Please Check my Thugs/Dark Build


Beef_Cake

 

Posted

So I'm really trying to fine-tune Agrat Bat Mahlaht my Thugs/Dark MM. Rather then ask for a build I thought I'd make a go at it and just see what can be changed around to be better. I team more then I solo and pet survivability is always a plus. Normally I don't go for defense builds on my MM's but I thought i'd try it out this time. I don't like to sacrifice too much of a good powers utility for set bonuses either.

So far the main critique I have with this build is heavy end usage and not that much recharge. I plan on going Musculature Alpha.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (7) Blood Mandate - Damage
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (9) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (11) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Siphon Insight - ToHit Debuff
  • (11) Siphon Insight - Accuracy/ToHit Debuff
  • (13) Siphon Insight - Accuracy/Recharge
  • (13) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (15) Siphon Insight - Accuracy/Endurance/Recharge
Level 6: Equip Thugs
  • (A) Endurance Reduction IO
Level 8: Hover
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (15) Winter's Gift - Slow Resistance (20%)
  • (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Boxing
  • (A) Empty
Level 12: Call Enforcer
  • (A) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
  • (19) HamiO:Nucleolus Exposure
  • (19) Touch of Lady Grey - Chance for Negative Damage
  • (21) HamiO:Cytoskeleton Exposure
  • (23) Achilles' Heel - Chance for Res Debuff
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 16: Shadow Fall
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
  • (29) Steadfast Protection - Resistance/+Def 3%
Level 18: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance/Endurance/Recharge
  • (25) Aegis - Resistance/Endurance
Level 20: Fearsome Stare
  • (A) Cloud Senses - ToHit Debuff
  • (33) Cloud Senses - Accuracy/ToHitDebuff
  • (33) Cloud Senses - Accuracy/Recharge
  • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (34) Cloud Senses - Accuracy/Endurance/Recharge
  • (34) Cloud Senses - Chance for Negative Energy Damage
Level 22: Howling Twilight
  • (A) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Recharge
  • (48) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Chance for ToHit Debuff
Level 24: Gang War
  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (31) Edict of the Master - Defense Bonus
  • (36) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (36) Sovereign Right - Resistance Bonus
Level 26: Call Bruiser
  • (A) HamiO:Nucleolus Exposure
  • (36) Soulbound Allegiance - Damage/Endurance
  • (37) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (37) Soulbound Allegiance - Damage
  • (37) Soulbound Allegiance - Chance for Build Up
  • (39) Explosive Strike - Chance for Smashing Damage
Level 28: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Upgrade Equipment
  • (A) Endurance Reduction IO
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (40) Cloud Senses - Accuracy/ToHitDebuff
  • (42) Cloud Senses - Accuracy/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (50) Cloud Senses - Chance for Negative Energy Damage
Level 41: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 44: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (48) Enfeebled Operation - Accuracy/Immobilize
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Power Boost
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (31) Endurance Modification IO
  • (34) Performance Shifter - Chance for +End


 

Posted

I soft-capped my Thugs/Dark to S/L. I'll see if I can post it later.


 

Posted

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(11), ExStrk-Dam%(15)
Level 1: Twilight Grasp -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-EndRdx/Rchg(23), Theft-+End%(43)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(15)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-ToHitDeb/EndRdx/Rchg(7), SipInsght-Acc/EndRdx/Rchg(7), SipInsght-Acc/Rchg(9), EndRdx-I(17)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Howling Twilight -- RzDz-Acc/Rchg(A), RzDz-Immob%(17), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46), RzDz-EndRdx/Stun(46)
Level 12: Call Enforcer -- HO:Nucle(A), Dmg-I(25), Dmg-I(29), DefDeb-I(29), LdyGrey-%Dam(40), Achilles-ResDeb%(45)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-EndRdx(33)
Level 18: Gang War -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(19), EdctM'r-PetDef(19), SvgnRt-PetResDam(21), RechRdx-I(21), RechRdx-I(23)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(40), P'Shift-End%(40)
Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-Acc/Rchg(34), DarkWD-Slow%(34)
Level 24: Combat Jumping -- DefBuff-I(A)
Level 26: Call Bruiser -- HO:Nucle(A), Dmg-I(27), Dmg-I(27), ExStrk-Dam%(43), EndRdx-I(48)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 30: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(37), Lock-%Hold(42)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Super Speed -- Clrty-Stlth(A)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Slow%(39), Nictus-%Dam(42), Heal-I(43)
Level 41: Assault -- EndRdx-I(A)
Level 44: Scorpion Shield -- DefBuff-I(A), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Immob/Rng(50), GravAnch-Hold%(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 0: LEGACY BUILD
Level 4: Ninja Run



