Accurate To-Hit Debuff sets for Smoke Grenades?
I suspect it's an oversight but I figure it'll get fixed at the same time as Time Bomb.
That's probably because they can't miss.
I don't know that they can't miss, but I'm pretty sure.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
That seems pretty stupid...
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It always made sense to me (at least for PvE).
The perception debuff is really all or nothing, due to aggro mechanics if one enemy in a spawn sees you they will generally all attack. For it to do any good you need to hit the entire spawn. Since hitting caps at 95% making it auto-hit makes the grenades a lot more useful for sneaking.
The To Hit debuff is not all or nothing, if you miss a particular enemy it doesn't decrease the value of the debuff on the enemies that it did hit do making it require a hit roll is reasonable.
The perception debuff is really all or nothing, due to aggro mechanics if one enemy in a spawn sees you they will generally all attack. For it to do any good you need to hit the entire spawn. Since hitting caps at 95% making it auto-hit makes the grenades a lot more useful for sneaking.
The To Hit debuff is not all or nothing, if you miss a particular enemy it doesn't decrease the value of the debuff on the enemies that it did hit do making it require a hit roll is reasonable.
Not sure if it's an oversight or by design, but the blaster smoke grenades cannot take Accurate DeBuff sets.
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