How to run an iTrial
Sure, like you've run an itrial before.
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I seem to recall this being a tad easier in another life 'somewhere' last year.Make sure you have communicated beforehand how you will be giving directions, if any, and make sure everyone is on the same page. |
Nice guide VG, a must read for all meatpuppets. ;]
A trick that seems to be propagating around for league leaders: if the player is afk when you launch, they will be locked out when the timer expires. To try to prevent this, the league leader should do an AFK check by moving somewhere and asking everyone to rally to them before they launch the trial. Anyone who doesn't move is probably not there. You can wait for them, or if they take too long you can kick them and replace them.
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Thanks Arcana! Added a small note to check to make sure people aren't AFK before launching!
Very nice guide!
Very disturbing avatar!
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I believe (I was once briefly a team leader, not a league leader) there is a "lock teams" button that looks like a little padlock that team leaders and league leaders can see above the league window. I've seen league leaders ask that team leaders lock their teams, and it seems to prevent this.
[*]Sometimes teams can get mixed around upon entering - blame it on space/time continuum conundrums.
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One other suggestion I have is to ask before starting if anyone hasn't done the Trial before. It may save a lot of typing on your part if everyone is familiar with the Trial so you can give very brief directions (Team 1 acid, Team 2 grenades), and conversely it may save a lot of confusion or even a failed Trial if you give a lot more explanation when you have some newbies. I was on a failed BAF recently because most of the control power folks hadn't done it, and didn't know to stay in place and spam controls at the choke points, or even what the choke points were.
Running an Incarnate Trial
Prep Work
Basic things you should be familiar with when organizing or putting together an Incarnate Trial Run:
If you don't know which Trial you want to run, or you already do, it helps to search the forums for any guides or info currently out there on the iTrial. Make sure you understand it thoroughly as best you can (either with previous experience running it or an idea from reading about it.) Know what the key points are during the Trial and what is the best recommended strategy to handling those situations.
Putting Together Your League
This is as easy as putting together a team, only different. Say you've broadcast to the high heavens the iTrial you're running and you've gotten all the meatshields you need and they've gathered around and are panting in excitement to go. Simply invite them by using /li playername or clicking on them in the search window, or their toon, and selecting "Invite To League."
As you invite people to the league you'll see them get spread out across your league window as 6 separate teams. So if you invite 24 people you will see them in your league window spread out over 6 teams. This is where team management comes in.
Sure, you could leave them thinly spread over 6 teams, chuckling at the catastrophe they are sure to endure. Hey, grief is funny (from a distance)!However, like any sensible dictator, you need to manage your league:
How To Manage Your League Teams:
Alternatively
Well, what if you want to swap two people between two teams? Easily done!
How to Swap Players Between Teams
Voila. Leaguemates swapped.
Launching a Trial
Alright, so your league is ready, your teams are balanced (if you're into that sort of thing) and everyone has peed and is ready to go! What do you do now?
Launching an iTrial!
What To Do While The Train Is In Motion
Things You Should Know
Things you ought to know: