Elec/WM needing help on my build


DeathHarvester

 

Posted

Usually I like messing around on mid's but for some reason this build is getting annoying to me trying to work some numbers out, perhaps it's because I haven't played an elec or even a wm tank before so really not sure what to expect or powers to go for. Seems that I'm going to want just about all the powers for both sets, is that going to be the case? On this type of build what should I be going for? What I would like is +rech., soft cap (or within 1 small luck) energy resis cap and as close to S/L resis cap as possible, as stated not knowing about EA I might be wanting all the wrong things. Here is a very quickly put together build that needs ALOT of help, but I figured it'll be better to post a bad build that atleast gives a starting point then no build at all. Thanks to all in advance that has anytype of help. suggestions, or comments.


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(3), Aegis-ResDam:50(3), Aegis-EndRdx/Rchg:50(5), Aegis-ResDam/Rchg:50(5)
Level 1: Bash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(29)
Level 2: Conductive Shield -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(7), ImpArm-ResDam/EndRdx:40(7)
Level 4: Jawbreaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Dam%:50(17)
Level 6: Static Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(9), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-ResDam:50(37), Aegis-EndRdx/Rchg:50(39)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(11)
Level 12: Energize -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(36), Dct'dW-Heal/EndRdx:50(36), Dct'dW-EndRdx/Rchg:50(37)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(15)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Clobber -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(34)
Level 22: Tough -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(23), ImpArm-ResDam/EndRdx:40(23)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25)
Level 26: Power Sink -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod:50(39), P'Shift-End%:50(40)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Rchg:50(45), Sciroc-Dam%:50(45)
Level 30: Build Up -- GSFC-ToHit/Rchg:50(A)
Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 35: Shatter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
Level 38: Crowd Control -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-%Dam:50(40), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
Level 44: Taunt -- Zinger-Dam%:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(9)



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Posted

Your primary/secondary power picks are fine, IMO, Pulverize is probably the most skippable WM attack. However, although Maneuvers is a good choice for defense, I wouldn't recommend Tactics or Assault; the benefit is too small for tanks given the end cost of running them.

You also might want to consider going for S/L/E/NE typed defense rather than positional. It's hard enough to get defense to 32% or 45% on a set like ELA that has no native defense, but with positional you need to work on 3 types rather than two if you go for S/L/E/NE defense.

I was surprised to see how underslotted Conductive Shield and Tough are given that you said in your intro that you want your resistances as high as possible. I'd add another slot to each of those and try to get as close to 56% enhancement as possible.

Also, I'd be concerned that you have three attacks, including Lightning Field, which is a very high-end toggle, slotted with full Oblit sets. I know ELA has good end recovery, but Oblit has very little end reduction so you might want to re-think that.

Oh, and you don't want to put the PF +End in Power Sink since you'll only get the benefit of it when Power Surge is up. Put it in Stamina instead.

Here's what your build would look like with typed rather than positional defense. The Kinetic Combat sets will be pricey, but the most of the other things I added are pretty reasonable. I dropped Assault and Tactics and picked up SJ and Power Surge, though a couple of epic attacks would be a good choice too. If you do go with attacks and need more slots, the Gaussian's set in Build Up can go since it only gives a 1.25% typed defense bonus and without it you'll still be a little above 32% S/L/E/NE defense.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(11)
Level 12: Energize -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(36), Dct'dW-Heal/EndRdx:50(36), Dct'dW-EndRdx/Rchg:50(37)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(15)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Clobber -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25)
Level 26: Power Sink -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-EndMod:50(39)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Rchg:50(45)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 32: Power Surge -- RechRdx-I:50(A)
Level 35: Shatter -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(45), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 38: Crowd Control -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(40), M'Strk-Dmg/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 41: Lightning Field -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42), M'Strk-Dmg/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(48)
Level 44: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(46), Mocking-Taunt/Rchg/Rng:50(48), Mocking-Acc/Rchg:50(50), Mocking-Taunt/Rng:50(50), Mocking-Rchg:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Super Jump -- Jump-I:50(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(9), P'Shift-End%:50(40)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 19.25% Defense(Smashing)
  • 19.25% Defense(Lethal)
  • 8.938% Defense(Fire)
  • 8.938% Defense(Cold)
  • 18.63% Defense(Energy)
  • 18.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 12.69% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 7.2% Max End
  • 16% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • MezResist(Sleep) 3.3%
  • MezResist(Terrorized) 2.2%
  • 5% (0.084 End/sec) Recovery
  • 50% (3.912 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012