Crab Mastermind Biuld


Breog

 

Posted

So heres my first attempt at biulding a AS, that should play a bit like a Mastermind. All 3 pets are Perma, along with Perma Hasten, Perma Serum, while still packing solid Def and Res. and SHOCKER!!... Presence pool. With all those uncontrollable pets + Crabs solid Res (40-50% all except psi), Def (35%ish S/L/E/N and 45% Range), and Hps (2162 with 32 hp/sec) seemed like I might have finaly found a character that Presence pool would have a purpose.

Also packs both +5% pet Def aura. Along with both Manuvers (dont know if pets have any innate Def). Puts pets just a smig below 32% Def.

Let me know what you think of the biuld

PS - Its purple light for a reason I hate Purples.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Malkiar Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Achilles-ResDeb%(31)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 2: Longfang -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(34)
Level 4: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(43)
Level 6: Boxing -- Acc-I(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(21)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(43)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(34)
Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(43)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(42)
Level 20: Tactical Training: Leadership -- EndRdx-I(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx(29), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Rcvry+(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Provoke -- Zinger-Dam%(A), Zinger-Acc/Rchg(33), Zinger-Taunt/Rchg/Rng(33), Zinger-Taunt(33)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(37)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(40)
Level 41: Web Envelope -- GravAnch-Hold%(A)
Level 44: Shatter Armor -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), EdctM'r-PetDef(50)
Level 49: Omega Maneuver -- HO:Nucle(A), Ragnrk-Dmg(50)
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7)
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 4.25% Defense(Melee)
  • 10% Defense
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 52% Enhancement(Accuracy)
  • 71.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 188.75 HP (17.62%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 11.9%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 10.25%
  • 11.5% (0.202 End/sec) Recovery
  • 98% (5.258 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 5% RunSpeed



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Main: Praetor Imperium Elec/SS/Mu

 

Posted

On second thought looking over my own biuld.. I might drop some slots from the Def Powers. Thier over Def slotted...


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Pretty nice build, I do prefer more aoe attacks like frag grenade and ball lightning, but I like the def of your build so its a nice change up. The only suggestion I would have would be if you got an extra slot pop it into suppression and stick another achiles heel in that for some more AOE res debuff.


Bots/Traps Guide for I19.5
RO Network

 

Posted

Doh, I loaded the wrong one. I had swapped Longfangs Achillies into the Suppression. As putting it in a multi target attack makes more sense.

I really wanted to put Frag and Assault in (leadership one) but unlike many biulds I do this one ended up being Power spot starve, opposed to the normal slot starve with extra power spots.

Can't win them all I guess.


Main: Praetor Imperium Elec/SS/Mu