Feedback requested on fire/kin build


Dark_Tower

 

Posted

Hello all, I'd appreciate some feedback on my fire/kin build. Is there anything that I should obviously be doing differently? I know it's not the cheapest build, but the purples and PVP IOs I have are not extremely expensive. I'm guessing about 1.5 - 2.5 billion including the LotG recharges and the Kinetic Combat sets.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Saveur du Mois: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Gladiator's Net - Accuracy/Hold
  • (5) Gladiator's Net - Accuracy/Recharge
  • (9) Gladiator's Net - Recharge/Hold
  • (9) Gladiator's Net - Endurance/Recharge/Hold
  • (11) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Healing
  • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (17) Touch of the Nictus - Healing
  • (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Fire Cages
  • (A) Gravitational Anchor - Chance for Hold
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (7) Gravitational Anchor - Immobilize
  • (29) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (31) Gravitational Anchor - Accuracy/Recharge
  • (31) Positron's Blast - Chance of Damage(Energy)
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (34) Armageddon - Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Chance for Energy Damage
Level 10: Siphon Speed
  • (A) Accuracy IO
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Endurance/Stun
  • (13) Stupefy - Accuracy/Endurance
  • (15) Stupefy - Stun/Range
  • (15) Stupefy - Accuracy/Stun/Recharge
  • (48) Recharge Reduction IO
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Increase Density
  • (A) Steadfast Protection - Knockback Protection
Level 18: Cinders
  • (A) Gladiator's Net - Accuracy/Hold
  • (19) Gladiator's Net - Accuracy/Recharge
  • (19) Gladiator's Net - Recharge/Hold
  • (21) Gladiator's Net - Endurance/Recharge/Hold
  • (21) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 20: Speed Boost
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Resistance/Endurance
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Super Speed
  • (A) Celerity - +Stealth
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Soulbound Allegiance - Chance for Build Up
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Lockdown - Recharge/Hold
  • (46) Lockdown - Endurance/Recharge/Hold
Level 47: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Endurance/Recharge
Level 49: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
  • (43) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 8.55% Max End
  • 3% Enhancement(Stun)
  • 5% Enhancement(Held)
  • 78.75% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 60% Enhancement(Accuracy)
  • 5% FlySpeed
  • 114.45 HP (11.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 16% (0.267 End/sec) Recovery
  • 90% (3.821 HP/sec) Regeneration
  • 4.095% Resistance(Fire)
  • 4.095% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Gladiator's Net
(Char)
  • 2.5% Enhancement(Held)
  • Status Resistance 5%
  • 2.25% Max End
  • 7.5% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
  • 19.08 HP (1.876%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Gravitational Anchor
(Fire Cages)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Armageddon
(Hot Feet)
  • 4% (0.067 End/sec) Recovery
Scirocco's Dervish
(Hot Feet)
  • 10% (0.425 HP/sec) Regeneration
Eradication
(Hot Feet)
  • 1.8% Max End
Stupefy
(Flashfire)
  • 2.5% (0.042 End/sec) Recovery
  • 19.08 HP (1.876%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.501%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Steadfast Protection
(Increase Density)
  • Knockback (Mag -4), Knockup (Mag -4)
Gladiator's Net
(Cinders)
  • 2.5% Enhancement(Held)
  • Status Resistance 5%
  • 2.25% Max End
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Speed Boost)
  • Knockback (Mag -4), Knockup (Mag -4)
Steadfast Protection
(Tough)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Fire Imps)
  • 16% (0.679 HP/sec) Regeneration
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Transference)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Fissure)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.501%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Lockdown
(Seismic Smash)
  • 3% DamageBuff(All)
Numina's Convalescence
(Earth's Embrace)
  • 12% (0.51 HP/sec) Regeneration
Luck of the Gambler
(Rock Armor)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

I don’t see anything really wrong with it, other than the fact that I’ve never been much of a PvP IO fan outside of PvP, they cost too much for what you get unless you PvP.

Just a few questions/thoughts.

In Fire Cages why did you go with a full set of Gravitational Anchors rather than say a set of Ragnarok? With the kind of damage we’re pulling down with Fulcrum Shift nothing last long enough to break our immobilizations anyway so more damage right of the bat seems good. I’m slotted 5 Ragnaroks + the chance to hold Gravitational Anchor.

For Flash Fire I would slot the Absolute Amazement set rather than Stupefy and for Hot feet I would slot a full set of Multi Strikes, you’ll get better end reduction, better damage and better accuracy and I think better set bonuses.

Here’s my live build right now:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Horo: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), Dmg-I(5), BasGaze-Acc/Rchg(23), BasGaze-Acc/Hold(39)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Mrcl-Heal(34), Mrcl-Rcvry+(46)
Level 2: Fire Cages -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(3), Ragnrk-Acc/Dmg/Rchg(5), GravAnch-Hold%(17), Ragnrk-Acc/Rchg(27), Ragnrk-Knock%(46)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(40)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(36)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), Ksmt-ToHit+(37)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-%Hold(21), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27)
Level 20: Speed Boost -- P'Shift-End%(A)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(23), S'fstPrt-ResDam/Def+(48)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37), DefBuff-I(48)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 30: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- Heal-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)



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Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006