Rate/Tweak my fire/rad build (before I spend the last billion infl)


Local_Man

 

Posted

Okay well long time being out and coming back for I20.

Running my fire/rad through the incarnate stuff and one rare into each the ageless destiny (going for the perma version so reducing my focus on recovery bonus's... and wow EMP then Ageless is so so nice) and the reactive interface (things just melt.. nuff said). Gonna get spiritual core to increase the stuns so I put more focus on healing than I had before to get the most out of it.

Have all but 2 of the pieces for this build now.. but before I burn a respec to pull out some stuff was gonna go for feedback on this build. Heavy recharge focus (I like the area holds/stuns can ya tell) with a 30.5 ranged defence (and 45 psi!) as a secondary focus. I find (especially with reactive) ring of fire works well as my only single target attack with it's procs.

Well without furthur ado ... whatcha think?


Hero Plan by Mids' Hero Designer 1.93
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Djunn refinished: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- BasGaze-Rchg/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/Hold:30(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-EndRdx/Rchg:30(5), Dct'dW-Heal/Rchg:30(15), Dct'dW-Heal:30(23), Dct'dW-Heal/EndRdx/Rchg:30(25)
Level 2: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(7), DarkWD-ToHitDeb/EndRdx:50(7), DarkWD-ToHitDeb/Rchg:50(9), Achilles-ResDeb%:20(43)
Level 4: Fire Cages -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(9), GravAnch-Acc/Rchg:50(11), GravAnch-Acc/Immob/Rchg:50(11), GravAnch-Immob/Rchg:50(13)
Level 6: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(23)
Level 8: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), LkGmblr-Rchg+:50(43)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(17)
Level 12: Flashfire -- Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(17), Amaze-Stun/Rchg:50(19), Amaze-Acc/Stun/Rchg:50(19), Amaze-Acc/Rchg:50(21)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(46)
Level 16: Hot Feet -- TmpRdns-Dmg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(25), M'Strk-Dmg/EndRdx:50(27), Sciroc-Dmg/EndRdx:50(27), EndRdx-I:50(29), Armgdn-Dam%:50(29)
Level 18: Hasten -- RechRdx-I:50(A)
Level 20: Cinders -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(31), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(33)
Level 22: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow:50(A)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
Level 26: Stealth -- LkGmblr-Rchg+:50(A)
Level 28: Choking Cloud -- EoCur-EndRdx/Hold:50(A), G'Wdw-EndRdx/Hold:50(34), BasGaze-EndRdx/Rchg/Hold:30(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(34), Lock-EndRdx/Rchg/Hold:50(36), Lock-%Hold:50(36)
Level 30: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 32: Fire Imps -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg/Rchg:50(37), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg:50(37), ExRmnt-Acc/Rchg:50(39)
Level 35: Ring of Fire -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Dmg/EndRdx:50(40), GJ-Dam%:50(40), Apoc-Dam%:50(40)
Level 38: EM Pulse -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Hold:30(42)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-EndRdx/Rchg:50(50)
Level 44: World of Confusion -- CoPers-Conf/EndRdx:50(A), CoPers-Conf%:50(45), CoPers-Acc/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Conf/Rchg:50(46), CoPers-Conf:50(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg:50(50), Posi-Dam%:50(50)
Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- KntkC'bat-Knock%:35(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13)
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 18.31% Defense(Energy)
  • 18.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 118.75% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 67% Enhancement(Accuracy)
  • 5% FlySpeed
  • 49.6 HP (4.877%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 30% (0.501 End/sec) Recovery
  • 30% (1.274 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 21.34% Resistance(Fire)
  • 21.34% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed



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Posted

double post in lag.. my bad


 

Posted

Personally, I'd slot Stamina with perf shifter end mod, perf shifter proc, and an end mod. I'd also slot AM for recharge and end mod. With the levels of global recharge that you have, I'd get perma hasten and perma AM. Fire/Rad uses a lot of end. Mine has perma AM, stamina 4 sloteed (including the perf shifter proc), miracle +end proc, numina +end proc and I still took the cardiac alpha slot for more end.

Otherwise ought to work. I did not go for as many LotG +recharge, nor the defense you have. But I have a similarish build otherwise.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

Three slot Stamina at least. Just for straight up End Mod. The +end proc is a relatively small bonus iirc.

Char and Cinders should both have the Lockdown Chance for Hold proc.

I'd also AM for recharge, not End Mod.

Three slot Hasten for Recharge. Ditto for IW. Both are tough to get perma, and you want both perma. Especially IW.

This thread has some other Frad builds, including mine.
http://boards.cityofheroes.com/showthread.php?t=246756


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
Three slot Stamina at least. Just for straight up End Mod. The +end proc is a relatively small bonus iirc.

Char and Cinders should both have the Lockdown Chance for Hold proc.

I'd also AM for recharge, not End Mod.

Three slot Hasten for Recharge. Ditto for IW. Both are tough to get perma, and you want both perma. Especially IW.

This thread has some other Frad builds, including mine.
http://boards.cityofheroes.com/showthread.php?t=246756
Agree that Stamina needs full slotting, or minimum of 2 EndMod and the proc. Fire/Rad is usually starved for endurance, so more is good.

Disagree on using the Lockdown proc in Char, and it probably isn't worth the slot in Cinders, either. Char and Cinders will hold minions and lieutenants on their own, so that proc only has any effect on bosses. (It will show the tesla cage animation showing that it hit, but stacked mag on an already-held foe is worthless.) On bosses, the power has a 20% chance for an extra mag that will hold bosses, so the 15% chance to Hold proc only will have any effect on the 80% of bosses who are missed. In the grand scheme, that proc ends up only affecting 2-3% of all foes. In Char, you could slot Damage which would cause Damage to every foe hit. Use the slot somewhere else instead of putting the proc in Cinders -- I would probably replace the Hold in Cinders with the Unbreakable Constraint Chance for Damage proc . . . . The purple procs hit quite often. (I used the 4 of the purple hold set in Choking Cloud, since it gets used a lot more than Cinders, but I gave up that nice 10% recharge so I could slot a common EndRdx and the Lockdown proc.)

I do like the Lockdown proc in Choking Cloud due to the unique mechanics of how that power works.

Agree that AM needs to be slotted for Recharge first, then Endmod. 6-slot it with Efficacy Adapter if you have enough slots and enough global recharge to make it perma, but it needs Recharge first. Also, Hasten needs at least 2 Recharge if perma, otherwise 3. Same with IW.

Ling Rad should have a single Accuracy in it if you have enough global Recharge -- it must hit AVs, so that added accuracy can be important.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks for the responses and ideas. Does Mids tell the truth when it says recharge times on things? The way things are slotting with hasten and AM up AM hasten and Indom will are all perma by at least a second each.. not factoring in the minimum of 10% recharge I'll have from the ageless destiny I'm choosing.

Removed some of my recovery IO's from AM and stamina due to the MINIMUM 100% recovery bonus I'll get out of ageless which will be perma. Check out the mids build and see if I missed anything.. by the looks of it when I added the extra recharge didn't need the extra slots in IW,hasten, and AM but I could be wrong.

thanks

On slotting cinders etc... I find doing tips alot of the time I have 2 or more spawns aggro'd at the same time.. I love having perma stun up but having both aoe holds avail as backups... especially with the ageless proc as I don't even notice my end dip after emp'ing if I throw out ageless after (the +recharge prob helps alot has anyone done the math to see how much it averages out to?) Nothing better than a good cinders on top of choking cloud also... rarely have anything less active and it seems to activate a lot faster than the stun).