Def or Corr?
In general, the defender will be safer. Better forcefield, better debuffs, unless the summoned entities are using other values. That said, AR has less debuffage in it, so it looks better in corruptor hands. Scourging full auto....mmmm....
The biggest thing you'll notice early on is that a defender will have all trap toys by 32, but full auto at 38. Other way around for a Corr. The things are VERY close. Defender is more tricksy with the traps, corrs do better damage-especially versus 'hard' targets, where the scourge area is a larger timeframe than usual.
It's your call. The defender will be survivable very quickly, the corr will start killing things earlier. Past that, it's shades of grey in offense/defense.
Corruptor always and twice on tuesday. Corruptors do more damage and get comparable buffs. Scourge is great if you have any DOT powers and I can only imagine it is awesome on AR's final power. As a brief aside, I am not actually sure that AR/traps is the best paring, the reason being lots of cones in AR and traps needs to be up close to work. Sure you can setup and pull to you but if you play that way have fun soloing because no team will put up with that playstyle for long.
The only thing defenders have on corruptors is higher defense numbers in the defensive powers (and were talking 1-4% before enhancement) and in debuffs. Also the defender board has been around a long time and most those players dont want to admit their darling 50s are rendered obsolete by corruptors.
It comes down to what is more important to you offense or defense. Its very similar to the comparison between scrappers and tankers (wish I could take credit for this analogy but some genius already pointed it out on the boards). Tankers will live a very long time and are almost impossible to kill...but they do horrible damage just like defenders do (ka-ching two at once I deserve extra internet points for that one). If you are at all an aggressive player you want to go corruptor.
A perfect example is Traps, defender afficionado's will tell you FFG is much better and you get it earlier on a defender, but if you have more offense you dont need as much defense to survive you eliminate the opposition (and gee if only this game had a method for me to increase my defense). Now go ahead and take a look at the damage the trip mine does on the startup screen as a corruptor and compare it to the value the defender gets. If I remember right its 124 to 194 at level 50 unenhanced, I will take the higher damage in this game everyday. It's an important point that many people gloss over, buffs/debuffs are great but offense carries the day in almost every scenario in the game. So choose the AT with offense as a primary and defense as a secondary.
Yes a defender can get higher defense numbers easier but guess what your corruptor can too (sure it will cost a ton in IO's but the option is available). It really comes down to what you want at the end of the day and how you play. You like defense, support and watching other people kill stuff make a defender/tanker, you want to get in there and make some bodies drop then you want a corruptor/scrapper.
Just my 0.02 unless you happen to be a defender troll...then you got me and I am coming to your house burning it down and watching all the beautiful orange numbers scream SCOURGE!!!!!!
Corruptor always and twice on tuesday. Corruptors do more damage and get comparable buffs. Scourge is great if you have any DOT powers and I can only imagine it is awesome on AR's final power. As a brief aside, I am not actually sure that AR/traps is the best paring, the reason being lots of cones in AR and traps needs to be up close to work. Sure you can setup and pull to you but if you play that way have fun soloing because no team will put up with that playstyle for long.
The only thing defenders have on corruptors is higher defense numbers in the defensive powers (and were talking 1-4% before enhancement) and in debuffs. Also the defender board has been around a long time and most those players dont want to admit their darling 50s are rendered obsolete by corruptors. It comes down to what is more important to you offense or defense. Its very similar to the comparison between scrappers and tankers (wish I could take credit for this analogy but some genius already pointed it out on the boards). Tankers will live a very long time and are almost impossible to kill...but they do horrible damage just like defenders do (ka-ching two at once I deserve extra internet points for that one). If you are at all an aggressive player you want to go corruptor. A perfect example is Traps, defender afficionado's will tell you FFG is much better and you get it earlier on a defender, but if you have more offense you dont need as much defense to survive you eliminate the opposition (and gee if only this game had a method for me to increase my defense). Now go ahead and take a look at the damage the trip mine does on the startup screen as a corruptor and compare it to the value the defender gets. If I remember right its 124 to 194 at level 50 unenhanced, I will take the higher damage in this game everyday. It's an important point that many people gloss over, buffs/debuffs are great but offense carries the day in almost every scenario in the game. So choose the AT with offense as a primary and defense as a secondary. Yes a defender can get higher defense numbers easier but guess what your corruptor can too (sure it will cost a ton in IO's but the option is available). It really comes down to what you want at the end of the day and how you play. You like defense, support and watching other people kill stuff make a defender/tanker, you want to get in there and make some bodies drop then you want a corruptor/scrapper. Just my 0.02 unless you happen to be a defender troll...then you got me and I am coming to your house burning it down and watching all the beautiful orange numbers scream SCOURGE!!!!!! |
Come to my house and burn it down. I have a place in my back yard for you!
@MARTy McFly
That last bit was supposed to be funny, I guess I needed to put emotes or something on there. Not sure what you want to hear, this is the corruptor forums and I am not about to say one of my favorite AT's is weaker than an AT I cannot stand to play. I thought I did a fairly decent job of explaining why I though corruptors are superior AT. Daring to express my opinion is clearly allowed for in the constitution, I certainly hope you would concede that point if nothing else?
Yes vigilance helps defenders but I don't think its a big enough advantage to tip the balance to defenders over corruptors. As the team size increases the endurance cost goes down....but so does the damage. That's a trade off that I don't think is worth it. If you would care to elucidate on vigilance feel free, I am assuming the original poster understands the inherents of the two AT's.
So now I will respond to the obvious troll comment in your brief response. In all seriousness, I don't think you could have insulted me more than by calling me a Republican (so I guess you get bonus internet points). I am a free thinking human who can make up my own mind on political issues and don't need or want the talking heads at Fox News or the Republican party to tell me how to think and vote.
I am not a fan of either political party as they both represent entrenched interests before you, or I get any input into the political process. I try to evaluate the candidates and the proposals on the ballot individually, but if I still can't make up my mind I will generally pick the lesser of two evils and vote democrat.
depends what you want to do.
If you want to be mostly team support/buff/debuff, then the defender will feel "right", it will never have end issues, and will be marginally more survivable due to higher def numbers.
If you want to be a hybrid... not quite defender/team support, not quite blaster, then the corr will play like you want. depending on your playstyle you'll probably find the corr faster in solo play...
Side note: AR's final power, Full Auto, doesn't seem to scourge unless it does so on the initial hit. So it doesn't get much benefit from it.
Ignite, on the other hand, is amazing on a Corr.
I was curious about ignite, does it work well in tandem with caltrops or would sleet/freezing rain be a better combo with it?
In my head I see it like the old burn, awesome damage but a big fear component. Is that how it acts?
If full auto does not scourge often thats a dissapointment. What kind of aoe attack chain do AR toons run late game because I am not fond of buckshot, Grenade combo. I was kind of hoping flamethrower, fullauto, buckshot with ignite would be my aoe and I could drop the grenad (M30 is the name?) late game. How viable is this?
Starting a new toon, and I was wondering what are the pros and cons of a Trap/AR Defender versus an AR/Trap corruptor. The obvious ones are; Corruptors get more damage, Defenders get more debuff/buff. Does the defenders pros outweigh more damage? Or is that just player preference?