Plant/Empathy?
Not a build kind of guy, however plant/emp is pretty good...heck */emp is good. Also I would consider Plant/Thermal, strictly because emp has no debuffs. Thermal offers Heals/Buffs/And Debuffs, while emps just offer Heals/buffs...very good heals and buffs but I dunno always having a debuff somewhere is very benfical, especially when your team has none.
Plant/emp is a great team controller. Mine has PuGed all the way from 1 to 50 and was quite capable of soloing the incarnate arc which unlocks Alpha (fly trap is normally pretty fragile but you can keep it going pretty well vs an Eb).
It's a bit of a proc monster too, with Roots, creepers and fly trap all being good places for them.
In terms of build if youre going the Io route then +recharge is the way to go. More recharge means more buffs, more creepers and more seeds. Personally I've just frankenslotted and procced more and still love her. For incarnate I've gotten the cardiac, which affects nearly everything and will be possibly going for the Spiritual tier 3 or 4.
Because plant is so good at confusing and immobing everything healing isn't that important really, if you do things right you won't need to heal (I don't have absorb pain at all and didn't have Rez until recently, no one ever cared).
Edit : Here's my current Frankenslotted build. No real set bonuses to speak of but pretty cheap, anything expensive I got via reward rolls mostly.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Bryophyta: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler -- Thundr-Acc/Dmg(A), HO:Endo(3), Thundr-Dmg/Rchg(3), RechRdx(5), HO:Endo(5), Dev'n-Hold%(7)
Level 1: Healing Aura -- H'zdH-Heal/Rchg(A), H'zdH-Heal(7), Dct'dW-Heal/Rchg(9), Mrcl-Heal/EndRdx(9)
Level 2: Heal Other -- H'zdH-Heal/Rchg(A), H'zdH-Heal(11), Dct'dW-Heal/Rchg(11)
Level 4: Roots -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(13), Det'tn-Dmg/Rchg(13), AirB'st-Dmg/Rchg(15), Posi-Dam%(15), TotHntr-Dam%(17)
Level 6: Hover -- DefBuff(A)
Level 8: Seeds of Confusion -- Bfdlng-Acc/Conf/Rchg(A), C'phny-Acc/Conf/Rchg(17), Mlais-Acc/Rchg(19), Mlais-Acc/Conf/Rchg(19), Pplx-Acc/Conf/Rchg(21), Pplx-Rchg/Conf(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx(23), RechRdx(23)
Level 12: Resurrect -- RechRdx(A)
Level 14: Fly -- Flight(A)
Level 16: Assault -- EndRdx-I(A), EndRdx(25)
Level 18: Vines -- HO:Endo(A), G'Wdw-Acc/Hold/Rchg(25), RechRdx(27), RechRdx(27), EoCur-Acc/Hold/Rchg(29)
Level 20: Fortitude -- GftotA-Def/Rchg(A), Krma-Def/Rchg(29), S'dpty-Def/Rchg(31), DefBuff-I(31)
Level 22: Clear Mind -- Empty(A)
Level 24: Maneuvers -- EndRdx(A), DefBuff(31), DefBuff(33)
Level 26: Carrion Creepers -- HO:Nucle(A), TotHntr-Dam%(33), Det'tn-Dmg/Rchg(33), Posi-Dam%(34), RechRdx-I(34), ImpSwft-Dam%(34)
Level 28: Recovery Aura -- RechRdx(A), RechRdx(36), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36)
Level 30: Vengeance -- DefBuff(A), DefBuff(37), Empty(37)
Level 32: Fly Trap -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(37), EdctM'r-Acc/Dmg(39), LdyGrey-%Dam(39), Achilles-ResDeb%(39), ShldBrk-%Dam(40)
Level 35: Regeneration Aura -- RechRdx-I(A), Dct'dW-Heal/Rchg(40), H'zdH-Heal/Rchg(40), Heal-I(42)
Level 38: Adrenalin Boost -- H'zdH-Heal/Rchg(A), RechRdx(42), RechRdx-I(42), P'Shift-EndMod/Acc/Rchg(43), EndMod(43)
Level 41: Power Blast -- Ruin-Acc/Dmg/Rchg(A), Acc-I(43), Thundr-Dmg/Rchg(45), Dmg(45)
Level 44: Energy Torrent -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(45), Det'tn-Acc/Dmg(46), Det'tn-Dmg/Rchg(46), FrcFbk-Rechg%(46), ExStrk-Dam%(48)
Level 47: Power Boost -- RechRdx(A), RechRdx(48)
Level 49: Temp Invulnerability -- ResDam-I(A), ResDam-I(50), EndRdx-I(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod(48), EndMod(50)
Level 1: Containment
Level 4: Ninja Run
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Bump for further aid, anyone else have anything to add on a build idea or such?
A lot of people would sooner help you with the making of your build as it is more likely to suit your vision, playstyle, whatever so to get the best feedback, post a build.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'm wondering if anyone has any build ideas or guides for combining Plant Control with Empathy. I'd like to have a sort of balance between controlling well and buffing my team mates while also healing decently. Unsure how these work well or not together, if anyone has tips. Thank you.