WP/SS critique
Certainly, I am no expert but, looking at your build All the way up till Level 22 the only attack you have is jab.
Unless you got the other sort of veterany type powers, if not, that means all you're gonna have are brawl and jab, both of which couldn't really pop a spit bubble. lol
Also 3 slots in fly, I have been told by various people on here that fly needs only the one slot it comes with when you choose the power, and its capped full speed?? not sure on that one though.
Also I'd highly recommend hurl, its one of the only ranged attacks in the tanking secondaries, and if for example you find yourself taking on knives of artemis stood on a load of caltrops, while sure you can hover up out of the way, you got nothing to hit that distant one who may be pumelling your teammate. I guess you could taunt though, but well.
I'd probably want a few more SS attacks if its me.
I think Melt Armour is barely worth a power pick let alone slots. Your power order might need a rethink. Combat jump is not essential and neither is hover. The lowness you take them pushes more essential powers to later and then in the end you are taking good powers worth 5 slots so late that you cant 5 slot them. Complete rethink me think.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I agree with the others...you really need to pick up either Punch or Haymaker, and New Dawn's suggestion of dropping Melt Armor is a good one. Another option is to get Air Sup instead of Hover. I'm not sure whether you had it in mind, but Hover-tanking is not a good strategy for SS since you have to be on the ground to use Foot Stomp.
Slotting issues:
Drop the Impervious Skin stat resistance IO. You don't need it and you can use the slot elsewhere.
The attacks you have slotted with Kinetic Combat need another slot to be sufficiently slotted with accuracy and damage. I like the Mako's Acc/Dam/End/Rchg, but any high-level IO with accuracy and damage will do.
Slotting some resistance in HPT is fine, but primarily it needs heal slotting for the HP boost. At the very least throw a couple of common heal IOs in there.
RttC needs Heal slotting, not To Hit Debuff. I'd 4-slot it with a heal set and add a Taunt Duration IO.
Fly is way overslotted; the tiny typed def bonus in BotZ is not worth slotting IMO. Just the Winter's Gift IO should be fine.
The Gaussian's set in Rage is an okay pick if you've got slots to spare, but I wouldn't recommend it in your case. I'd use two Rectified Reticle and two recharge commons instead.
I'd recommend 3-4 Eradication in Foot Stomp plus a couple of other IOs for end reduction. The Force Feedback +Recharge would be a good choice too.
I'd drop Melt Armor completely, but at the very least drop it back to 3-4 slots at most. Thunder Strike and Basilisk's Gaze are good choice for Char and Fire Blast.
Here's what I would do with your build. It's a little over on E/NE def, and a shade under soft-capped for S/L, but on the whole I think you'd find this much more survivable.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Side Kick: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam:40(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), Heal-I:50(25), Heal-I:50(25)
Level 4: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(15)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 12: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(19), Numna-Heal:50(21), Taunt-I:50(21)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(27)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 20: Taunt -- Zinger-Dam%:50(A), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Taunt/Rchg:50(31), Zinger-Acc/Rchg:50(31), Zinger-Taunt:50(33), Zinger-Taunt/Rng:50(33)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(36), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), RechRdx-I:50(37), RechRdx-I:50(40)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 32: Strength of Will -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(42)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(43), M'Strk-Dmg/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(43), FrcFbk-Rechg%:50(45)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Health -- Mrcl-Rcvry+:30(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod-I:50(A)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 15.5% Defense(Melee)
- 28% Defense(Smashing)
- 28% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 16.13% Defense(Energy)
- 16.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.563% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 27% Enhancement(Accuracy)
- 41.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 260.03 HP (13.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 15.4%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.75%
- 4.5% (0.075 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks you 2 but the reason I took melt armor was so I could solo stuff like avs and have some type of debuff with it. But then again with my fire/fire tank i can cut through some of the AVs by myself without it.
Pure fire tanks are probably the most damaging tanks going. But Willpower is a great tanking set all round really.
Soloing an arch villain would be tough on any tank IMHO, but if its out and out servings of pain you want with a non-fire tank, then might I suggest Shield / SS for that? Rage in SS combined with against all odds will really help you put out some smackdown. And the defences of Shield should be better than fire.
Pure fire tanks are probably the most damaging tanks going. But Willpower is a great tanking set all round really.
Soloing an arch villain would be tough on any tank IMHO, but if its out and out servings of pain you want with a non-fire tank, then might I suggest Shield / SS for that? Rage in SS combined with against all odds will really help you put out some smackdown. And the defences of Shield should be better than fire. |
I am not really good at mids but I am trying my best at it. My problem is trying to figure out the enhancements for powers and what would be good in what. I like your feed back on this build.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Side Kick: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- ImpSkn-Status(A), S'fstPrt-ResDam/Def+(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Rise to the Challenge -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb(19), DampS-ToHitDeb/Rchg/EndRdx(21), DampS-Rchg/EndRdx(21), DampS-Rchg(23), DampS-ToHitDeb/EndRdx(23)
Level 14: Fly -- Winter-ResSlow(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 20: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Acc/Rchg(31), Zinger-Taunt(33), Zinger-Taunt/Rng(33)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 24: Boxing -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(34)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Build%(39), GSFC-ToHit/EndRdx(40)
Level 32: Strength of Will -- RctvArm-EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 38: Foot Stomp -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45)
Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(45), G'Wdw-Hold/Rng(45)
Level 44: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(46), AnWeak-Acc/Rchg(46), AnWeak-DefDeb/EndRdx/Rchg(46), AnWeak-Acc/Rchg/EndRdx(48), AnWeak-%ToHit(50)
Level 47: Fire Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(48), Ruin-Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod-I(A)