DP/?? or ??/Kin


Galaxia

 

Posted

So i was thinking i'd quite like to be a dual pistoleer and was thinking of pairing it with kinetics. Any thoughts on this as a pairing for both solo and team usage?

If not /Kin, what goes well with DP.

I was thinking /Kin because it comes with some nice damage buffs, recharge buff, heal and big End recovery move all without any annoying toggles.

Never played DP, it looks pretty but does it perform? I do worry a bit about the highly resisted lethal damage, but swap ammo helps? And the dmg buff from Kin should also help... right?

Any thoughts appreciated.


 

Posted

I think DP ends up being sort of middle-of-the-road when compared to the rest of the primaries. It has been one of my favorites to level up but keep in mind that I also like Elec/ too *wink* *wink*

I took a dp/kin to mid 20's before moving on to another alt and it worked well. I didn't have any problems soloing. /kin isn't known or its great mitigation while leveling so be sure to take Supressive Fire (DP's Hold). Team-wise, well...everyone loves a /kin with SB but I did feel like I was adding to the team.

I've also paired it with /Rad, /Dark, but my favorite so far is /Traps. I like to jump into the middle of the mob spawn and throw out Hail of Bullets with wild abandon. /Traps has great defense and debuffing with lots of tricks which keeps my alt-itis in check.

/Kin wants to put you into Melee range and DP works great from there too. It only has the one cone, Empty Clips, which some have argued has questionable use. I reccommend it though for some extra AoE power. It will also take a Achilles proc which helps.

As far as the different ammo types go, I didn't use any of the special types soloing at first because the random knockback was a great help. Once I started to develop a little, I switched to the Fire ammo and never looked back.

The only issue I really have with DP is that some of the animations seem to take a while. It could just be me but you do get locked into an animation while waiting for the power to kick in. That doesn't sit well with a kinetic's frenzy-like pace. I'm not sure how big of an issue that is in the higher levels.

Overall, it's a fun and flashy set. It's not the best but each power has a use and I was always excited to get the next level's power and that can't be said for a lot of other primary sets.


 

Posted

I have a DP/Kin that is my current favorite. He is lvl 50 +1 and is great fun to play. I have him spec'd out now where I can triple stack fulcrum shift and slow speed. I also added a nice ancillary hold that locks most AVs down. I will say that he struggled for quite some time through the 40s and I almost gave up on him. He just doesn't have that WOW damage that some of the other primaries have. Once I made 50 and coupled everything with the Spiritual Alpha he is a task force machine. I have created him as a TF toon where he works best in teams. And he does excel at that. Pair him up with a good tank and you can keep that tank alive through almost anything while doing fair damage and never running out of endurance. The problem is that you cannot do the extra damage to either solo or even duo with said tank against most AVs. My toon as created is very much a team player.

I have a Fire/Kin that I am bringing up that is very promising. I also want to try this traps stuff everyone is talking about.