I like playing the Dual Pistols set, but have been a little underwhelmed about the swap ammo ability. I realize also the dual pistols doesn't necessarily bring it home has far as damage. So, here is my suggestion to fix both, but more or less change the mechanic of the swap ammo ability.
Here it goes:
First off, allow enhancement slots to be placed into the swap ammo power. The slots will take enhancements reflective of all the possible slotting options that all DP powers have. Targeted AOE, PBAOE, knockback, slow and ranged.
Now that we have slots there, what do we do with them? Well, when the swap ammo power is activated, and a special round is selected, each power will accrue the extra slotting from swap ammo power but only the set types from slots that make sense for each power and only the slots with set types that make sense for the chosen round.
For example, if I slot a ranged IO into swap ammo, then only powers that accept ranged IOs will receive the extra slot has a bonus. Of course, DR and ED still apply.
Ultimately, this allows more enhancement flexibility. A complete example, suppose I have a slow dam proc, damage/slow IO, Decimation build-up proc, Positron Acc/Dam IO and an Oblit Dam. Now I hit swap ammo and change to cryo rounds. All powers will now receive extra slow dam proc, and the damage/slow IO.
If I select chemical, or fire, then all enhancement types except slow and knockback will be considered for extra slotting for DP powers. Chemical of course adds the chemical affects, and fire the extra damage in addition to the potential extra slots from allowed set enhancements. The Decimation proc goes to both ranged powers (Pistols, Dual Wield), while the Posi goes to Empty clips, Bullet Rain, and Piercing rounds. Oblit goes to HoB.
I guess you could consider Swap Ammo as similar to the Alpha incarnate slot. However, the affects only apply to powers that can receive the appropriate set enhancement and only if a particular round is selected.
When no rounds are selected, then the knockback enhancement is applied to all powers
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
Posted
Anything that improves Swap Ammo gets my attention and support.
Hey All,
I like playing the Dual Pistols set, but have been a little underwhelmed about the swap ammo ability. I realize also the dual pistols doesn't necessarily bring it home has far as damage. So, here is my suggestion to fix both, but more or less change the mechanic of the swap ammo ability.
Here it goes:
First off, allow enhancement slots to be placed into the swap ammo power. The slots will take enhancements reflective of all the possible slotting options that all DP powers have. Targeted AOE, PBAOE, knockback, slow and ranged.
Now that we have slots there, what do we do with them? Well, when the swap ammo power is activated, and a special round is selected, each power will accrue the extra slotting from swap ammo power but only the set types from slots that make sense for each power and only the slots with set types that make sense for the chosen round.
For example, if I slot a ranged IO into swap ammo, then only powers that accept ranged IOs will receive the extra slot has a bonus. Of course, DR and ED still apply.
Ultimately, this allows more enhancement flexibility. A complete example, suppose I have a slow dam proc, damage/slow IO, Decimation build-up proc, Positron Acc/Dam IO and an Oblit Dam. Now I hit swap ammo and change to cryo rounds. All powers will now receive extra slow dam proc, and the damage/slow IO.
If I select chemical, or fire, then all enhancement types except slow and knockback will be considered for extra slotting for DP powers. Chemical of course adds the chemical affects, and fire the extra damage in addition to the potential extra slots from allowed set enhancements. The Decimation proc goes to both ranged powers (Pistols, Dual Wield), while the Posi goes to Empty clips, Bullet Rain, and Piercing rounds. Oblit goes to HoB.
I guess you could consider Swap Ammo as similar to the Alpha incarnate slot. However, the affects only apply to powers that can receive the appropriate set enhancement and only if a particular round is selected.
When no rounds are selected, then the knockback enhancement is applied to all powers
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit