Consensus on Electric for brutes?
Elec's resistances are pretty high, it's heal is pretty good, but because of it's recharge I wouldn't call it reliable. It's fine enough to be a good pick, but not great, IMO.
What Elec is really good at though is end drain. Slot the damage aura for endmod and use Power Sink in every group and work your way to completely sapping groups of enemies, bonus points for going Mu. With most enemies drained, you with unlimited endurance, good enough resistances for the alpha and a heal and god mode for panic buttons, it can be pretty solid.
As for pairing with Battle Axe, it'd be fine, so long as you don't mind redraw. If you do, just be grateful it'd not as bad as Fiery Aura with the >20 second self heal and Consume for endurance. Elec's +recharge and end management will counter BA's relatively slow attacks and high endurance costs. Also, Carnies are weak against lethal and you're strong against endurance drain, so go nuts against them (and Malta too, mwahaha).
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
I wanted to roll a primary and secondary i have never done before, and Battle Axe/Electric fits the bill, any one have experience/comments on this combo? Also, how is electric by itself? Is the heal up enough for it to be reliable?
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Where /Elec is really nice is the end game. There you see lots of Energy, Fire and Psi damage all of which /Elec can handle fairly well.
/Elec much like every armor set in the game gets more robust with layered mitigation. For /Elec adding def and then recharge to get energize almost perma helps a ton.
You also stated you wanted to go Axe for a primary which adds all that nice KD for additional mitigation.
Should be a fun combo to play
Global: @Kelig
Thanks for that! Can anyone comment on this quick build?
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In time, I'll come to forgive you.
The /electrics I know run power surge as often as possible.
With PS up, /electric is a beast. I think +Recharge may be more important to /electric than some other secondaries.
You dont have lightning field. Not only does it do dmg (insane dmg too if you can reactive interface) but its also your taunt aura, you kind of want that.
You dont need nrg mastery, get soul or pyre. APP/PPPs
On a brute you generally dont want the weakest attack (beheader in this case) as you will always have something better up. So i would drop that.
Try and get s/l soft capped, its quite nice.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
My decesion to get energy mastery was due to not being able to fully slot any other attacks I would have gotten otherwise, suggestions on where I can find slots? Or should i scratch it and redo it?
In time, I'll come to forgive you.
Some first look opinions...
Don't know about taking Beheader - that's up to you, but with Lightning Reflexes, I'm not sure you need another melee attack. If you have a pause in your attack chain, use Brawl. But that may just be me.
Remove the KB protection and the +3 Def enhancements from Static Shield. The +Def should be in Grounded. And as you don't have any attacks that take you out of Grounded, you don't really need the KB protection IO.
Similarly, Grounded is overslotted. Grounded is an Auto power - there is no endurance cost. The only reason you might want more than the base slot, is to put both of the +Def IOs here.
You don't really need the Performance Shifter +End proc, or the Numia proc, on an Electric Armor Brute. Pull one of the slots from the Health, and slot up the Stamina with EndMods. Similarly, even if you stick with Energy Mastery, you don't need those procs in physical perfection.
As mentioned above... you NEED Lightning Field. Not right away, but you are actually throwing away part of your protection by not having it!
The trick is to slot it primarily for End Mod over Damage. (Use End mod sets, or frankenslot if you want to enhance the damage, as well.) This way, anything that survives more than a few hits (Bosses and the like) are going to have little to no endurance left. It's Electrical Armor's secret to survival... this lack of endurance will keep incoming damage from bosses and higher to manageable levels
Don't take Maneuvers if you aren't going to run it. If you can't find the slots to make it worth running, find a different power! That +7.5% universal recharge enhancement is nice, but a power you actually intend to use will be better. (On that note, try to get at least one more slot in Hasten...) The Same holds true with Focused Accuracy.
Might I recommend Taunt? It's great with only the base slot, helps keep your Fury flowing, and the -Range in it is a great way to get enemies that normally fight at range close enough for you to get your axe to them.
Similarly, Power Surge might be a God Mode panic button, but it's great with only the base slot. (And it's another place that Resistance IOs can be slotted.)
Try to get one more slot in Conductive Aura - you generally need 4 slots in the basic shields to have good protection.
-This Space Intentionally Left Blank.-
Thanks! I took what you said and decided to just redo the build. This time I went with Mu Mastery, no wasted power picks as LOTG mules, but still tried to get close to the numbers I had. I feel it is an improvement.
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In time, I'll come to forgive you.
I wanted to roll a primary and secondary i have never done before, and Battle Axe/Electric fits the bill, any one have experience/comments on this combo? Also, how is electric by itself? Is the heal up enough for it to be reliable?
In time, I'll come to forgive you.