accuracy/ToHitDebuff
- (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (46) Cloud Senses - Chance for Negative Energy Damage
Level 6: Equip Robot- (A) Endurance Reduction IO
Level 8: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Howling Twilight- (A) Recharge Reduction IO
Level 12: Protector Bots- (A) Blood Mandate - Accuracy
- (13) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (15) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (17) Blood Mandate - Damage
Level 14: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Shadow Fall- (A) Luck of the Gambler - Recharge Speed
- (19) Kismet - Accuracy +6%
- (21) Aegis - Psionic/Status Resistance
- (21) Aegis - Resistance/Endurance
- (23) Aegis - Resistance
- (23) Karma - Knockback Protection
Level 18: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Endurance/Recharge
Level 20: Fearsome Stare- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 22: Assault- (A) Endurance Reduction IO
Level 24: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Assault Bot- (A) Blood Mandate - Damage
- (27) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (33) Blood Mandate - Accuracy/Endurance
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (33) Blood Mandate - Accuracy
Level 28: Pulse Rifle Burst- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
Level 30: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 32: Upgrade Robot- (A) Endurance Reduction IO
Level 35: Petrifying Gaze- (A) Lockdown - Accuracy/Hold
- (48) Lockdown - Accuracy/Recharge
- (48) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Recharge/Hold
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
Level 38: Dark Servant- (A) Cloud Senses - ToHit Debuff
- (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (42) Cloud Senses - Chance for Negative Energy Damage
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (43) Dark Watcher's Despair - Chance for Recharge Slow
Level 41: Charged Armor- (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences- (A) Trap of the Hunter - Accuracy/Recharge
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Immobilize/Accuracy
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
Level 47: Provoke- (A) Perfect Zinger - Chance for Psi Damage
Level 49: Recall Friend- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
------------Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 19.88% Defense(Fire)
- 19.88% Defense(Cold)
- 18.31% Defense(Energy)
- 18.31% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 29.88% Defense(Ranged)
- 23.63% Defense(AoE)
- 6.75% Max End
- 2.5% Enhancement(Held)
- 2.75% Enhancement(Terrorized)
- 5% Enhancement(Heal)
- 5% Enhancement(Immobilize)
- 35% Enhancement(RechargeTime)
- 43% Enhancement(Accuracy)
- 14% FlySpeed
- 96.38 HP (12%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 9.95%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 9.95%
- MezResist(Terrorized) 5%
- 14% (0.234 End/sec) Recovery
- 10% (0.335 HP/sec) Regeneration
- 3% Resistance(Psionic)
- 19% RunSpeed
------------Set Bonuses:
Blood Mandate
(Battle Drones)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Touch of the Nictus(Twilight Grasp)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
Cloud Senses(Darkest Night)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr(Hover)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Blood Mandate(Protector Bots)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Blessing of the Zephyr(Fly)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Luck of the Gambler(Shadow Fall)
- 7.5% Enhancement(RechargeTime)
Aegis(Shadow Fall)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 3% Resistance(Psionic)
Karma(Shadow Fall)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Maneuvers)
- 10% (0.335 HP/sec) Regeneration
- 9.036 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss(Fearsome Stare)
- 2.75% Enhancement(Terrorized)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blood Mandate(Assault Bot)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Thunderstrike(Pulse Rifle Burst)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Lockdown(Petrifying Gaze)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Cloud Senses(Dark Servant)
- Status Resistance 2.5%
- 2.25% Max End
Dark Watcher's Despair(Dark Servant)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
Steadfast Protection(Charged Armor)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Trap of the Hunter(Electrifying Fences)
- 5% Enhancement(Immobilize)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
Performance Shifter(Stamina)