How to run an iTrial


Acemace

 

Posted

Running an Incarnate Trial

Prep Work
Basic things you should be familiar with when organizing or putting together an Incarnate Trial Run:

  • The Incarnate Trial (iTrial) you intend on running.
  • The min/max amount of players needed for the iTrial.
  • A basic guide or idea of what the trial entails, and any strategies or helpful macros for running the iTrial.
  • How to use the League window & System.
  • How to use the Queue system

If you don't know which Trial you want to run, or you already do, it helps to search the forums for any guides or info currently out there on the iTrial. Make sure you understand it thoroughly as best you can (either with previous experience running it or an idea from reading about it.) Know what the key points are during the Trial and what is the best recommended strategy to handling those situations.

Putting Together Your League

This is as easy as putting together a team, only different. Say you've broadcast to the high heavens the iTrial you're running and you've gotten all the meatshields you need and they've gathered around and are panting in excitement to go. Simply invite them by using /li playername or clicking on them in the search window, or their toon, and selecting "Invite To League."

As you invite people to the league you'll see them get spread out across your league window as 6 separate teams. So if you invite 24 people you will see them in your league window spread out over 6 teams. This is where team management comes in.

Sure, you could leave them thinly spread over 6 teams, chuckling at the catastrophe they are sure to endure. Hey, grief is funny (from a distance)!However, like any sensible dictator, you need to manage your league:

How To Manage Your League Teams:
  • Open the League Window.
  • Select the player you want to move to another team with an available opening.
  • Drag and Drop the players name in the League window to the available opening on the team you wish to move them to.

Alternatively
  • Right-Click on the player you want to move to another team in the League Window.
  • In the drop down menu, select "Move to #."
  • The # is the team you wish to move the player to, provided there is space.
  • When you select that option the player will be moved to the team select.

Well, what if you want to swap two people between two teams? Easily done!

How to Swap Players Between Teams
  • Right-click on the player you want to swap with another player.
  • Choose "Select for Swap."
  • Right-click on the other player on another you team you wish to swap.
  • Choose "Swap With Previous Selection."

Voila. Leaguemates swapped.

Launching a Trial

Alright, so your league is ready, your teams are balanced (if you're into that sort of thing) and everyone has peed and is ready to go! What do you do now?

Launching an iTrial!
  • Make sure all of the people in your league are alive and well and are not AFK.
  • Click on LFG on the top of the Chat Window.
  • This will bring up the Queue/Turnstyle UI
  • Select the radio button next to the Trial or Trials you are interested in doing (if your League is open to whatever.)
  • Click Join Queue.
  • In a moment or so a window will pop up giving you the option of Join Event or some other red button with some sort of Cancel-related text on it. You and your leaguemates have 59 seconds to confirm.
  • Demand all of your leaguers hit Enter Event.
  • A smaller window will pop up informing you of how many people have hit "Enter Event," unfortunately not who hasn't. (QoL request!)
  • Once the timer is exhausted you will all magi-port into the Trial!

What To Do While The Train Is In Motion
  • The most essential thing for a League Leader/iTrial Leader to do is communicate. Even though you may have gone over in great detail the strategy your league will be using while running the iTrial, it is important each step of the way to remind people.
  • Make it clear which channel you will be communicating directions in (League, Request, Broadcast, etc.)
  • Encourage your league over any success - even the smallest ones. Hey, surviving an onslaught of Vicki's is nothing to dismiss.
  • If your well laid plans go astray - improvise. You know what your goal is, adjust on the fly, and encourage your league that anything is possible, so just shut up, quit crying doom, and frakking do what you tell them to do.

Things You Should Know
Things you ought to know:
  • Some people have crappy loading times. It will behoove you and your league and wait until everyone has zoned or assess if someone has DC'ed in the process.
  • When launching as a league, everyone needs to be in the same zone. The trial won't launch if everyone isn't in the same zone. So if 23 people are in Pocket D and one person is in RWZ - it won't launch.
  • Can't launch from inside of missions.
  • Sometimes teams can get mixed around upon entering - blame it on space/time continuum conundrums.
  • Make sure you have communicated beforehand how you will be giving directions, if any, and make sure everyone is on the same page.
  • Depending on the iTrial, assign roles if needed (collection duty, add duty, crazy suicide lady watcher, etc.) before you launch the Trial.


 

Posted

Sure, like you've run an itrial before.

Quote:
Make sure you have communicated beforehand how you will be giving directions, if any, and make sure everyone is on the same page.
I seem to recall this being a tad easier in another life 'somewhere' last year.


Nice guide VG, a must read for all meatpuppets. ;]






 

Posted

A trick that seems to be propagating around for league leaders: if the player is afk when you launch, they will be locked out when the timer expires. To try to prevent this, the league leader should do an AFK check by moving somewhere and asking everyone to rally to them before they launch the trial. Anyone who doesn't move is probably not there. You can wait for them, or if they take too long you can kick them and replace them.


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Posted

Thanks Arcana! Added a small note to check to make sure people aren't AFK before launching!


 

Posted

Very nice guide!

Very disturbing avatar!


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
[*]Sometimes teams can get mixed around upon entering - blame it on space/time continuum conundrums.
I believe (I was once briefly a team leader, not a league leader) there is a "lock teams" button that looks like a little padlock that team leaders and league leaders can see above the league window. I've seen league leaders ask that team leaders lock their teams, and it seems to prevent this.

One other suggestion I have is to ask before starting if anyone hasn't done the Trial before. It may save a lot of typing on your part if everyone is familiar with the Trial so you can give very brief directions (Team 1 acid, Team 2 grenades), and conversely it may save a lot of confusion or even a failed Trial if you give a lot more explanation when you have some newbies. I was on a failed BAF recently because most of the control power folks hadn't done it, and didn't know to stay in place and spam controls at the choke points, or even what the choke points were.