Server lag, BAF, and real time


BurningChick

 

Posted

Hi folks,

The Repeat Offenders just ran a full BAF, 24 people, with ~ 22 (de)buffers (VEATs, MMs, defenders, trollers, corruptors).

First thing, nasty server lag.

Second thing, the timers, including the duration timer and the timer for dropping the two AVs, are real time, NOT server time.

Powers that should activate in ~ 2 seconds were taking ~ 4 or 5 seconds, effectively cutting in half the amount of time we had to perform timed actions.

I've seen situations where powers recharge longer than expected ... but activiations taking twice as long? That's some serious mojo.

Just to put things in perspective, when we tried to blow up the AVs together, my netgraph, while green, was showing 10,000+ incoming data.

Things were much improved when we separated the AVs.

Just throwing something out there: if ya'll are going for even more epic encounters for future trials, consider 1.) cutting down on the amount of incoming data and 2.) work towards getting server time and real time to be in sync when large numbers of players are in close quarters.


 

Posted

Yes this stupid lag issue actually caused us to fail a molamba recently due to lack of time. Powers and pets where not activating as quick as they should but the timers were still the same.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

I'm still experiencing more lag on ITFs than Lambdas or BAFs...which is kinda funny all things considered...