Anyone try Rebirth yet?


Arbegla

 

Posted

Quote:
Originally Posted by Hopeling View Post
The Radial lets many characters cap their regeneration during the initial burst. Regeneration is normally a LOT harder to cap than hit points, yet even a Blaster (who have the least room between their base HP and their AT cap) needs a few hit points from accolades/sets for Core to cap their health for even the first 10 seconds. It's just severely worthless compared to the benefit of the Radial path.
To be fair, I don't think people are looking at things from a bigger picture perspective. Sure the Radial path might be best for you, the individual, but in a team/league situation, you get far more bang for your buck mixing things up. If two people are using Radial, you'll likely get more with the third person equipping Core. By the same token, I hear people debating Barrier vs Rebirth when the fact of the matter is having both increased Regen and insane Resistance and Defense is better than one or the other.

The true power of these incarnate abilities is in their flexibility, their ability to be combined and in people coordinating them effectively. A coordinated team rocking the proper proportions of Rebirth, Barrier and Ageless with both branches to boot is positively nasty.

The same goes for Interface abilities. Everyone going Reactive or Diamagnetic is inferior to having a proper mix.

We don't have any content that requires that much planning and coordination of Incarnate abilities yet, but I wouldn't be surprised if future content does.



.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post

The true power of these incarnate abilities is in their flexibility, their ability to be combined and in people coordinating them effectively.
Bingo.


Juzam
Tanker aficionado
Lead me, follow me, or get out of my way.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
The true power of these incarnate abilities is in their flexibility, their ability to be combined and in people coordinating them effectively.
Yep, there's a reason none of my characters are using the Reactive interface buff, and why I'm getting stuff like Clarion Radial instead of spamming Barrier. If everyone chooses the same buff, or hits them all at the same time, then stacking them yields limited returns.

.. That said, Rebirth radial is epic, and more people having gigantic versions of RA can only be a good thing (as long as they stagger them). I'll leave the +hp to accolades, IOs, and the cold def/corrs with Frostworks.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.