Stone/DA build or advice?


Amir

 

Posted

Been scanning the forums for any info on this combination and haven't really found anything. Maybe my search style isn't any good. Anyone have a build or advice for making this combo?

Thanks


Iron Crane - Inv/SS Tanker (Champion)
Fox Die - EM/Nin Stalker (Infinity)
Azure Hunter - Arc/Ene Blaster (Infinity)
@tyxavier

"Consider the unparalleled advantage, of a natural disaster thats impossible to manage."

 

Posted

i'm only lvl 10, but it's going to be a end hog. I run at -1/3x, so I get lots of insps, which I use. I like to use the insp. combing feature to make geeens and blue when I need them. I like it... Heavy hitting attacks, so I kill lts in the group, then pick off the rest.


 

Posted

Try searching for Dark Armor threads. The melee sets are fairly easy to exchange while retaining the set bonuses.


 

Posted

I actually have one of these at 50. As Moonlight said, it is an end hog at early levels, but it doesnt have to be. My original build was based on recharge and end and I could use attack after attack with no problem. If you want to see that build, I can find it...but I literally had to use Dark Regen ALL the time. I changed the buils to melee defense bonuses and end (some lotg +rch's). My build is almost done, but even with the defense bonuses, mitigation is important. Fault, Tremor, and CoF with the defense are super helpful. I did not put in Death Shroud as it got me killed often, but I would still suggest to get it if you could (more dmg is always a good thing). Taunt is in the build too just for those moments when a squishy in the distance needs a little help (and for the melee def). I have cardiac incarnate and energy mastery for the end and I find I did need them. Ghost Widow's pool with DN could be useful for the -tohit, -dmg to mobs (not my style for a brute). Please know that /DA is still a squishy armor so take advantage of the mitigation, you will live longer:

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Posted

Here is the build that I'm leaning toward. I havent decided on which incarnate path to take, I'm still trying to see how end management is. I'm only level 41 now, but with 2 Perf Shifters +end, its gotten much better. I'm sure the 3rd one with help even more.

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Nile: Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(37)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(34), Erad-%Dam(42), Sciroc-Dam%(45), Oblit-%Dam(46)
Level 6: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 8: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(19)
Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 12: Fault -- FrcFbk-Rechg%(A), Stpfy-Acc/Stun/Rchg(39), Rope-Acc/Stun/Rchg(39), Stpfy-EndRdx/Stun(39), Rope-EndRdx/Stun(40)
Level 14: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(25), Theft-Acc/EndRdx/Heal(27), Numna-EndRdx/Rchg(27), Numna-Heal/EndRdx/Rchg(29)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Taunt -- RechRdx-I(A)
Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(37), LkGmblr-Rchg+(37), Ksmt-ToHit+(50)
Level 24: Cloak of Darkness -- HO:Enzym(A), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 28: Cloak of Fear -- Abys-EndRdx/Fear(A), Abys-Acc/Rchg(46), Abys-Acc/EndRdx(48), Abys-Acc/Fear/Rchg(50), Abys-Dam%(50)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 32: Tremor -- FrcFbk-Rechg%(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Erad-Dmg(36), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Oppressive Gloom -- Rope-Acc/Stun(A), HO:Endo(45), Dsrnt-I(46)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Weave -- HO:Enzym(A), LkGmblr-Rchg+(48), LkGmblr-Def(48)
Level 49: Super Jump -- Jump-I(A)
Level 0: Demonic Aura
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34)



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Iron Crane - Inv/SS Tanker (Champion)
Fox Die - EM/Nin Stalker (Infinity)
Azure Hunter - Arc/Ene Blaster (Infinity)
@tyxavier

"Consider the unparalleled advantage, of a natural disaster thats impossible to manage."