Tar Patch vs. Quicksands


beyeajus

 

Posted

With recharge you can have multiple Tar Patches out too. Tar Patch and QS have the same duration (45s) but Tar Patch has a 90s recharge whereas QS is 30s. That means QS is more than perma right out of the box, whereas Tar Patch needs recharge slotting.

On my Fire/Dark Corr I can doublestack Tar Patches all the time. 3 Recharge IOs or SOs will make Tar Patch just about perma without any global recharge or Hasten.

As for why Tar Patch takes longer to recharge, while the powers are almost identical, Tar Patch has -res whereas QS has -def. I see Tar Patch more as a -res power which does slow, whereas QS is primarily a slow power which happens to debuff defense. If Tar Patch recharged as quickly as QS you could get 2-3 of them out trivially easily from very low levels for 60 to 90% -resist. Which would be insane.


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Posted

Quote:
Originally Posted by Shadow Wail View Post
How come QS gets to have multiple applications while Tar Patch gets one application at a time?

On a BAF my Earth/ice/Ice Dom is laying down reallly large patches while my Sonic/Dark lays just one?!
As mentioned, you can multi-stack Tar Patch.

If you're asking why it has a longer recharge time, it's because it has -DR, which is a far stronger damage multiplier than the -DEF from QS.


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Posted

See, Quicksand is quick. It says so right in the name. No gettin' around that.


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Posted

No, I know that multiple applications are possible. I was on a BAF the other night and I had my Recharge buffed to %200 and I noticed that I couldnt apply a second tar patch.

I tried this several times and two different /Dark Corrs couldn't apply a second tarpatch.

Yes I know tht you can perma QS with 2 Rech IOs but I havent been able to drop two tarpatches regardless of my Rech


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Posted

I hate to say this, because I usually like to give the benefit of the doubt, but I can drop two patches on a level 26 Corr as long as hasten is up. its not terribly difficult. There must be something you're doin wrong.


 

Posted

Well it is on a BAF. It could be less an issue of not being able to and an issue of lag.

Just sayin'.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Well it is on a BAF. It could be less an issue of not being able to and an issue of lag.

Just sayin'.
This would be my guess as well. Something odd I've noticed on my fire/sd scrapper is when I get lag during the trials my powers that require a targeting reticle show as recharged but they never are. Whereas my melee and click powers seem to reflect their recharge correctly. I realize TP and QS are both "click and place" powers but possibly different amounts of lag on the trials?


 

Posted

Quote:
Originally Posted by Shadow Wail View Post
No, I know that multiple applications are possible. I was on a BAF the other night and I had my Recharge buffed to %200 and I noticed that I couldn't apply a second tar patch.

I tried this several times and two different /Dark Corrs couldn't apply a second tarpatch.

Yes I know that you can perma QS with 2 Rech IOs but I haven't been able to drop two tarpatches regardless of my Rech
Quote:
Originally Posted by DoctorWhat View Post
Well it is on a BAF. It could be less an issue of not being able to and an issue of lag.

Just sayin'.
I suspect it has something to do with how a power with a targeting reticule works.
I believe that placing a patch/pseudopet is far more server intensive than using a power that targets an enemy. Not sure exactly though.


 

Posted

I suspect the effect at work here is that when the server is lagging heavily, your power icons will claim the power has recharged long before it actually has, if the lag is severe enough. Cutscenes also have this same effect - power recharge is halted for their duration, but the icons keep on truckin'. Obnoxious? Yes.


 

Posted

Quote:
Originally Posted by Silas View Post
On my Fire/Dark Corr I can doublestack Tar Patches all the time.
With that new alpha recharge you can get triple TP for like 5-10 seconds ;D