Need some feedback on a Sonic/Dual Pistols build
I really like your build, other than the fighting, which I just have a general distaste for, but tough does assist with your other resistances. Some people just go for the weave. You picked up on frankenslotting liquefy - which IMHO is optimal for debuffing.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
So my computer exploded last night and this one can't run City of Heroes, I decided to spend some time futzing about in Mids' trying out some ideas for my newest character, which is this Sonic/Dual Pistols defender. So far, she's level 30 and I was pleasantly surprised to find that I'm having a blast with her. A strong Sonic Siphon + solo Vigilance means I'm outdamaging a Corruptor with the same power sets (save for scourge but having had several Corruptors, I know that even lieutenants don't leverage scourge all that well). Not only that, but I actually switched to a +0/x2 difficulty the moment I hit 28 and got Executioner's Shot. I thought I'd have to lower my level or something, but nope, she's handling spawns of a Lt. + 4 minions just fine. So on to the build:
Code:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Pistols -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg(9), Dev'n-Dmg/EndRdx(11), Achilles-ResDeb%(25), LdyGrey-%Dam(46)
Level 2: Dual Wield -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(7), ImpSwft-Dam%(15)
Level 4: Empty Clips -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg(7), Posi-Dmg/Rchg(11), Achilles-ResDeb%(27)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Sonic Barrier -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 10: Swap Ammo
Level 12: Sonic Dispersion -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-EndRdx/Rchg(40)
Level 14: Disruption Field -- EndRdx-I(A), EndRdx-I(15)
Level 16: Bullet Rain -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(17), Posi-Acc/Dmg(17), Posi-Dmg/Rchg(19), Posi-Dam%(19), ImpSwft-Dam%(40)
Level 18: Sonic Haven -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 20: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(21), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(23), G'Wdw-Acc/Hold/Rchg(23)
Level 22: Fly -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- S'fstPrt-ResKB(A)
Level 28: Executioner's Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(31), LdyGrey-%Dam(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 32: Liquefy -- Achilles-ResDeb%(A), LdyGrey-%Dam(33), LdyGrey-DefDeb/Rchg(33), Achilles-DefDeb/Rchg(33), DarkWD-ToHitDeb/Rchg(34), DampS-ToHitDeb/Rchg(34)
Level 35: Piercing Rounds -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dmg/Rng(36), Posi-Dmg/Rchg(37)
Level 38: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(40)
Level 41: Electric Fence -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg(43)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), G'Wdw-Acc/Hold/Rchg(46)
Level 47: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/EndRdx(50), Efficacy-Acc/Rchg(50)
Level 0: Frenzy
Level 50: Cardiac Radial Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Ion Total Core Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(37)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
I am NOT a power gamer first, I am a roleplayer first, and as such, concept choices outdoes performance choices and all four Electric Mastery powers are going to stay. Currently, at level 30, instead of Haste I have Sonic Cage for safety, but I plan to switch it out for Haste once I get Shocking Bolt. I decided to go for Recharge Speed, +Health, Recovery, +Damage, and +End bonuses in that order. I could probably make a soft-capped to S/L build, but it'd be a solo build as it would get rid of Sonic Barrier, Sonic Haven, and Sonic Disruption.
Anyways, can't wait to get back into playing her tomorrow (or tonight if I can setup my new computer in time).
Edit: I wouldn't mind getting rid of Electric Fence if it meant that SINGLE power choice change would soft cap me with Weave or Maneuvers or would increase my recharge by a significant margin.
Some of my characters