WP/Kin critique


GI Justice

 

Posted

with the -5% to hit from RTtC it should be def capped vs everything but Psy, have 1100+% regen and enough recovery to choke a wide necked animal.

Is this good or crap?


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Crusher: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx(3), Aegis-ResDam/Rchg(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam(7)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(15)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal(13), Numna-Regen/Rcvry+(13)
Level 4: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Nucle(31)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), DarkWD-ToHitDeb(19), Numna-Heal(21), Numna-Heal/Rchg(21), DarkWD-ToHitDeb/EndRdx(37)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(25), Mocking-Rchg(36)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Smashing Blow -- KntkC'bat-Acc/Dmg(A), HO:Nucle(29), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Def/Rchg(34), LkGmblr-Rchg+(34)
Level 20: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(40), RechRdx-I(42)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(43)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 28: Burst -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 32: Mind Over Body -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(37)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), Heal-I(50)
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(7), RgnTis-Regen+(36)
Level 2: Stamina -- EndMod-I(A)



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Posted

I rejigged it because I wouldn't rely on the tohit debuff as it can be resisted. I think Mind Over Body needs to be alot lot earlier in the build rather than be left to 30 but having been up since yesterday morning 36hours + I too tired to rejig it alot.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Crusher: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam(5), Aegis-ResDam/Rchg(7)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(15)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal(13)
Level 4: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Nucle(31)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(19)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/Rchg(21)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(25), Mocking-Rchg(36)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-End%(29)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46)
Level 16: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(29), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(31)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Def/Rchg(34), LkGmblr-Rchg+(34)
Level 20: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(40), RechRdx-I(42)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 28: Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg(46), Erad-Acc/Dmg/Rchg(48), C'ngBlow-Dmg/EndRdx(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), Ksmt-ToHit+(37), LkGmblr-Def(46)
Level 32: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(37)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(50)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Physical Perfection -- EndMod-I(A)
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(7), RgnTis-Regen+(36)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27)


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

wow! that is a lot better, thank you


 

Posted

I don't have Mids available because I'm at work, but I'd recommend leaving Focused Accuracy with the default slot, unless you planned on running it, constantly. You're probably not going to need the +to hit against the majority of the mobs you'll be fighting, and in the instances you will need it, it is easily toggled. It's such an endurance hog that I, personally, would never consider leaving it toggled, permanently. I'd shift that additional slot to stamina, to give it three.

The Dark Watcher's Despair in RttC isin't doing you a monumental heap of good because, as New Dawn said, the value of the -to hit component is somewhat diminished. Personally, I'd shuffle at least one of those slots into an attack(probably Quick Strike), and save up for a Hecatomb chance for Negative proc.

If nothing else changes about your build, exchange the placement of Mind over Body and Fast Healing. Mind over Body is one of the only forms of pure damage resistance you're going to have; and that is critical at low levels.

Also noticed that you sprang for Panacea. I don't know what kind of resources you're working with, but if you can get that, along with the Reactive Armor/Kinetic Combat sets, you might as well go for a Gladiator's Armor 3% defense.

Edit-With a WP Tank, I wouldn't suggest taking Conserve Power, at all, unless you're also taking Strength of Will. If you're dead set on focused accuracy, and/or want nothing to do with Strength of Will, I'd opt out of Conserve Power. You could pick something else, sling one of it's now defunct slots into maneuvers, and make it a bit more economical. Quick Recovery gives more of a plus to endurance than Stamina does, so consider putting the performance shifters in Stamina, for better overall endurance. Technically, since you're a WP Tank, you could probably get better overall performance out of another ancillary than Energy Mastery, but again, this is all just my opinion.

Your attacks, for the most part, are moderately-well slotted for damage. With that said, I'm not sure how much good a Musculature Alpha is going to do for you; and the later stages of Cardiac Alpha reduce those endurance worries previously mentioned, and boost your damage resistance.

One last question. I saw Super Jump as your level 14 power, but no Combat Jumping until level 30? Is that due to a veteran reward?


 

Posted

About the alpha slot, you should also consider spiritual. You can combine that with hasten and so on to get power siphon up even more often, and it'll also boost up your regeneration.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

to be totally honest... I actually forgot to look at the alpha slot.