Extreme lag on BAF trial
Quote:
This is a server-sided error that we call "time dilation." As the server processes information about the mobs in the trial, it begins to slow down, which then causes (For example) 2 seconds in real time to be 1 second on the server's processing time.
I know I'm not the only one on this, but after running 3 or 4 BAF trials yesterday it is starting to get extremely annoying and I'd like to figure out a way around this.
Simple issue: during the prisoner escape phase of the BAF trial I always, and I do mean always, have power recharge issues. This is the lag issue we see when there is too much activity and your powers appear to recharge before they are actually available. Does anyone have a solution on how to work around this problem? I'm willing to dial my graphic settings (which are currently on max ultra and run anything outside of the BAF trial just fine) down to Atari levels if that is what it will take to run the trial smoothly. Any suggestions? |
In other words, there's not much we can do about it as players.
It seems to me that there is too much load on the server. Between all the escaping prisoners running around, all the characters attacking them, and the processing of all those AoE and single-target attacks, the server seems to be so bogged down that the server timer "ticks" fall behind the rate at which time passes in the real world.
That is, each tick is supposed to represent some fraction of a second, but when the server is overloaded it actually takes longer to process all the actions occurring in the game than the timer tick is supposed to take.
The effect of that is to cause a mismatch between the recharge rate on your powers as calculated by the game client (running on your PC and usually unaffected by the server load, and apparently calculated with real time) and the recharge rate calculated by the server, which is apparently calculated in server ticks.
Suggestions? The only thing I've seen that works is to run the BAF with 16 players instead of 24. It is much nicer, and if you have the right combination of players it can be just as successful. We did it with 16 on Champion and no prisoners escaped. Of course, being able to use your powers more than once a minute really helps.
That is, each tick is supposed to represent some fraction of a second, but when the server is overloaded it actually takes longer to process all the actions occurring in the game than the timer tick is supposed to take.
The effect of that is to cause a mismatch between the recharge rate on your powers as calculated by the game client (running on your PC and usually unaffected by the server load, and apparently calculated with real time) and the recharge rate calculated by the server, which is apparently calculated in server ticks.
Suggestions? The only thing I've seen that works is to run the BAF with 16 players instead of 24. It is much nicer, and if you have the right combination of players it can be just as successful. We did it with 16 on Champion and no prisoners escaped. Of course, being able to use your powers more than once a minute really helps.
I know I'm not the only one on this, but after running 3 or 4 BAF trials yesterday it is starting to get extremely annoying and I'd like to figure out a way around this.
Simple issue: during the prisoner escape phase of the BAF trial I always, and I do mean always, have power recharge issues. This is the lag issue we see when there is too much activity and your powers appear to recharge before they are actually available.
Does anyone have a solution on how to work around this problem? I'm willing to dial my graphic settings (which are currently on max ultra and run anything outside of the BAF trial just fine) down to Atari levels if that is what it will take to run the trial smoothly.
Any suggestions?
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)