Anyone try Rebirth yet?
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Yep, there's a reason none of my characters are using the Reactive interface buff, and why I'm getting stuff like Clarion Radial instead of spamming Barrier. If everyone chooses the same buff, or hits them all at the same time, then stacking them yields limited returns.
The true power of these incarnate abilities is in their flexibility, their ability to be combined and in people coordinating them effectively.
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.. That said, Rebirth radial is epic, and more people having gigantic versions of RA can only be a good thing (as long as they stagger them). I'll leave the +hp to accolades, IOs, and the cold def/corrs with Frostworks.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
The true power of these incarnate abilities is in their flexibility, their ability to be combined and in people coordinating them effectively. A coordinated team rocking the proper proportions of Rebirth, Barrier and Ageless with both branches to boot is positively nasty.
The same goes for Interface abilities. Everyone going Reactive or Diamagnetic is inferior to having a proper mix.
We don't have any content that requires that much planning and coordination of Incarnate abilities yet, but I wouldn't be surprised if future content does.
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