(OOC) AR/* and Origin RP Questions
Psionics work well with SJ or Fly I find, or even TP. Telekinetically propelling yourself off the ground, or bending the matter of reality until you simply ceases to exist in one place and exist in another, etc.
As to fun...thats entirely up to you
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Thanks for the input. By fun to RP I guess I meant which choice sounds like the more interesting character? Who would you rather RP with? Who would you rather read about in a comic; the cyborg, the renegade experiment, or the disillusioned mutant?
Whichever one was RP'd best and made the effort to interact and developt the character
It's not the concept that sells a character, it's how they are played that makes a difference. You could have the coolest concept ever let down by a player who is dull and predictable with it. And then someone with a very simple concept could be more 'fun' as it were.
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Hello all. I have a concept for a new toon on the Virtue server and I wanted some input as far as origins and travel powers go. I have decided on either a cyborg (technology) AR/NRG blaster or a (science or mutant) AR/MM blaster.
Thematically I have the cyborg figured out and I can justify taking the technology origin and any of the various travel powers. I am more interested in AR/MM and I really want to play this character, but I want it to make sense RP wise.
The character is a politically opinionated anti-establishment type mercenary. He is sort of a cross between the Flag Smasher and Civil War Captain America personality-wise with a lethal mix of firepower and psionics in his arsenal.
So here are my 2 ideas...
For a Science origin I was going to say that he was once a willing participant in a government experiment intended to create a psionic commando unit. However he learned that the government intended to implant a kill switch in the soldiers to ensure they could maintain the secrecy of the program in the event of capture. So he escaped and from that point became a mercenary and an enemy of the state.
For a Mutation origin I would say that he was a veteran of Afghanistan who's military career was cut short when his mutant psionic powers manifested themselves in a firefight with the Taliban. His commanding officer and the rest of the unit took the common view that mutants are dangerous freaks that cannot be trusted. He was given an honorable discharge and his proud nationalism and faith in the system was destroyed. So he took his morals his military training and newly found powers and became a vigilante.
Which of those ideas do you think would seem more fun to RP and how would I justify travel powers in those cases?