Kinetic Melee/Super Reflexes
did you... forget scrappers are supposed to be good at killing things?
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
So... what was the goal with this build? On the surface, it's a very bread and butter Super Reflexes build. However, two things really stand out:
1) It does very little damageSome people theorize that higher defense is or will be necessary, and seem to latch on to the 64% to hit number of Battle Maiden and tip mission Devouring Earth. But in that case, you'd want 59% or higher, and really to all positions, not just melee. As for not being able to do damage, that just looks like something you may have forgotten in your quest for set bonuses.
2) It has higher-than-usual melee defense
Or were you just posting it for a friend, say, and weren't looking for forum feedback? With no comment, we kind of don't know.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
OK, well, as I said, for the most part it's a very bread and butter Super Reflexes build. You've hit the soft cap plus a little wiggle room for debuffs. You have good hit points and regeneration. You have Tough slotted and in use. Endurance should be just fine. Now you need to focus on having enough good attacks slotted with damage sets instead of utility sets that you can do some damage. The easy exchange is likely to be for anything slotted for melee defense, as you have significantly higher than you'll typically need.
(Edit: Oh, and those comments are on the previous iteration. Links don't work for me.)
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
(Edit: Oh, and those comments are on the previous iteration. Links don't work for me.)
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How build A became build B is beyond me, but the second one (link) looks pretty much flawless while the first was definitely making me scratch my head.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Nitpicks in regards to linked build two: Concentrated Strike is underslotted, Power Siphon is underslotted, all toggles are overslotted, Cardiac Core is overkill, Focused Burst is realistically underslotted, there's no Quick Strike so there's no Attack Chain or consistency in damage as a result (even in the regard of focusing on using Torrent and Burst more for AoE, Torrent causes severe Knockback, so again, no consistency in damage output as attacking will be broken up and sporadic).
Kick is toggled on, skewing some recharge numbers, moving Spiritual Alpha in, and turning Kick "off", gives decent enough percents in Recharge to make BB and SB moderate enough for single target. Not counting CS or FB because current slotting would kill the build's End, let alone the recharge on CS. Pulling slots from the toggles and shifting them to PS, CS, and FB would greatly improve build performance. If Ninja Run is an option, I'd even say kill the +Run as that would open up five slots to the build. In fact, those very five slots could go in Power Siphon to slot the Gaussian's Set, replacing Combat Jumping in the build and opening a spot for Quick Strike!
There's room for improvement, and some changes that would definitely increase performance without impacting the pocket book.
Yea, that link is totally different.
How build A became build B is beyond me, but the second one (link) looks pretty much flawless while the first was definitely making me scratch my head. |
and so everyone else can see it, this is the data chunk from the linked build:
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Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
ok so so far, this is what i have moved around. PS up
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Sadako Mori: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 1: Focused Fighting -- GftotA-EndRdx/Rchg(A), GftotA-Def(7), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9)
Level 2: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Focused Senses -- GftotA-EndRdx/Rchg(A), GftotA-Def(21), GftotA-Def/EndRdx(23), GftotA-Def/EndRdx/Rchg(23)
Level 8: Quick Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Kick -- FrcFbk-Rechg%(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-Psi/Status(33), S'fstPrt-ResDam/Def+(34)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(31)
Level 20: Weave -- GftotA-EndRdx/Rchg(A), GftotA-Def(39), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39)
Level 22: Quickness -- Run-I(A)
Level 24: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Build%(50)
Level 26: Focused Burst -- Dev'n-Acc/Dmg(A), HO:Nucle(31), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(46)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Combat Jumping -- GftotA-EndRdx/Rchg(A), GftotA-Def/EndRdx/Rchg(40), GftotA-Def(46), GftotA-Def/EndRdx(48)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 35: Evasion -- GftotA-EndRdx/Rchg(A), GftotA-Def(36), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(36)
Level 38: Elude -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-EndRdx/Rchg(45)
Level 44: Physical Perfection -- RgnTis-Regen+(A), EndMod-I(45), EndMod-I(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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Actually my first attempt at a scrapper. Much less KM or SR. Ive been playing it some. But its still vague. a friend was looking at it also. Just a basic scrapper.
This is how it is now http://www.cohplanner.com/mids/downl...8DFF038211D8E6 |
http://www.cohplanner.com/mids/downl...90F619D5FAD88A
That's alot of slots for your defense powers. I would try to shave them down and slot up Focused Burst, Concentrated Strike and Focused Accuracy. I threw this one together you might like:
http://www.cohplanner.com/mids/downl...90F619D5FAD88A |
Refer to Lower Build CLoser to bottom of page