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Posted

Here is my build, I know this isn't for the majority out there as I use PvP IOs in my build for KB Protection as well as obtaining more HP. I however did't go with softcapped defense, I went resist. The reason being, with capped resist, it lessons the incoming damage twice, once from my natural resist, and then bodyguard.

I plan on going with the following Incarnate Powers that will cover small holes I have in the build plus stack with my already exsisting powers:


Judgement Slot

  • Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
Interface Slot
  • Reactive Radial Flawless Interface: 25% -RES, 75% moderate fire DoT
Destiny Slot
  • Barrier Core Epiphany: +90% RES/DEF first 10s, 32.5% next 20s, 7.5% next 30s, 5% last 60s (120s total), 60ft radius

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Frankie the Fink: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:

Level 1: Call Thugs -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), S'bndAl-Build%(15), ExStrk-Dam%(15)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33), Theft-Acc/EndRdx/Rchg(34)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 4: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(5), DampS-ToHitDeb/Rchg/EndRdx(5), DampS-Rchg/EndRdx(34), DampS-ToHitDeb/EndRdx(34)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(9), SW-Def(37), SW-Def/EndRdx(40)
Level 10: Howling Twilight -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(11), Amaze-Stun/Rchg(11), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(25)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Cyto(23), HO:Cyto(23), Achilles-ResDeb%(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Shadow Fall -- GA-ResDam(A), GA-End/Res(17), GA-Res/Rech/End(17), S'fstPrt-ResDam/Def+(33)
Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(21), C'Arms-+Def(Pets)(43), ExRmnt-+Res(Pets)(45)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(31)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), SW-Def(36), SW-Def/EndRdx(37), SW-Def/EndRdx/Rchg(37)
Level 24: Assault -- EndRdx-I(A)
Level 26: Call Bruiser -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), ExStrk-Dam%(36), SvgnRt-PetResDam(36), EdctM'r-PetDef(46)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(29), GSFC-Rchg/EndRdx(29)
Level 30: Boxing -- Empty(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tough -- GA-ResDam(A), GA-End/Res(39), GA-Res/Rech/End(39)
Level 38: Dark Servant -- HO:Lyso(A), HO:Lyso(39), HO:Endo(40), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-EndRdx/Rchg(48)
Level 41: Charged Armor -- GA-ResDam(A), GA-End/Res(42), GA-Res/Rech/End(42)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Acc/Rchg(48)
Level 47: Weave -- LkGmblr-Rchg+(A), SW-Def(50), SW-Def/EndRdx(50), SW-Def/EndRdx/Rchg(50)
Level 49: Provoke -- Mocking-Taunt/Rchg/Rng(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 10% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.05% Max End
  • 48% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 60% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 10% FlySpeed
  • 141.56 HP (17.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -9)
  • Knockup (Mag -9)
  • 20.5% (0.342 End/sec) Recovery
  • 30% (1.006 HP/sec) Regeneration
  • 24.89% Resistance(Smashing)
  • 28.04% Resistance(Fire)
  • 28.04% Resistance(Cold)
  • 23% Resistance(Energy)
  • 25.5% Resistance(Negative)
  • 23% Resistance(Toxic)
  • 23% Resistance(Psionic)
  • 24.89% Resistance(Lethal)
  • 10% RunSpeed

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