Elec/SD Build Critique
If you use Maneuvers, you can save yourself 2-3 billion INF by not having to slot the Gladiator's proc. Assault is only adding about 4% to your overall damage.
I made some changes
Code:
And here are some suggestions:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;677;1354;HEX;| |78DA6593DB6F124114C667BA8BB514CAA5775B44686BAF6CA1A0C6AA31D1D2442D4| |90DD137D3AC740AAB1B4A8068DB27FF064DF45DAD973FCECB8B51532B9E3DDFD062| |D8407E3367BEEFCCD933B385BDB580102F6E0A3970DBB51B8DAD62A96ED76AAAEE2| |BD865A7247A8510F1766CABA05CA5ACBCAB4ACDBA53B25D044ED7D7D48EAA369455| |AC38CADD6E4F2377AA155557D5A6D51E043777775D6BDD29579A4EB51CE0D986B26| |B34F1F3A458536A3BD48E6FAB7AA3E2D4A2F99A53B26EB9F681DA2AD88DA6AAEF8F| |5179F3F4FF1114FA69F9C40E2123C24F196365C6B90AE030CE3F61F83D976497218| |6A517EA1902C28C33A38498F819D432D132E533B65E780EEC01FB8CC401A39FE486| |4E6B20AD89B4A64E7B85D64C430448E8D342DF035E4ADC67CC171999254EF88B74B| |DFAED7ADFF778A1B387C00786FF23F08911F8CC0892AB0FD97BFA56F58E9A039A92| |D2F623B3E86FD1230C8A04E1328339AE6220CD0867186359C6E40AD6689390949C2| |094E06A8F2814D1D5467016511C4214DD1FC2590CE1103238A710B906B1AF18D44D| |A35286F50B0C2334823E8EA08F23241885408E42B000C16FCA36AE4F6CFC2AB723B| |1CA98BE065C675CBCC108937C426F3E814449CA1DD39BC716716BFEC33179E2FA35| |E347C8F687317B0CFC055A8C79617888902BA95D49B8A6E09A826B0AAE69B852704| |5A99819FDA233E8720A784BF9E6904FCEE5D9B3B0CE78472B8BBA058B4B1C5A4A01| |16B08C2DD28C43925B5A6EAD7068390BE4804B8CCC654694E4697D71D22B5CE4A47| |9F20DD2CFBB4B71F3E4FB6A2D74ADA6BB2299AE48B62B92EB8A6C744652DC954DF3| |E4831592457D61E1B5924BF9E2A7557DDA12866FA721291FE226DD25CC8AAF9DE23| |9167F3F0D19F225B763F2352EC02B9CF51BC6233F97C47B3EEE186F768CEF0D7A4A| |8CFF01A641E5B3| |-------------------------------------------------------------------|
- I don't think assault is worth it. I think you would be better off with Musculature instead, and save yourself the endurance consumption.
- I added another purple set, because this looked like a no price limit build - that being said, I think Elm/SD is one of those special cases where you really don't need purples. You could easily swap all 3 purple sets to Decimation, Posi Blast & Obliteration and at most you will lose 2s on the rech of SC, LR & lose 5s on Hasten.
- I put a single L50 Res IO in true grit, because I had a slot leftover - another choice might be the forcefeedback proc in Thunderstrike.
- I slotted and turned tough on, because its worth it.
Deus' changes are about as good as you're going to get without rearranging the build.
Virtue: @Santorican

Dark/Shield Build Thread
Quote:
I'm gonna switch assault with maneuvers, definitely.
I made some changes
And here are some suggestions:
|
I already have all the purples, but I might use them with some other character.
I'm probably gonna go with this build instead of the one I posted.
Thanks for all the suggestions, Deus and everyone else.
Just looking to see what y'all think of this build.
Anything that looks off or something that should be changed?
I have another build that replaces Assault with Maneuvers so I get some extra defense.
Money is not an issue, I just wanna see what other people think before I go ahead and start buying and slotting stuff.
Thanks!
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dam%(17), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(7)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(5), LkGmblr-Rchg+(5), HO:Enzym(7)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx(42)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(13), HO:Membr(15)
Level 12: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(17)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(50)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(23), LkGmblr-Rchg+(23), RedFtn-Def/EndRdx(25)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 26: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39)
Level 28: Grant Cover -- GftotA-Def(A), GftotA-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 41: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(43)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(39), Efficacy-EndMod/Rchg(42)