WM/SD critique


GI Justice

 

Posted

I've officially popped my cherry by posting in the forum. I've been playing CoX for 6 months now, and my brute (Sideshow Smasher) is by far my favorite. I've farmed AE, done countless SF/TF's with him, and even done some 2 man SF's with a dark/dark corr buddy of mine.

My question is this, is there room for improvement? or is this a solid build? The reason I ask is because with the new i20 trials, it just seems that he is so subpar in comparison to other brutes I team with. I mean, I get slayed and cut down quickly when others seem to go toe to toe with all the lvl 54's and bosses with no problems.

This is the build I'm running, I've respec'd him only twice, and this is the best that I have come up with so far. He's teir 4 Cardiac Alpha, and it really helps with the endurance, and extra resistance.

Any and all help/criticism is greatly appreciated.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Sideshow Smasher: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Endurance: Level 50
  • (3) Mako's Bite - Damage/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (19) Luck of the Gambler - Defense: Level 50
  • (21) Luck of the Gambler - Defense/Endurance: Level 50
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Defense/Endurance: Level 50
Level 4: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (7) Mako's Bite - Damage/Endurance: Level 50
  • (9) Mako's Bite - Damage/Recharge: Level 50
  • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (11) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 6: True Grit
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (23) Steadfast Protection - Knockback Protection: Level 30
Level 8: Combat Jumping
  • (A) Kismet - Accuracy +6%: Level 30
  • (36) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Active Defense
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (29) Endurance Reduction IO: Level 50
Level 12: Super Jump
  • (A) Jumping IO: Level 50
Level 14: Clobber
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (15) Mako's Bite - Damage/Endurance: Level 50
  • (15) Mako's Bite - Damage/Recharge: Level 50
  • (17) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (19) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 16: Boxing
  • (A) Pounding Slugfest - Disorient Bonus: Level 30
Level 18: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (36) Aegis - Resistance/Recharge: Level 50
  • (37) Aegis - Endurance/Recharge: Level 50
  • (37) Aegis - Resistance/Endurance/Recharge: Level 50
  • (37) Aegis - Resistance: Level 50
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
Level 22: Against All Odds
  • (A) Endurance Reduction IO: Level 50
Level 24: Whirling Mace
  • (A) Obliteration - Damage: Level 50
  • (25) Obliteration - Accuracy/Recharge: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (29) Obliteration - Chance for Smashing Damage: Level 50
Level 26: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 28: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Shatter
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (31) Obliteration - Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Obliteration - Chance for Smashing Damage: Level 50
Level 32: Crowd Control
  • (A) Force Feedback - Chance for +Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (34) Scirocco's Dervish - Damage/Endurance: Level 50
  • (34) Scirocco's Dervish - Damage/Recharge: Level 50
  • (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 35: Shield Charge
  • (A) Obliteration - Damage: Level 50
  • (48) Obliteration - Accuracy/Recharge: Level 50
  • (48) Obliteration - Damage/Recharge: Level 50
  • (48) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 41: Superior Conditioning
  • (A) Performance Shifter - EndMod: Level 50
  • (42) Performance Shifter - Chance for +End: Level 50
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal: Level 50
  • (45) Numina's Convalescence - Heal/Endurance: Level 50
Level 47: Grant Cover
  • (A) Defense Buff IO: Level 50
Level 49: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (50) Perfect Zinger - Accuracy/Recharge: Level 50
Level 50: Cardiac Radial Boost
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Fury
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
  • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (46) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (42) Performance Shifter - EndMod/Recharge: Level 50
  • (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (43) Performance Shifter - Accuracy/Recharge: Level 50
  • (43) Performance Shifter - EndMod/Accuracy: Level 50
  • (45) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 16.75% Defense(Melee)
  • 9.875% Defense(Smashing)
  • 9.875% Defense(Lethal)
  • 12.06% Defense(Fire)
  • 12.06% Defense(Cold)
  • 9.875% Defense(Energy)
  • 9.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.75% Defense(Ranged)
  • 16.44% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 174.29 HP (11.63%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.75%
  • 6.5% (0.109 End/sec) Recovery
  • 52% (3.254 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 20% RunSpeed
  • 2.5% XPDebtProtection




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Posted

Quote:
Originally Posted by Master Flipp View Post
I've officially popped my cherry by posting in the forum. I've been playing CoX for 6 months now, and my brute (Sideshow Smasher) is by far my favorite. I've farmed AE, done countless SF/TF's with him, and even done some 2 man SF's with a dark/dark corr buddy of mine.

