Elec/SD Build Critique


Deus_Otiosus

 

Posted

Just looking to see what y'all think of this build.

Anything that looks off or something that should be changed?

I have another build that replaces Assault with Maneuvers so I get some extra defense.

Money is not an issue, I just wanna see what other people think before I go ahead and start buying and slotting stuff.

Thanks!

Hero Plan by Mids' Hero Designer 1.93
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Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dam%(17), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(7)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(5), LkGmblr-Rchg+(5), HO:Enzym(7)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx(42)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(13), HO:Membr(15)
Level 12: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(17)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(50)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(23), LkGmblr-Rchg+(23), RedFtn-Def/EndRdx(25)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 26: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39)
Level 28: Grant Cover -- GftotA-Def(A), GftotA-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 41: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(43)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(39), Efficacy-EndMod/Rchg(42)



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Posted

If you use Maneuvers, you can save yourself 2-3 billion INF by not having to slot the Gladiator's proc. Assault is only adding about 4% to your overall damage.


 

Posted

I made some changes


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And here are some suggestions:

  • I don't think assault is worth it. I think you would be better off with Musculature instead, and save yourself the endurance consumption.
  • I added another purple set, because this looked like a no price limit build - that being said, I think Elm/SD is one of those special cases where you really don't need purples. You could easily swap all 3 purple sets to Decimation, Posi Blast & Obliteration and at most you will lose 2s on the rech of SC, LR & lose 5s on Hasten.
  • I put a single L50 Res IO in true grit, because I had a slot leftover - another choice might be the forcefeedback proc in Thunderstrike.
  • I slotted and turned tough on, because its worth it.


 

Posted

Deus' changes are about as good as you're going to get without rearranging the build.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I made some changes

And here are some suggestions:
  • I don't think assault is worth it. I think you would be better off with Musculature instead, and save yourself the endurance consumption.
  • I added another purple set, because this looked like a no price limit build - that being said, I think Elm/SD is one of those special cases where you really don't need purples. You could easily swap all 3 purple sets to Decimation, Posi Blast & Obliteration and at most you will lose 2s on the rech of SC, LR & lose 5s on Hasten.
  • I put a single L50 Res IO in true grit, because I had a slot leftover - another choice might be the forcefeedback proc in Thunderstrike.
  • I slotted and turned tough on, because its worth it.
I'm gonna switch assault with maneuvers, definitely.

I already have all the purples, but I might use them with some other character.

I'm probably gonna go with this build instead of the one I posted.

Thanks for all the suggestions, Deus and everyone else.