When The Words Stop - arc #494099
Ohyeah! I'll play it as soon as I finish Twilight's Son's arc.
Just played it. Very nice.
Review here.
I wish I could get on to fix the typoes and misspelled words he mentioned, but as I said in Rayonn's thread, I'm going to be out of town and won't be able to get to the game until I get back. If anyone reading this is the kind of player who cringes at such errors, then yeah, wait until I can update.
Also, I updated the poster in the first post.
em farnsworth
Good news, everyone!
I found I had time this morning (before heading out of town) to run the arc through the spell-checker. I made a couple of text changes along the way and took care of the one missing word Rayonn caught and mentioned (and hopefully that was it).
So consider this arc open for playing!
Reasons For Playing This Arc Over The New Incarnate Content in no particular order...
1) This arc has nothing to do with the Well of the Furies.
2) This arc in unlikely to elicit cries of DOOOM! from other players.
3) Shards, threads, notices, WTH?! Everyone understands tickets.
4) You won't get bounced off your team or server upon entering a map in this arc.
5) Cut scenes, shmut scenes.
6) You can solo this arc in less than 2 years of play and for less than a billion inf.
7) I'm so well regarded as an MA author that I've won an award for costume design... wait a second, that didn't come out right...
8) You might enjoy an arc that reflects your more-tenuous grasp on reality as you consider the growing number of currencies being added to the game.
9) The more new content the devs release, the better this arc looks.
10) Because no matter how long you stand around waiting, the new league-forming tool will never get you on one.
11) None of my missions are gratuitously labeled a "WTF".
12) You're already growing tired of ITFs (Incarnate Trial Fails).
13) I've stopped trying to be funny except on the forums.
14) Why bother playing the new content when you know you won't like it anyways?
This is a great surreal arc. I am not sure I got all the little metaphors or even completely understood what was going on. There isn't anything wrong with this arc. This arc has great dialogue, custom groups, story progression, and choice of maps. It felt unique. This is probably because it doesn't lean on CoH cannon and might not even take place in reality as we know it. But like a good a reviewer. I will always find some flaw. At the end of last mission when you are escorting the doll person to the ending once you destroy the obelisk in the text you spell around as aorund. Other then that it is an awesome arc.
Quick update: this arc was invalidated by the on-going bug but I was able to fix it, apparently. One of those weird things where you open stuff up, look around, see nothing amiss, re-save and then it's good to go again. That and using the word 'disaster'.
So it's open for biz again! If anyone has any probs with it, please let me know.
So here's my new arc and the poster I've made for it - I can't believe the thing is finally done (at least until the suggestions start coming in)!
I've been kicking this one around in my head for months, then started writing it and then had to rewrite most of it as its focus and themes changed. And then I had to rewrite it again as extra little details came filtering down to me.
I ended up with a starting metaphor* that informed some free association that I then turned into the usual collection of glowies to click, foes to fight, etc. Additionally, there's something that's taken place that I never flat-out put into words, but only hint at through small clues and allusions. Neither are really meant to be "hidden" nor "secrets for you to chase after", but they are central to the story itself. I won't give them away myself, but feel free to talk about them here if you wish to.
The overall tone of it is cryptic, spooky and sort of mental. Unlike my previous arcs, there's pretty much no humor in it.
Advice for play:
-Solo will probably be best or you might miss some information.
-The first map has renamed Psychic ClockWork, so here's your 'psychic attacks ahead' warning.
-Enemy groups are just renamed foes except for the final one, although a couple of that group are also just renamed foes.
-Stop and smell the roses, I didn't say "Not an arc to rush through" without reason.
I've been able to solo it with a level 50 stalker, so it shouldn't be too hard for anyone else, unless you're reeeally squishie.
* Yes, I misspelled 'metaphor' in the description given in the MA.