MA/SD Cheapish & Cheerfulish


SlyGuyMcFly

 

Posted

Already up to Lv12 and I'm loving the combo; below is my planned build. I've tried to make it as good as I can without spending a fortune, gimping myself or taking a bunch of powers I'm never going to use.

So, the question is, is it any good?

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

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Wonder Nun: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(7)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: True Grit -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(21)
Level 8: Crane Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(23), ExStrk-Dam%(25), C'ngImp-Dmg/EndRdx(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Crippling Axe Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(27), T'Death-Acc/Dmg(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31)
Level 20: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Dragon's Tail -- M'Strk-Dmg/EndRdx(A), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(39)
Level 28: Grant Cover -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39)
Level 30: Boxing -- Acc-I(A)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(45)
Level 38: One with the Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Warriors Challenge -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(11), Heal-I(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15)


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Posted

I'll be blunt: Not that cheap, very much not cheerful:

-Low ranged def.
-No Steadfast Res/Def. If building defense-based toons had a cardinal sin, this would be it.
-Underslotted Storm Kick and Cobra Strike. These are bread-and-butter attacks, they want to be 6-slotted.
-No health enhancement in True Grit. You're missing out on a lot of health, there.
-3-slotted health. If you'd put the Numi/Miracle uniques in there, it'd be gravy. 3 Common Heal IOs? Not so much.
-OwtS is way overslotted. It's recharge cannot be enhanced in any way, so it's best left with a single Res IO. Two, tops.
-The defense from Phalanx Fighting cannot be enhanced, no point putting any slots in it.

I could go on, but... yeah.

'Course, I'm not going to rag on your build without offering an alternative, so here:

http://www.cohplanner.com/mids/downl...30FE0140ABE50B

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Same powers, similar slotting, about the same cost. It may look pricier, but those Kin. Combat triples ain't cheap, and mine uses a LotG +rech less (although I'd suggest replacing all the LotG: def/rech with +rech if you decide to stick with the toon). In a pinch, the Numina unique can go, the Miracle can too if the pinch is bad, and of course the LotG in Phalanx can as well.

I put this build together in a bit of a hurry, so there'll be room for improvement. If you want to reduce costs, another idea would be to swap out the LotG sets for Gift of the Ancients. Cheaper, and will help a lot with endurance issues. Actually, that might be the first thing I'd do if I wanted to cheapen the build.


 

Posted

Much appreciated; I'm not really a scrapper person and haven't built a Shield Tank yet so a lot of things passed me by (Like Phalanx being unenhanceable).

I'll have a look through and see what I can do to improve things.


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