Psychic Shockwave need a buff?


Antoinette

 

Posted

The only thing in /psi that could use buffs is the single target attacks. Only good dpa attack is mind probe.


 

Posted

Quote:
Originally Posted by Infini View Post
Oh assumptions based on limited information. I never said I rarely use it because it is a shadow of its former self or because it doesn't guarantee a stun. My current playstyle with him limits use of PSW. Typically only use it after I go in for DP, then I PSW and back off for Terrify, Psi Scream, Sleet, and Ice Storm.

Just saying it would be nice if the stun had a higher chance to hit, which would apply to similar powers, too. It's still a good power for what it does and would probably see more use if paired with a primary that likes to hang around melee like Elec/.
Make it have a guaranteed mag 1 disorient so during domination it'll lock down minions with a 25% Chance of Mag 2 disorient. Drop the end a tad and it would probably be fine. (I'd like Psychic Scream's Debuff duration to be increased in accordance with it's recharge increase while you're at it.)


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Quote:
Originally Posted by Shubbie View Post
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Posted

Quote:
Originally Posted by MengoMengo View Post
The only thing in /psi that could use buffs is the single target attacks. Only good dpa attack is mind probe.
Actually its single target attacks are much better than they used to be, it was no joke that in the old psi assault, you had a mini nuke (PSW), and Mind Probe, which was sort of ok, and psi drain, but every thing else might as well be a tier 1 power


 

Posted

The only thing that stands out to me about Psi's single target attacks, is the fact that the set gets 2 tier2 blasts (Mental Blast and Subdue) instead of a t2 and a t3 (because originally Mental Blast was a tier1 that got buffed to be a tier2, while Subdue wasn't changed at the same time).

Maybe Subdue could use the push up to 1.96DS/10sec?


@Oathbound & @Oathbound Too

 

Posted

Maybe. Right now they're literally almost identical; the only non-aesthetic difference between the two is the secondary effect.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Do you think they reduced Psychic Shockwave too much in issue 12? I was looking at its numbers, and Psychic Scream does more damage, recharges faster, and cost less endurance. This is despite the fact that it comes 22 levels earlier and can be used from greater safety. Something about this whole thing seems backwards to me.

I don't want a return to the 37 levels of suck where Psychic Shockwave was the only reason Psi Assault was tolerable, but it seems an underwhelming 9th tier now. Right now it's barely better than Whirling Hands. Whirling Hands! Only the possibly most lamentable PBAoE attack in the game!
I still remember the old Psychic Shockwave. I made 2 high level doms because of that power before the nerf. Plant/Psi (50) and Ice/Psi (43). The old Psychic Shockwave used to be godly but also the rest of the attack powers sucked hard. Leveing to 38 was a super pain the behind.

I haven't played those toons in years because I am just too lazy to re-plan the build.

One thing I do want to mention is that even if Psi Set has inferior damage than others, it still has Psychic Drain power which gives you +endurance and has high -regen debuff. It makes up for the less dps IMO.

25% stun isn't bad especially when domination is on. You can even stun bosses. 25% stun from an aoe is actually on the high chance end.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by EvilRyu View Post
But the rest of the ice assault set has piddly damage for way too high of endurance costs compared to the other dom sets. Ice was the only set that didnt get a damage boost during the dom revamp when it was in bad need of help compared to the rest aside from psi.
This is odd... I like /Icy Assault a lot and I like the change in Ice Sword Circle but I don't recall having 22s recharge. That seems like a bit too long? I have an Gravity/Icy that I haven't played in a year. lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

That is in fact how it is. But hey, on the bright side, its longer recharge means it can't drain your end as fast with its higher end cost!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I have PS 5 slotted with Armageddon and one of those is chance for fire ... the damage is 142.62(70.65) and it recharges in 12 seconds. I think it is very powerful when slotted up. I see it stunning tons of mobs including bosses. So 25% might not seem like a lot, but when doing 8 man missions you see it a lot.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

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Quote:
Originally Posted by Jibikao View Post
This is odd... I like /Icy Assault a lot and I like the change in Ice Sword Circle but I don't recall having 22s recharge. That seems like a bit too long? I have an Gravity/Icy that I haven't played in a year. lol
IIRC, when they standardized all the PBAoE Radii ISC got a slight bump in damage (and subsequently recharge)... so there's a reason it seems longer than it used to.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Jharber View Post
I have PS 5 slotted with Armageddon and one of those is chance for fire ... the damage is 142.62(70.65) and it recharges in 12 seconds. I think it is very powerful when slotted up. I see it stunning tons of mobs including bosses. So 25% might not seem like a lot, but when doing 8 man missions you see it a lot.
And really its not like its a bad power.
-before - the entire sets damage was balanced against its tier 9, combined with the all or nothing damage resists you see on mobs, made leveling a psi dom not fun until 38( really 40, when your able to get the power 6 slotted)

-Now, PSW is weaker than it used to be, but still is superier to any other Dom PBAE, but all of the other powers had their damage increased making the set more consistant in terms of damage as other sets.


 

Posted

Quote:
Originally Posted by Oathbound View Post
IIRC, when they standardized all the PBAoE Radii ISC got a slight bump in damage (and subsequently recharge)... so there's a reason it seems longer than it used to.
From http://boards.cityofheroes.com/showthread.php?t=188419 :-

Ice Sword Circle: Decreased this power’s damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.


That looks like a fairly hefty reduction in damage to me.


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Posted

Quote:
Originally Posted by Paj View Post
From http://boards.cityofheroes.com/showthread.php?t=188419 :-

Ice Sword Circle: Decreased this power’s damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.


That looks like a fairly hefty reduction in damage to me.
Blah, well then. I guess I didn't recall correctly. (You can tell I don't play an /Ice.)


@Oathbound & @Oathbound Too

 

Posted

I think the difference between PSW and ISC is that both have 100% chance -recharge but ISC also has 100% chance -speed compared to PSW's 20% chance to stun. That is why PSW has better damage.

Do not forget Ice Assault gets Power Boost, that's how the devs balance the power sets. Psionic Assault on the other hand still gets higher dmg because psi attacks travel slower compared to other sets, which is almost an advantage in PvP. We cannot really say it's balanced though. In the case of Fiery Assault, fire has a chance of DoT but not 100% but very very effective, it has Fiery Embrace though so almost all attacks excluding blaze has almost same damage as radiation blast. Fiery Assault gets all the brownie points for having 1 minimum secondary effect.

I havent mention the animation time but that is a long topic...

I still missed my old PSW, it is definitely weaker, even with the new base dmg. It's definitely boring now. It needs a buff >

In regards to Castles post, he said doms PBAOE are now following melee mod.


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