End Recovery Vs. End Drain
I assume you are referring to your personal endurance recovery rate, and the rate you are consuming endurance. A build would help, but I can make some general suggestions.
Look at your attacks for your primary attack chain. Add their endurance costs and Aracanatime activation times. Divide the end cost by activation time to come up with end/s cost for your attacks and add that to your toggle cost shown in Mids'. That will give you an idea of if you will generate end faster than you use it or not.
General rule of thumb i like to go with is 2 end/sec after toggles.
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@Caucasiafro
Agreed. A net gain of +2 over toggle usage is enough... sort of... for most sets - as long as you have some endurance reduction (30 to 50% for most people. I run with 80%. It's still not enough.) in your attacks. Once you get enough recharge, though, that +2 goes away pretty damned quick.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I'll agree on the 2 end/sec net usually being good enough.
You always have to take into account your attacks and End crashes from hasten, or rage, etc. But 2 end/sec is a very good place to start.
Now I know what to aim for! Thank you for the simple answers. Much appreciated!!!!!
Trying to figure out what is a decent % in Mid's.
Usually I subtract the end recovery by the end drain, but I am not sure what sort of result that give me in-game or what number it should come out too.
Help?