My question is this, is there room for improvement? or is this a solid build? The reason I ask is because with the new i20 trials, it just seems that he is so subpar in comparison to other brutes I team with. I mean, I get slayed and cut down quickly when others seem to go toe to toe with all the lvl 54's and bosses with no problems.
I have a WM/SD Brute and its almost the same as yours. I just hit 50 and haven't taken him up against any of the level 54s yet. A couple of observations, bearing in mind that I haven't hit the big times either.

1.) It looks like you slotted True Grit for Res rather than HP. If you put a 3 slot of numina or miracle in there, that's about 7% more HP when you factor in the set bonus. That lets you put 3 slots of whatever you don't put in there in Health for another HP bonus. Slotting for RES gives like +5% more RES, didn't seem like fantastic value for slots as compared to more HP. With a def based set I'm not planning on getting hit that much, and when I do I want the HP to cushion the blow till someone can toss a heal my way or I can pop a green.

2.) I went with a full set of Mocking Beratement in Taunt for the +def and the recharge.

3.) Don't think Active Defense needs 3 slots at 50 to be perma, especially with all the global recharge. Mine seems to overlap with just 2 40 IOs.

Other than that, we're about the same.

Some things that I'm wondering about:

a.) my def debuff resistance is about 70%. I'm thinking that getting it higher would help.
b.) I'm *right* at the softcap, but against level 54s they are going to hit through that. Getting over would give me a cushion. How much over would be useful?
c.) Not much resistance to buff with a cardiac. The end reduction would be nice, not sure how that plays out. I was thinking of going for damage or +defense. Would the +Def help with the def debuff resistance?
d.) I haven't acquired *any* of the +HP and +end accolades yet. Those would make me more beefy. Well, that's not something I'm wondering about so much as have yet to do.


 

Posted

I have a lv50 WM/SD brute and our builds are similar, but a little different as well. The biggest weakness I see with SD is no self heal, so I added that to my build, and it has worked great for me. My WM/SD brute is a beast, and with great defenses when i do get hit (not too often) I just hit self heal and back to full health again. here is my build hope it helps ya

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

BerraCapped: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine

Villain Profile:
Level 1: Pulverize -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(15), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(45)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(46)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13)
Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(15), Numna-Heal(25), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(34)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(46)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(9), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(40)
Level 10: Kick -- Acc-I(A)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(19), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43)
Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Aid Other -- Heal-I(A)
Level 26: Shatter -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(48)
Level 28: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(40), Mocking-Acc/Rchg(42), Mocking-Rchg(42)
Level 32: Crowd Control -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(33), Sciroc-Acc/Rchg(33), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(45)
Level 44: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), IntRdx-I(50)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-End%(50)


 

Posted

A word on Shield Defense: Hamidon Membrane Exposure enhancements slotted in Active Defense can boost the Defense Debuff resistance it provides. Also, you may want to consider throwing a Luck of the Gambler + Recharge, or another Defense IO in Grant Cover, as that boosts DDR as well. You can also boost DDR by adding more defense IO's in Battle Agility.

Looking at Deflection, you have no resistance slotted in it. I think if you shuffled some things around, you'd notice a big difference in your survivability.

To the other poster: I wouldn't necessarily worry about going too high over the defensive softcap, because Shield Defense has one of the highest levels of DDR available. I'd focus more on getting your Defense Debuff Resistance higher.