Needs more recharge.....


Chaos Creator

 

Posted

Just curious, can anyone find a way to add more recharge. It might sound silly, but I've never been one to do things in moderation. Other build advice is welcome as well.

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Nether Rain tri: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Shadow Bolt -- Dmg-I(A)
Level 1: Absorption -- Aegis-Psi/Status(A)
Level 2: Gravity Shield -- ImpSkn-Status(A)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- ToHit-I(A)
Level 8: Shadow Blast -- Dmg-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 12: Sunless Mire -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg(36)
Level 14: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 18: Gravity Well -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(34), Dmg-I(34), Hectmb-Dmg(48)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(36)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Level 28: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 30: Twilight Shield -- ImpSkn-Status(A)
Level 32: Dark Extraction -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(40), S'bndAl-Acc/Rchg(42), S'bndAl-Dmg(42)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(43), ImpArm-ResDam/Rchg(43), ImpArm-ResDam(43)
Level 41: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- TSM'n-Rng(A)
Level 10: Shadow Recall -- Zephyr-ResKB(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 6: Dark Nova Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg(9)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), FrcFbk-Rechg%(50)
Level 6: Dark Nova Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(15), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(17)
Level 20: Black Dwarf Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Black Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(46)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 20: Black Dwarf Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(45)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 140% Enhancement(RechargeTime)
  • 112% Enhancement(Accuracy)
  • 88.35 HP (8.249%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 19.95%
  • MezResist(Sleep) 15%
  • MezResist(Stun) 19.4%
  • MezResist(Terrorized) 17.2%
  • 28% (0.468 End/sec) Recovery
  • 32% (1.431 HP/sec) Regeneration
  • 16.07% Resistance(Fire)
  • 16.07% Resistance(Cold)
  • 3% Resistance(Psionic)



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Posted

Panacea has 7.5 vs the 5 in doctored wounds.


 

Posted

good call. I've never used pvp io's in a build, but it's worth a look. Thanks


 

Posted

You can take a slot from hasten, dwarf, and unchain essence, put them in dwarf taunt and slot with perfect zinger for some more recharge. At this rate, though, you are hurting the build by adding more recharge vs something else; in fact, I think you may have passed that point already. You would be better off grabbing some +hp or defense or something, unless you just want this much recharge for the sake of having this much recharge.

You can also switch to Spiritual Core Paragon, but I bet you already knew that...


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Posted

Perm mire was my ultimate goal, but since I already have that on my live build I was curious just how high it could go. Your changes would put it up to 217.5% but sacing the slot in dwarf would be suicide if eclipse wasn't available for some reason. I do find it kinda funny that I'd still have perm hasten with only 1 slot in it though...

And yes I know I only have the revamp posted, but that's because it is what I have in live. the incarnate grind is getting to me already and we only have 5 slots so far. I won't be having purple anything in those for quite some time. All in due time though.