Endgame: DM/WP vs SM/SR


Pampl

 

Posted

I levelled a brute to 50 a dozen issues ago before taking a break, and I'd like to take a new character to 50 and beyond to see all the new content. I didn't originally want it to be another brute but I just can't stop playing as these lovable lugs I have two in particular I like, and I think I should pick one of them instead of splitting my time. One's a dark melee/willpower brute and the other is stone melee/super reflexes. The stone melee character has a much better concept, but the brute I leveled to 50 had a lame concept and was still a blast to play so that doesn't seem to matter much to me.
Questions:
-On the road to 50, which will level faster soloing and contribute more to pugs?
-Which will be better for endgame content?
-Which will require more inf to outfit while leveling? What kind of sets should I try to score for them, taking into account my very limited budget of maybe 100m?
-Which will require more inf to outfit in the endgame? How much farming would I have to do to get them a decent collection of enhancements?


 

Posted

Quote:
Originally Posted by Pampl View Post
I levelled a brute to 50 a dozen issues ago before taking a break, and I'd like to take a new character to 50 and beyond to see all the new content. I didn't originally want it to be another brute but I just can't stop playing as these lovable lugs I have two in particular I like, and I think I should pick one of them instead of splitting my time. One's a dark melee/willpower brute and the other is stone melee/super reflexes. The stone melee character has a much better concept, but the brute I leveled to 50 had a lame concept and was still a blast to play so that doesn't seem to matter much to me.
Questions:
-On the road to 50, which will level faster soloing and contribute more to pugs?
-Which will be better for endgame content?
-Which will require more inf to outfit while leveling? What kind of sets should I try to score for them, taking into account my very limited budget of maybe 100m?
-Which will require more inf to outfit in the endgame? How much farming would I have to do to get them a decent collection of enhancements?
1 - level faster solo dm/wp. Contribute more to PuGs SM/SR.
2 - SM/SR.
3. SM/SR. DM/WP is good to go on SOs while leveling.
4. DM/WP. Funny how that works: The DM/WP needs less inf leveling but in order to pursue a top end build /WP has to spend a lot more inf getting their defenses up than SR.

At the end of the day, though, they're both solid brutes to level. I would recommend whichever set has attack animation you like more. The rest of the differences are nitpicking and easily overcome by proper inspiration use.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Super Reflexes is easier to soft cap defenses, so it will be easier to add enough recharge to run a good attack chain. You can probably run the top attack chain for SM without using purple sets. With Willpower as your secondary, you will have to choose between survivability and DPS.


 

Posted

Thank you kindly for your help! I decided to go with SM for screen shaking action. I tried to set up a good lowish level (32) build that would be able to go to 50 without much trouble, here's the result:

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I think it will only cost ~100m, which should be pretty easy to get.. I already have nearly that much between my characters. The next few levels would be spent putting slots into the attacks and AoE defenses and maybe Aid Self, and picking up Quickness and Lucky. Hopefully there aren't any glaring problems.


 

Posted

Endurance looks like it might be an issue without any endurance reduction in your toggles. Don't stress too much on hitting the soft cap before 50. If you can get to 32.5% while leveling and just use small inspirations when you need them, you should be fine.


 

Posted

How's this look? I slotted the attacks and Aid Self earlier and got end rdx in all the toggles. I know combat jumping wasn't necessary, but I couldn't think of another power to take. After 32 I'd focus on slotting 5 Red Fortunes into all the defense powers.

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edit: fixed dumb mistake in slotting